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Halo producer wants to "transform" how we "experience" master Chief

Halo's expanding transmedia universe is in for some changes, according to 343 Industries executive producer Kiki Wolfkill.

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Halo, which now encompasses multiple live action projects in addition to comics, novels and of course the games themselves, is one of Microsoft's most treasured properties.

In a new profile piece published by Microsoft, Wolfkill said she wants to do more than just add to the growing Halo canon.

"With Xbox One, we have the opportunity to allow people to experience all these different modes of storytelling — game, television, even graphic novels – in the same place and without friction," she said.

"Our next step is to try and make the connections between the game and its linear entertainment aspects even more experiential.

"I want to transform how people experience Halo in their living rooms and on their PCs."

Luckily for those who find all this transmedia a bit unnerving, Wolfkill has sworn not to do something just for the sake of doing it - like signing the movie rights away, for example.

"We will never do anything that doesn't move the universe forward. We won't do something for the sake of being in a certain medium," she said.

Elsewhere in the article Wilfkill comment son the fact that the Halo audience is very engaged, and gives a great deal back to Microsoft. Microsoft hopes to 'encourage discovery and exploration' by giving fans lots of different way to access the Halo universe, she added,

"We have a very broad audience. Some come for the gameplay, some for the universe, and some for the narrative. We needed to respect the legacy and ensure that anything we added felt meaningful to the universe," she said.

The next Halo release is Halo: The Master Chief Collection, which bundles together four core games and halo: Nightfall, the Ridley Scott produced series. It's due exclusively on Xbox One in November, and also grants beta access to Halo 5: Guardians.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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