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Why Assassin’s Creed: Unity’s “stealth button” might be the best news of all

Friday, 27 June 2014 07:44 GMT By Brenna Hillier

assassins_creed_unity_e3_2014_3

Back to Assassin’s Creed

I like a lot of different stealth games; I’m probably more forgiving of various “flaws” than many who identify themselves as hardcore stealth fans. Dishonored was one of my favourite games of the last few years, and that has quite a skill-based, unforgiving stealth system, but I also really enjoy stealth in Skyrim, and guys, let’s face it – it’s pretty much broken.

In general, if I’m playing a game that’s all about stealth – as opposed to one of multiple options – I want that stealth to be “realistic”. I want detection to have gradients, and I want mistakes to be consequential. I definitely don’t want to press a stealth button and turn invisible. So when I first read that comment about how Assassin’s Creed: Unity introduces a crouch button to go into “stealth mode” my eyes rolled so hard I gave myself a small headache. Assassin’s Creed is a game all about stealth – surely you’re in stealth mode all the time!

At first, introducing a stealth button seemed to me an admission that stealth is not Ubisoft’s priority any more, but something to be tacked onto the game as an optional extra. But then I gave it a bit of thought and realised that that’s kind of how stealth has felt for several releases now.

In my recent feature on the ups and downs of the Assassin’s Creed franchise, I noted that Ubisoft has made significant changes to the formula over the years. These changes have had deeply consequential effects on stealth gameplay. In the first Assassin’s Creed, guards were always capable of spotting you. To run around, climb, or even just walk too close to them would put you in danger. There were very few ways to hide while moving around, which made exploring the city a tense affair.

I really enjoyed that shizzle but I understand that for many players it wasn’t fun. Who – besides me – wants to walk slowly around a city doing nothing to attract attention? You can do that in real life! That’s why Assassin’s Creed 2 introduced a scaling notoriety system, meaning you could get away with a lot more as long as you kept your reputation under control, and later games did away with it altogether, having the guards ignore many instances of weird behaviour and forget you exist as soon as you escape – except during alert situations or in clearly defined high security zones.

Assassin’s Creed: Unity E3 2014 trailer.

As such, the core experience of Assassin’s Creed shifted away from pure stealth with side activities to a hybrid gameplay style foregrounding lots of excellent things, like the ever-improving parkour and combat systems. And that’s fine. Not every game has to be pure stealth and the success of the Assassin’s Creed series shows that gamers like whatever it is that the game is now.

However, I feel pretty comfortable saying that stealth has taken a backseat over the past few Assassin’s Creed releases, and it hasn’t done the series any favours. Although Assassin’s Creed 4: Black Flag fixed several of the stealth problems introduced in Assassin’s Creed 3, in general, being super stealthy has become less rewarding and enjoyable. Missions that are purely about stealth, such as eavesdropping, have been poorly implemented and are among the least popular. Most missions can be finished without making any effort to be stealthy. The few missions that do insist on you going undetected are just frustrating.

As such, Assassin’s Creed has lost a little bit of its heart – of what originally made it stand out from other open world action games. It does still stand out, of course, but new differentiators – like Black Flag’s excellent sailing – only serve to highlight the fact that stealth is no longer one of its selling points.

assassins_creed_unity_e3_2014_1

It’s time for a shake up

As I said above, but will repeat, it’s fine that the series has grown and changed to background stealth a bit. It doesn’t make Assassin’s Creed any less good; it just makes it different, and that can be disappointing for fans like myself who were so attracted to that core premise.

Reading that Unity will introduce a “stealth button”, take out the day-night cycles that made timing an important factor in missions and include a UI to show detection initially disgusted me. I felt like we were finally seeing the end of the process by which the franchise’s stealth systems have been watered down into near non-existence.

“Ubisoft has lost the plot,” I said. “This isn’t Assassin’s Creed.”

I stand by the latter half of that observation, but I’m rethinking my opinion of Ubisoft’s decision making. I feel confident saying that this new stealth system Amancio has championed isn’t the Assassin’s Creed we know. But as I’ve argued in the section above, the Assassin’s Creed we know isn’t a very good stealth game.

For years now, any chance of a genuinely satisfying stealth system has been crushed under Ubisoft’s other design goals. The stealth system has not evolved in line with other aspects of the game, and Ubisoft has not introduced additions to compensate for the features that have been removed for being too inaccessible or frustrating. It’s all just been gradually stripped away.

So maybe a further evolution, and a more drastic, considered one at that, is precisely the right thing. With the changes Amancio is introducing, Assassin’s Creed’s stealth systems will finally get the shake up they’ve needed pretty much since Assassin’s Creed: Brotherhood. I might not like the sound of a stealth button and a UI, but I do like the sound of that.

The new stealth systems of Assassin’s Creed: Unity might not be of the kind that I generally prefer, but if this overhaul brings stealth back to the forefront of the series and makes it rewarding and worthwhile, then I’m on board. I’m ready for major change, Ubisoft. Make it so.

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21 Comments

  1. TheWulf

    Not so interested in the title, myself, BUT I am a fan of stealth and non-lethal play. That was something that the first game did oh so well, that was why I liked it, before it all became an overly exuberant exercise in smug extroversion, with all of the pompousness and the killin’ shit. I wasn’t a fan of that.

    I’m not going to be buying Ubisoft titles for a bit, I think, just personal preference. But if they keep going like this, in the right direction, I might begin to at some point down the road.

    #1 9 months ago
  2. Talkar

    @TheWulf Stealth has been pretty nonexistent in every Assassin’s Creed game. Including the first one. And it certainly didn’t have a way of committing nonlethal takedowns. Not sure what game you’re talking about. It definitely isn’t Assassin’s Creed.

    #2 9 months ago
  3. apollyonbob

    Oh if you think crouching is bad, you should try playing the first Assassin’s Creed. Praying made you effectively invisible, it was great. Oh man, that was nearly a decade ago.

    (Side note: Holy shit 2007 was an amazing year! Crackdown, BioShock, the Orange Box, Assassin’s Creed, Rock Band – even the sequels were awesome – God of War II, CoD4:MW …)

    Anyway, not surprised to see this mechanic return, I suppose. Crouching makes more sense though.

    #3 9 months ago
  4. apollyonbob

    @Talkar If you approach someone without a weapon (ie with Fists selected) you’ll do non-lethal takedowns.

    #4 9 months ago
  5. Talkar

    @apollyonbob Depends on how you look at it. The game might count it as knocking out a guard, but i’m still fairly certain that you aren’t knocked out when you’ve gotten your neck broken.

    #5 9 months ago
  6. Erthazus

    Crouching does not automatically make it a good STEALTH game Brenna. If it does not have a detection mechanics aka (Light/shadow/camouflage) than it’s not a neat button.

    Sorry but you fail with Stealth games and you don’t know much about them. you proved that with Thief and Dishonored.

    and what Unity showed was porrly designed stealth at best. If AI is bad than it’s not poor. There is no reason for it at all.

    #6 9 months ago
  7. Game Hunter

    @apollyonbob you couldn’t do that in AC & AC II.the knocking was introduced in Brotherhood.although in AC II you could throw sand in enemies faces and then knock them out using bare hands.in AC your only option was to kill.

    #7 9 months ago
  8. Game Hunter

    @Erthazus shut your whiny ass.if you can pass the enemies without being spotted,it’s called Stealth,no matter how bad the AI is.

    #8 9 months ago
  9. bradk825

    @apollyonbob It really was an absolutely crazy year of awesome wasn’t it?

    #9 9 months ago
  10. budoshi

    So it finally took them 16 AS creed s games to finally realize that a stealth feature would be good in an assassin game ?…a little bit too late ? im no longer interested in these series, Assassin s creed game play has been recycled for years now , I think i’ll just pass.

    #10 9 months ago
  11. ddtd

    In the same Kotaku article they also talk about the combat overhaul, such as the removal of unblockable combos and more varied AI combat strengths and weaknesses. Supposedly Arno won’t be able to best a bunch of guards, and big fights will be a death sentence.

    If what they said is true, then it seems that combat alone will drive the player to a more stealthy approach too.

    #11 9 months ago
  12. DarkElfa

    I’m on a Ubisoft break until they either fix, place or remove Uplay.

    #12 9 months ago
  13. OrbitMonkey

    Tbh I think I prefer exploring the world of Assassins Creed. Not that I’m a huge fan, having only played A2 & just starting Black Flag.

    It is ridiculously easy to kill people though & changing it up to be more unforgiving could be fun. Just so long as they keep the lush open world!

    #13 9 months ago
  14. Game Hunter

    @ddtd lol I remember killing 40-50 guards in one of the missions in Brotherhood which tasked you with stopping the guards from going after Caterina Sforza after breaking her out of Cesare’s castle.

    #14 9 months ago
  15. Obernox

    FUCKING FINALLY!

    #15 9 months ago
  16. fearmonkey

    I like the watch dogs stealth system, where the little triangle fills up and then you are detected, they should use something like that. I have always wanted this in a AC title, i hated not having it, and soooo glad its finally in the game,

    #16 9 months ago
  17. bobnice

    The addition of a dedicated stealth button made me cheer when I heard them announce it at e3. I hate games that automatically decide for me when I should be sneaking. Its been too long that Assassins Creed games have insulted us stealth fans with its garbage stealth mechanics. Assassins creed games should not be considered a stealth game but rather an action game. Whenever I hear the word Assassin I think of a shadow that goes unseen, strikes his intended target and escapes unnoticed. Sam Fisher is the perfect example of an assassin. In every assassin creed game the stealth mechanocs are so bad with little reward to use srealth that I end up feeling like a ome man army -john J Rambo with hidden blades.

    #17 9 months ago
  18. bobnice

    Sorry for the typis again. Goddamn cell phones with tiny keypads

    #18 9 months ago
  19. Tormenter

    Makes you harder to see?

    Isn’t this just making it easier.. i.e dumbing it down?.. In the games I’ve had a chance to try it was never the ‘stealth’ I had a problem with.

    This just looks like (..LOOKS like…) adding a ‘win’ button.

    #19 9 months ago
  20. StealthSocky

    Okay, I get that some people don’t really like what they are doing with it. And to comment on other people saying, “I hope they keep the open world” or “I think it’s been more of an action game” and stuff like that, I agree on a certain level. Yes, it really has been more of an action game than a stealth game, but I still tried to play each one with as much stealth as I could, because it made it more challenging. And: yes! I do also hope they keep the open world environment, but you have to remember that previous games didn’t have the entire world open to you until you “unlocked” it further in the story. Which kind of keeps it story driven anyway, I’m not saying it’s not open world, I’m just saying it’s not as open world as… Skyrim, or other action games (That is the only one I can think of right now). I’ve been a real fan of the stealth genre and I love the reward of not getting seen, and not having confrontation, but it should have been difficult to get to. My example of a decent stealth game is Hitman: Absolution. Okay, some of you may disagree with me, but in my opinion, it had a great stealth mechanic and yes, it was still challenging, even though it had a “dedicated stealth” system, like they are trying to implement into Assassin’s creed. And I also agree that when I hear the word, “Assassin” I think of someone who is either: hired to kill someone in some way (even though that is really more of a Hitman), or someone who stalks his prey in the shadows or from rooftops, or maybe in a disguise right behind the prey where they can feel their assailant’s breath on their neck for their last moments of life, and then the “shadow” gets away without a trace. Anyway, it seems as though they have improved the parkour system with it’s “controlled descent” which may disappoint me, because the Eagle Dive, or Leap of Faith, is a signature move in the Assassin’s Creed Saga. And I personally hope they keep things in that you can do that into, even if it’s not a bail of Hey. Finally, I am personally REALLY psyched about a new addition to the Assassin’s creed series. And from what I’ve seen, and heard… It will lose some of it’s fanbase, but it will also gain some from the more hardcore stealth players, not like me, but you get the idea. To sum up, it’s an Assassin’s Creed game, and I hope that just because a few things change, that people won’t leave this fandom, because (Assassin’s Creed fans in particular) it’s still assassin’s creed. And it will be a new edition, with new mechanics, and a new story for the new ancestors (yes ancestorS because of the new coop mode), I hope that when it finally comes out, you guys will still love it, those of you saying that it’s sort of ruined.

    #20 9 months ago
  21. StealthSocky

    Sorry, that was a bit longer than I had intended that to be.

    #21 9 months ago

Comments are now closed on this article.

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    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.