Explained: why the PS4 jumped from 4GB of RAM to 8GB

Tuesday, 24th June 2014 08:33 GMT By Dave Cook

PlayStation 4 originally had 4GB of RAM, before Sony bumped it up to 8GB. Key members of Knack’s development team have explained their part in why the number went up.


It follows Matt’s blog in defence of Knack, following a string of poor reviews when it launched alongside PS4 in November. As it happens, not everyone thinks it’s a bad game.

Now, in an interview with Inside Games – translated via DualShockers – Senior Producer Yosuke Watanabe, Outsourcing Manager Seiichiro Funayama, Game Director Takamitsu Ijima, Lead Artist Yoshiaki Yamaguchi and Lead Programmer Tsuyoshi Murakami gave their post mortem insight into Knack’s development.

Ijima explained that because Knack was developed early as a PS4 launch title, many of the console’s specific specs weren’t known to the team at the start, and this led the team to ask Sony many questions about what it was working towards.

Murakami stated that the PS4′s increase from 4GB to 8GB of RAM was approved during that line of questioning. He said that the Knack team were involved in those hardware discussions and asked for the RAM increase after learning that Sony was going to rest on 4GB. The company agreed, and that’s effectively why the console is the way it is today. It was quite a simple decision, it seems.

The team also explain Knack’s final state, and blame inconsistencies with its assets and visual presentation on outsourcing. Shoring off workload to other teams was necessary for the group to achieve what it wanted in time for the PS4 launch, and although reviews were negative, the developers revealed that hey have since heard warm feedback from parents and older gamers alike.

What did you think of Knack? Let us know below.



  1. TheWolfAssassin

    Not everything should be not everyone

    #1 6 months ago

    I liked Knack, it didn’t try being something it’s not and was a decent, younger and more casual title for launch.

    I’m pleased Sony packed more RAM also, seemed to be a reason last generation that Sony couldn’t add alot of features.

    #2 6 months ago
  3. FabioPal

    Is it me or there is no “explanation” why the RAM went from 4 to 8?

    Are we at the point at which the title of the article is completely unrelated from the article itself and it is chosen just to have the users perform another click?

    You were far better than this VG247….

    #3 6 months ago
  4. Luciferous

    I never understood the hate Knack got, hell i was mystified by the reviews after playing the copy that came with my PS4, it was delightfully fresh and vibrant… with just a hint of infuriatingly hard combat.

    Not perfect and certainly not a mind blowing launch title, but far from being bad in any way.

    I blame over inflated expectations on the media’s part.

    #4 6 months ago
  5. Opalauge

    Maybe they simply didn’t want to repeat the mistake they’ve made with PS3?!?

    #5 6 months ago
  6. psxman

    O RLY?

    Because Randy Pitchford & Adam Boyes seem to think it’s thanks to Gearbox.

    #6 6 months ago
  7. majormayhem70

    I haven’t played Knack yet, still waiting on it to show up as a free game for Plus members.

    #7 6 months ago
  8. Sethos

    It doubled because the GDDR memory density had just doubled not long before, means you could have twice the amount of ram at a small price increase, plus at the same size. So it would have been stupid not to do it.

    #8 6 months ago
  9. polygem

    #9 6 months ago
  10. fengato

    ^ *slaps for poly*

    #10 6 months ago
  11. gameoholic007

    I thought Knack was an excellent game, I played through it 8 times so far, on all difficulties. I think it was more appealing to old school gamer’s, than the newer ones.

    #11 6 months ago

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