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Why Assassin’s Creed: Unity’s “stealth button” might be the best news of all

Friday, 27 June 2014 07:44 GMT By Brenna Hillier

assassins_creed_unity_e3_2014_3

Back to Assassin’s Creed

I like a lot of different stealth games; I’m probably more forgiving of various “flaws” than many who identify themselves as hardcore stealth fans. Dishonored was one of my favourite games of the last few years, and that has quite a skill-based, unforgiving stealth system, but I also really enjoy stealth in Skyrim, and guys, let’s face it – it’s pretty much broken.

In general, if I’m playing a game that’s all about stealth – as opposed to one of multiple options – I want that stealth to be “realistic”. I want detection to have gradients, and I want mistakes to be consequential. I definitely don’t want to press a stealth button and turn invisible. So when I first read that comment about how Assassin’s Creed: Unity introduces a crouch button to go into “stealth mode” my eyes rolled so hard I gave myself a small headache. Assassin’s Creed is a game all about stealth – surely you’re in stealth mode all the time!

At first, introducing a stealth button seemed to me an admission that stealth is not Ubisoft’s priority any more, but something to be tacked onto the game as an optional extra. But then I gave it a bit of thought and realised that that’s kind of how stealth has felt for several releases now.

In my recent feature on the ups and downs of the Assassin’s Creed franchise, I noted that Ubisoft has made significant changes to the formula over the years. These changes have had deeply consequential effects on stealth gameplay. In the first Assassin’s Creed, guards were always capable of spotting you. To run around, climb, or even just walk too close to them would put you in danger. There were very few ways to hide while moving around, which made exploring the city a tense affair.

I really enjoyed that shizzle but I understand that for many players it wasn’t fun. Who – besides me – wants to walk slowly around a city doing nothing to attract attention? You can do that in real life! That’s why Assassin’s Creed 2 introduced a scaling notoriety system, meaning you could get away with a lot more as long as you kept your reputation under control, and later games did away with it altogether, having the guards ignore many instances of weird behaviour and forget you exist as soon as you escape – except during alert situations or in clearly defined high security zones.

Assassin’s Creed: Unity E3 2014 trailer.

As such, the core experience of Assassin’s Creed shifted away from pure stealth with side activities to a hybrid gameplay style foregrounding lots of excellent things, like the ever-improving parkour and combat systems. And that’s fine. Not every game has to be pure stealth and the success of the Assassin’s Creed series shows that gamers like whatever it is that the game is now.

However, I feel pretty comfortable saying that stealth has taken a backseat over the past few Assassin’s Creed releases, and it hasn’t done the series any favours. Although Assassin’s Creed 4: Black Flag fixed several of the stealth problems introduced in Assassin’s Creed 3, in general, being super stealthy has become less rewarding and enjoyable. Missions that are purely about stealth, such as eavesdropping, have been poorly implemented and are among the least popular. Most missions can be finished without making any effort to be stealthy. The few missions that do insist on you going undetected are just frustrating.

As such, Assassin’s Creed has lost a little bit of its heart – of what originally made it stand out from other open world action games. It does still stand out, of course, but new differentiators – like Black Flag’s excellent sailing – only serve to highlight the fact that stealth is no longer one of its selling points.

assassins_creed_unity_e3_2014_1

It’s time for a shake up

As I said above, but will repeat, it’s fine that the series has grown and changed to background stealth a bit. It doesn’t make Assassin’s Creed any less good; it just makes it different, and that can be disappointing for fans like myself who were so attracted to that core premise.

Reading that Unity will introduce a “stealth button”, take out the day-night cycles that made timing an important factor in missions and include a UI to show detection initially disgusted me. I felt like we were finally seeing the end of the process by which the franchise’s stealth systems have been watered down into near non-existence.

“Ubisoft has lost the plot,” I said. “This isn’t Assassin’s Creed.”

I stand by the latter half of that observation, but I’m rethinking my opinion of Ubisoft’s decision making. I feel confident saying that this new stealth system Amancio has championed isn’t the Assassin’s Creed we know. But as I’ve argued in the section above, the Assassin’s Creed we know isn’t a very good stealth game.

For years now, any chance of a genuinely satisfying stealth system has been crushed under Ubisoft’s other design goals. The stealth system has not evolved in line with other aspects of the game, and Ubisoft has not introduced additions to compensate for the features that have been removed for being too inaccessible or frustrating. It’s all just been gradually stripped away.

So maybe a further evolution, and a more drastic, considered one at that, is precisely the right thing. With the changes Amancio is introducing, Assassin’s Creed’s stealth systems will finally get the shake up they’ve needed pretty much since Assassin’s Creed: Brotherhood. I might not like the sound of a stealth button and a UI, but I do like the sound of that.

The new stealth systems of Assassin’s Creed: Unity might not be of the kind that I generally prefer, but if this overhaul brings stealth back to the forefront of the series and makes it rewarding and worthwhile, then I’m on board. I’m ready for major change, Ubisoft. Make it so.

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21 Comments

  1. TheWulf

    Not so interested in the title, myself, BUT I am a fan of stealth and non-lethal play. That was something that the first game did oh so well, that was why I liked it, before it all became an overly exuberant exercise in smug extroversion, with all of the pompousness and the killin’ shit. I wasn’t a fan of that.

    I’m not going to be buying Ubisoft titles for a bit, I think, just personal preference. But if they keep going like this, in the right direction, I might begin to at some point down the road.

    #1 8 months ago
  2. Talkar

    @TheWulf Stealth has been pretty nonexistent in every Assassin’s Creed game. Including the first one. And it certainly didn’t have a way of committing nonlethal takedowns. Not sure what game you’re talking about. It definitely isn’t Assassin’s Creed.

    #2 8 months ago
  3. apollyonbob

    Oh if you think crouching is bad, you should try playing the first Assassin’s Creed. Praying made you effectively invisible, it was great. Oh man, that was nearly a decade ago.

    (Side note: Holy shit 2007 was an amazing year! Crackdown, BioShock, the Orange Box, Assassin’s Creed, Rock Band – even the sequels were awesome – God of War II, CoD4:MW …)

    Anyway, not surprised to see this mechanic return, I suppose. Crouching makes more sense though.

    #3 8 months ago
  4. apollyonbob

    @Talkar If you approach someone without a weapon (ie with Fists selected) you’ll do non-lethal takedowns.

    #4 8 months ago
  5. Talkar

    @apollyonbob Depends on how you look at it. The game might count it as knocking out a guard, but i’m still fairly certain that you aren’t knocked out when you’ve gotten your neck broken.

    #5 8 months ago
  6. Erthazus

    Crouching does not automatically make it a good STEALTH game Brenna. If it does not have a detection mechanics aka (Light/shadow/camouflage) than it’s not a neat button.

    Sorry but you fail with Stealth games and you don’t know much about them. you proved that with Thief and Dishonored.

    and what Unity showed was porrly designed stealth at best. If AI is bad than it’s not poor. There is no reason for it at all.

    #6 8 months ago
  7. Game Hunter

    @apollyonbob you couldn’t do that in AC & AC II.the knocking was introduced in Brotherhood.although in AC II you could throw sand in enemies faces and then knock them out using bare hands.in AC your only option was to kill.

    #7 8 months ago
  8. Game Hunter

    @Erthazus shut your whiny ass.if you can pass the enemies without being spotted,it’s called Stealth,no matter how bad the AI is.

    #8 8 months ago
  9. bradk825

    @apollyonbob It really was an absolutely crazy year of awesome wasn’t it?

    #9 8 months ago
  10. budoshi

    So it finally took them 16 AS creed s games to finally realize that a stealth feature would be good in an assassin game ?…a little bit too late ? im no longer interested in these series, Assassin s creed game play has been recycled for years now , I think i’ll just pass.

    #10 8 months ago
  11. ddtd

    In the same Kotaku article they also talk about the combat overhaul, such as the removal of unblockable combos and more varied AI combat strengths and weaknesses. Supposedly Arno won’t be able to best a bunch of guards, and big fights will be a death sentence.

    If what they said is true, then it seems that combat alone will drive the player to a more stealthy approach too.

    #11 8 months ago
  12. DarkElfa

    I’m on a Ubisoft break until they either fix, place or remove Uplay.

    #12 8 months ago
  13. OrbitMonkey

    Tbh I think I prefer exploring the world of Assassins Creed. Not that I’m a huge fan, having only played A2 & just starting Black Flag.

    It is ridiculously easy to kill people though & changing it up to be more unforgiving could be fun. Just so long as they keep the lush open world!

    #13 8 months ago
  14. Game Hunter

    @ddtd lol I remember killing 40-50 guards in one of the missions in Brotherhood which tasked you with stopping the guards from going after Caterina Sforza after breaking her out of Cesare’s castle.

    #14 8 months ago
  15. Obernox

    FUCKING FINALLY!

    #15 8 months ago
  16. fearmonkey

    I like the watch dogs stealth system, where the little triangle fills up and then you are detected, they should use something like that. I have always wanted this in a AC title, i hated not having it, and soooo glad its finally in the game,

    #16 8 months ago
  17. bobnice

    The addition of a dedicated stealth button made me cheer when I heard them announce it at e3. I hate games that automatically decide for me when I should be sneaking. Its been too long that Assassins Creed games have insulted us stealth fans with its garbage stealth mechanics. Assassins creed games should not be considered a stealth game but rather an action game. Whenever I hear the word Assassin I think of a shadow that goes unseen, strikes his intended target and escapes unnoticed. Sam Fisher is the perfect example of an assassin. In every assassin creed game the stealth mechanocs are so bad with little reward to use srealth that I end up feeling like a ome man army -john J Rambo with hidden blades.

    #17 8 months ago
  18. bobnice

    Sorry for the typis again. Goddamn cell phones with tiny keypads

    #18 8 months ago
  19. Tormenter

    Makes you harder to see?

    Isn’t this just making it easier.. i.e dumbing it down?.. In the games I’ve had a chance to try it was never the ‘stealth’ I had a problem with.

    This just looks like (..LOOKS like…) adding a ‘win’ button.

    #19 8 months ago
  20. StealthSocky

    Okay, I get that some people don’t really like what they are doing with it. And to comment on other people saying, “I hope they keep the open world” or “I think it’s been more of an action game” and stuff like that, I agree on a certain level. Yes, it really has been more of an action game than a stealth game, but I still tried to play each one with as much stealth as I could, because it made it more challenging. And: yes! I do also hope they keep the open world environment, but you have to remember that previous games didn’t have the entire world open to you until you “unlocked” it further in the story. Which kind of keeps it story driven anyway, I’m not saying it’s not open world, I’m just saying it’s not as open world as… Skyrim, or other action games (That is the only one I can think of right now). I’ve been a real fan of the stealth genre and I love the reward of not getting seen, and not having confrontation, but it should have been difficult to get to. My example of a decent stealth game is Hitman: Absolution. Okay, some of you may disagree with me, but in my opinion, it had a great stealth mechanic and yes, it was still challenging, even though it had a “dedicated stealth” system, like they are trying to implement into Assassin’s creed. And I also agree that when I hear the word, “Assassin” I think of someone who is either: hired to kill someone in some way (even though that is really more of a Hitman), or someone who stalks his prey in the shadows or from rooftops, or maybe in a disguise right behind the prey where they can feel their assailant’s breath on their neck for their last moments of life, and then the “shadow” gets away without a trace. Anyway, it seems as though they have improved the parkour system with it’s “controlled descent” which may disappoint me, because the Eagle Dive, or Leap of Faith, is a signature move in the Assassin’s Creed Saga. And I personally hope they keep things in that you can do that into, even if it’s not a bail of Hey. Finally, I am personally REALLY psyched about a new addition to the Assassin’s creed series. And from what I’ve seen, and heard… It will lose some of it’s fanbase, but it will also gain some from the more hardcore stealth players, not like me, but you get the idea. To sum up, it’s an Assassin’s Creed game, and I hope that just because a few things change, that people won’t leave this fandom, because (Assassin’s Creed fans in particular) it’s still assassin’s creed. And it will be a new edition, with new mechanics, and a new story for the new ancestors (yes ancestorS because of the new coop mode), I hope that when it finally comes out, you guys will still love it, those of you saying that it’s sort of ruined.

    #20 8 months ago
  21. StealthSocky

    Sorry, that was a bit longer than I had intended that to be.

    #21 8 months ago

Comments are now closed on this article.

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    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]