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But … we just had a new Peggle game?

Wednesday, 23rd July 2014 01:27 GMT By Brenna Hillier

PopCap is making a new Peggle game – even though we only just got one.

peggle_2

The new Peggle was outed during EA’s conference call to investors, and was one of a number of pieces of news yielded by EA’s quarterly financial report.

“A much-anticipated new Peggle game from PopCap is moving through a test period in preparation for launch,” CEO Andrew Wilson said..

It’s a surprising bit of news given that Peggle 2 only arrived on Xbox One in December 2013. However, it’s possible Wilson was referring to a new port; so far Peggle 2 has only been ported to Xbox 360, but we’re expecting it to come to anything and everything eventually. Another possibility is the free-to-play mobile verison which has been in soft testing.

EA also announced that Dragon Age: Inquisition has been delayed from October to November – something of a relief given October’s ridiculously busy line-up – and Battlefield: Hardline has been pushed to 2015, out of the traditional holiday shooter window.

Thanks, Polygon.

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5 Comments

  1. The_Red

    I’m starting to think that Xbox exclusive Peggle 2 didn’t do too well and now they want a new one that’s on 23658 platforms rather than a few limited ones.

    #1 5 months ago
  2. Brenna Hillier

    @The_Red EA said it wasn’t going to stay exclusive.

    #2 5 months ago
  3. The_Red

    @Brenna Hillier
    True.
    That was one of the most baffling and strangest exclusives I’ve ever seen. At least Garden Warfare was a shooter and much more console friendly.

    #3 5 months ago
  4. TheWulf

    Yeah, I don’t think it can stay exclusive because, as people are figuring out, one doesn’t buy an XBox to play indies or cute casual games. I recently looked at a map of which consoles sold best where in the US, and the XBox sold best in the South and the West, whereas the PS4 sold best in the North and the East.

    The thing is is that the XBox is, quite literally, the ‘bro-sole,’ which sadly even Insomniac understands with the incredibly awful (and getting more so all the time) Sunset Overdrive. Douche-bro characters are commonplace, there. It’s less commonplace on the PS4, but they do have Nathan Drake, who’s the most sexist, racist bastard video games has seen in a while. So… the PS4 is hardly innocent.

    The PS4 has as much bro content as the XBox One. But the difference? Indies DO sell on the PS4. Why? NO idea. But going by where which consoles sold on that map, it seems like the higher brow areas of America (where my lady friend also hails from) are PS4 regions, whereas the lower brow ones (the South, especially) are heavily XBox One.

    Now, what content do you think those regions would enjoy?

    So, yeah, the XBox regions wouldn’t be interested in Peggle. Not enough explosions or violence, I’d say. EA would have been better going for Sony exclusivity, there.

    Though, personally, I hate platform exclusivity because all it says to me is that your platform is so incredibly weak that it can’t sell on its own merits, you need brainwashed brand loyalty, marketing trickery, and exclusive content to sell an otherwise bad product.

    #4 5 months ago
  5. TheWulf

    @3

    PopCap were always a PC first company when EA bought them, but after that filthy little buyout, they didn’t know what to do with the company. They’ve tried XBox exclusivity a number of times, not once has it worked — this is why Garden Warfare became a thing.

    What EA doesn’t understand is that the ridiculous amounts of money Peggle was making (which made them so desirable) was from PC users. Hurr durr. This is why sites like Big Fish are so popular. Casual games on the PC existed and have been popular since before the rise of the first mobile phone. And whilst it’s true that you do get mobile ports, now, it has to be said that statistically casual games still sell best on the PC.

    Why?

    Because you can’t monetise those kinds of titles in the way you can monetise a freemium title built from the ground up for mobiles. I mean, they tried to monetise Peggle on iOS, but it’s so completely broken that the reviews for their microtransaction version have been incredibly negative, from both users and critics alike. You can’t monetise Peggle that way, it just doesn’t work. It’s not the right kind of game for that.

    So where those games fail on the mobile space, because they either have to have microtransactions to go with their 69p price tag, or they need to have a price that mobile gamers would never pay? Well, those games THRIVE on the PC. Because PC gamers are willing to pay a tenner or more for a good casual game with no microtransactions.

    This is why Peggle and all of its expansions sold so well.

    This is why Bookworm Adventures sold well enough to deserve a sequel.

    This is why their hidden object games sold well enough to justify new IPs.

    All this happened on the PC, long before the popularity of mobile phones. That’s what EA is missing. EA is trying to wring money out of the mobile and console markets. But the thing is is that:

    The console market isn’t going to be interested, except maybe for the Playstation, but even then you’re competing with indies who’re likely doing stuff that Playstation gamers want even more.

    The mobile market is cheap, and you can either try and monetise these games with microtransactions (and that doesn’t work, as has been proven a billion times) or you can just… make no money at all. Since they won’t buy it at its real price.

    This is why Drawn and its sequels landed on the PC many months before they lazily made their way to mobile, because PC gamers are willing to pay big money for a good Drawn game, whereas mobile gamers aren’t. So it’s better to take advantage of that market and not cannibalise it.

    This seems to be how a lot of casual developers feel, considering how many titles land on Big Fish long, long before mobile or anywhere else.

    And, frankly?

    Big Fish are laughing at you, EA. They’re laughing hard.

    So whilst EA is floundering and trying to make money off consoles and mobiles, ignoring where PopCap got their ridiculous amounts of cash from, Big Fish is still comfortably well off, and taking advantage of people who’ll actually buy casual games, and will pay non-trivial prices for them.

    The PC continues to be the best market for casual, that’s why, statistically, the PC still has the biggest share of the market. Many analysts have all ready realised this and said so, since the best casual games are on the PC and aren’t riddled with microtransaction crap that hides their real value and ruins the game.

    It’s funny to watch EA flounder and not realise this.

    I think EA are just bad at business. They’re too greedy, frankly, but it’s stupid greed.

    #5 5 months ago

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