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Sunset Overdrive’s developer announced a new experimental game

Friday, 27th June 2014 11:29 GMT By Dave Cook

Sunset Overdrive studio Insomniac Games has announced a new experimental game called Slow Down Bull.

slow_down_bull

Slow Down Bull was announced on the studio’s blog, where designer Lisa Brown called the project an “experiment.”

Brown explained that Insomniac is a fan of Double Fine’s Amnesia Fortnight development method, and Vlambeer’s ongoing work in shooter Nuclear Throne. The studio wanted to capture that methodology and apply it in-house. The result is Slow Down Bull.

“Slow Down Bull is a small action game about a stressed out, overachiever bull named Axel,” Brown continued. “He loves collecting beautiful things, but has to overcome his innate bull nature to accomplish his goals.

“Axel tries very hard to be graceful and cautious while he collects, but it’s very stressful! What if he bumps into someone? What if his bull-like nature erupts and ruins everything he’s trying to collect? What if he messes up???”

The game will see players trying to help Axel reach his goals without succumbing to his inner rampant bull nature. It’s currently being developed by a small team of 4-5 developers in Unity, and it will be streamed in a series of development broadcasts over on the Insomniac Twitch channel.

The first show will go live today, June 27 at 2:00pm PST.

What do you think so far?

Via Eurogamer.

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4 Comments

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  1. bradk825

    One level will be a china shop, I just guarantee it.

    #1 4 weeks ago
  2. Odie Esty

    “Sunset Overdrive’s developer”

    Has Insomniac fallen so far people forgot those salad days of spyro and ratchet?

    #2 4 weeks ago
  3. TheWulf

    I’m intrigued!

    Though you’re not entirely correct, Dave. Insomniac North are responsible for Sunset Overdrive. They’re also responsible for prior sub par efforts Q-Force/Full Frontal Assault and Fuse. They’re not really a studio that I like.

    Insomniac Burbank, however, which is developing this is a studio that I like.

    Seeing their Burbank studio take after Double Fine fills me with glee, and I hope to see more of this from them. I’ve said many times that you can crank out a full game with PS2-ish assets in a year or less, and with greatly reduced costs. Target it at the correct niche demographics, and you stand to make massive profits.

    Double Fine is beginning to get that. The more that do, the merrier.

    #3 4 weeks ago
  4. ManuOtaku

    Sounds promising, i will keep a close eye to this game now.

    #4 4 weeks ago