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EA’s attempt to explain the rocky Battlefield 4 launch wasn’t good enough

Friday, 20 June 2014 16:15 GMT By Dave Cook

Battlefield 4′s launch issues were a cause of great frustration and dismay for fans of EA’s series at release and beyond. Company CEO Andrew Wilson recently called the situation “unacceptable” and offered an explanation. VG247′s Dave Cook reckons his rationale is weak.

battlefield_4

”I personally find it hard to believe that over ambition was the sole cause for the game’s launch woes, but concede that maybe DICE was trying to cram too much in there. It happens, deadlines get missed and things quickly fall apart.”

Note: this is an opinion blog.

Rubber banding, squad issues, irritating lag and confounding one-shot deaths were just a few of the prevalent issues that plagued the multiformat release of Battlefield 4 last October.

Angry gamers and bloggers called out the shooter as unfinished on social channels, the game’s DLC slate was delayed to allow more time for tuning – much to the dismay of season pass holders – and law suits were filed to investigate claims of corruption.

There have been better launches.

But here we are some eight months later and Battlefield 4 has largely righted itself, and although no game is 100% without flaws or bugs, you have to admit that it certainly performs much better than that mangled original build. I cannot take that away from DICE. The team has listened, learned and did its best to fix the problem. That is great to see.

What happened? Well, in a recent interview with Eurogamer, EA CEO Andrew Wilson blamed the rocky start on over-ambition; the fact that developer DICE was simply trying to cram too many new mechanics and content into new software on untested platforms like PS4 and Xbox One. He called it “unacceptable.”

battlefield_4_dragons_teeth

Let us not forget however, that both consoles now have similar architectures to PC, a format DICE has worked with for years now. I personally find it hard to believe that over ambition was the sole cause for the game’s launch woes, but concede that maybe DICE was trying to cram too much in there. It happens, deadlines get missed and things quickly fall apart.

”At launch Battlefield 4 was an expensive, mangled wreck of a game that looked utterly dog-eared on last-gen formats, and let’s not forget those paying for Premium who had to put up with months of being dicked around.”

Wilson effectively stated that technical incompetence was not the issue, but added that Battlefield 4′s crippled state came from the client side rather than its servers, which makes one assume that the game was perhaps rushed to coincide with the launch of Sony and Microsoft’s new machines. This certainly ties in with the over-ambition claim, doesn’t it?

This sounds a little more likely to me, as Wilson himself added that EA wants to give DICE more time to squash bugs in its games moving forward, and made repeated mention of learning from mistakes. It’s possible, then, that DICE was rushed during the game’s development, and came up short when it came time to test.

However, he denied that EA rushed the shooter to meet those new-gen launches, and even took the opportunity to take a thinly-veiled swipe at Battlefield’s rival Call of Duty, with its annualised dev cycle and release dates so rigid that animals are known to set their hibernation to them.

battlefield_4

Wilson said, “You could go down the really conservative path, which some people did in the industry, and your game didn’t have any of those problems, but you also got the feedback of, it just feels the same as it used to.

“Or, you could push the boundaries and end up in the situation we ended up in. Neither is good. But I would like to be in the company pushing the boundaries.”

I don’t understand Wilson’s rationale and cheap pot-shot here at all. Is he saying that Activision and its blanket Call of Duty studios are being conservative by releasing a yearly game, and refraining from innovation? Well, that wouldn’t be the first time teams like Infinity Ward and Treyarch have been accused of being lazy.

”I don’t doubt that customer faith, loyalty and appreciation are key to DICE or EA to some level, but the way Battlefield 4 felt rushed to meet other targets – be it shareholder demands, retailers or the console launches – simply doesn’t fly.”

It’s not a sentiment I share, given how little time these companies have to produce a triple-a product. Are the Call of Duty games innovative? Not really, although their developers are anything but lazy given the brutal dev cycle imposed on them, and you know what that so-called conservatism has allowed for year-in, year-out? Games that people paid up to £50 for that actually worked like a fully functioning product as promised.

Call of Duty: Ghosts, Black Ops 2 and the like still needed patches post-launch, and they hardly break the mould, but they actually worked to a satisfactory level. Battlefield 4 in the majority did not.

Battlefield-4-sunken-dragon

At launch Battlefield 4 was an expensive, mangled wreck of a game that looked utterly dog-eared on last-gen formats, and let’s not forget those paying for Premium who had to put up with months of being dicked around and having their privileged DLC delayed to make up for critical issues. Issues that should have kept the game from shipping in the first place.

Around Battlefield 4′s launch I saw several gamers stating that EA should have postponed the title to fix those problems. Logistically, that would have been a nightmare, seeing as there was likely money tied up in all tiers of the retail food chain – from store pre-order incentives, that Microsoft-EA partnership, advertisers and more.

”Along the line I got the feeling that someone at a higher pay-grade, or with a louder ‘voice’ drowned out all reason then shifted focus on profit and capturing that peak market time while it was hot with new-gen fever.”

Another high-profile title, Watch Dogs, was delayed in the eleventh hour last year and its developer given extra space to address whatever problems plagued it at the time. That probably cost Ubisoft and Sony – who were in bed with the title – a great deal of money, or at least a few Christmas cards come that December.

There are problems with Watch Dogs that have since arisen on PC, but the point is that EA should have followed suit and put the consumer first by delaying Battlefield 4, thus giving them a working product worth the asking price, instead of bowing to other pressures.

Battlefield-4-Naval-Strike-Carrier-Assault_WM

I don’t doubt that customer faith, loyalty and appreciation are key to DICE or EA to some level, but the way Battlefield 4 felt rushed to meet other targets – be it shareholder demands, retailers or the console launches – simply doesn’t fly if true.

It should never have launched in October 2013.

My final observation is that the DICE of last Christmas seemed like a studio stretched thin to near-breaking point, if we’re to believe it had Battlefield 4, Mirror’s Edge and Star Wars Battlefront on the go at once. That’s also unfortunate if true.

I do not believe for a moment that DICE purposely manipulated gamers or wanted to ship a fractured product win Battlefield 4. I have too much faith in humanity to believe that, but along the line I got the feeling that someone at a higher pay-grade, or with a louder ‘voice’ drowned out all reason then shifted focus on profit and capturing that peak market time while it was hot with new-gen fever.

What’s more important: Profit or customer trust? Some times it’s hard to see where the needle lies.

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16 Comments

  1. SlayerGT

    For him to admit it..surely there must be compensation coming our way? Oh that’s right, we did get battle packs…

    #1 10 months ago
  2. PEYJ

    I know it’s off topic but I can’t find any right “accesspoint”; how do I delete my account?

    #2 10 months ago
  3. aseddon130

    The launch wasn’t that bad, I got a good chunk of my Christmas and beyond into battlefield on xbox one, with a few annoyances but nothing major really.

    The rocky launch hasn’t put me off getting future battlefield games but battlefield hardlined couldn’t be any more generic if it tried, that’s why I’m skipping it this year. I’ll stick with halo MC Collection and Titanfall for my shooter needs

    #3 10 months ago
  4. AmiralPatate

    I don’t believe Mirror’s Edge and Battlefront were a strain on DICE’s resources. First, it’s a big studio. Second, ME and SWBF were shown not even in an alpha stage at E3. It looks more like proof of concept/engine test than anything actually playable. So I don’t think the development team was focused on anything else than BF4.

    But it’s not unexpected when you know DICE. They always at problems at launch as far as I can remember. BF2142 had problems, BC2 had problems, BF3 had massive problems, and surprise, BF4 also had massive problems. I wouldn’t be surprised if Hardline repeated the pattern. There are also some bugs that are now features. Like clipping your legs through a thin wall. That date as far back as 2007 and BF2142, if not older.
    It’s like they are incapable of polishing a game before launching it. So surely BF4 was rushed. But even with additional time I’m sure it wouldn’t have been smooth sailing anyway.

    #4 10 months ago
  5. sebastien rivas

    Guys go play Bf4 right now, you have quite a few servers that just kill players with bans for hacking by the shovel. There is a single minute without at least 10 bans for hacking on ACG.

    Maybe others are finally folllowing

    #5 10 months ago
  6. sebastien rivas

    Now as for the article, it is always nice to hear points and excuses… sure.
    But in my experience the deadliest were fucking EXPLOITS and also HACKINGS and that is what made me turn my back on DICE.

    Don’t give me the eternal hacking bullshit like it’s part of the game, or, it’s bad but there is nothing we can do etc….

    Now I know the truth. Actually lots of players were hacking. I mean LOTS OF PLAYERS. I should have made a video on ACG or guys just go there right now and you will see for yourself something that should have been done since week 1. Ban for hacking by the shovel per minute.’

    And hoooo suddenly my KDR is not 6/35 anymore. Sometime it goes more kills than deaths, sometimes more death than kills but not in bullshit results I fucking endured in BF4 since get go!

    #6 10 months ago
  7. fengato

    As a PS4 player who goes for smaller game types (32 players max) I had very few issues with the game. I experienced the TDM sound bug and the campaign save bug. Aside from that it was smooth sailing, with no rubber banding or unusual lag if conquest was avoided.

    Nonetheless, Andrew Wilson is full of shite. The main issue was not on the client side -the truth is that the EA servers were simply not up to delivering 64 player matches properly – that’s why the upgraded them. The Asia servers (higher spec) also were rubber band free.

    it is indeed an ambitious game that requires server resources that other games can do without (bullet physics, vehicles and 64 players come with a cost.) it’s just sad how they dealt with the issue, as I find the gun play to be incredibly rewarding.

    lots of people want to jump on the hate BF4 bandwagon – they’re missing out on the best multiplayer game from the current gen.

    #7 10 months ago
  8. viperatedrko

    It’s EA’s own fault and they know it’s their own fault. They rushed DICE to release BF4 prematurely just so that they can face competition with COD Ghosts. It’s no wonder they were rated worst company TWICE.

    #8 10 months ago
  9. DarkElfa

    @sebastien rivas Banning actual hacks is just the beginning though, what about things like traffic shaping or evil controllers? What about imbalances caused by tard weapons like airburst?

    #9 10 months ago
  10. sebastien rivas

    it was good whie it lasted but now its back to the same old BULLSHIT.

    #10 10 months ago
  11. sebastien rivas

    @DarkElfa

    What many consider imbalance I consider asymmetric balance.

    Ok you can carry only 1 weapon at a time, sure you can switch but Dice ideal is good on that one because you can carry only 1 weapon at a time!
    Although perhaps as many felt it. Mechanics are really not well done in some particular areas.
    Perhaps for example Air Bust has too many ammo, or perhaps, it fire up too often/too fast, or other issues.

    When it comes to mechanics, I am a firm believer of Intelligent steps and study but Don’t Kill anything just to please because this is this the worst you can do to the heart of a gamer.
    Although on the other hand, I am quite old so I do not know if younger generation mentality is all in fairness or let me be number 1.

    #11 10 months ago
  12. VTchitcherine

    If EA wanted to be truthful, they would blame themselves for enforcing what was indisputably now a terribly harmful deadline to beat COD: Ghosts to retail. I think DICE are ultimately as much victims of publisher mendacity as the consumers are, their playtesting would have surely shown a vast array of issues and I don’t even want to contemplate the development crunch they must of undertaken trying to get the game stable before the deadline which would’ve meant days and nights at the office.

    Also horrible is the decision to produce Hardline, the beta was the least enjoyable experience I’ve had with a BF title and I’ve played various titles in the series since 1942.

    #12 10 months ago
  13. GrimRita

    The annual ‘post-mortem’ from DICE and EA. I’d have more respect for them, if they just admitted they wanted to steal a march on CoD by pushing this out early.

    But every year its the same old hollow words followed up by some new mistakes next time. Thank god, I don’t buy this any more

    #13 10 months ago
  14. OrbitMonkey

    EA think that by getting Battlefield out a few weeks before CoD, they’ll *steal* gamers away.

    Gamers play a buggy rushed mess & trade Battlefield in for CoD anyway.

    If EA let Dice do their job & release when ready, bored gamers would be trading in their same old CoD for shiny new Battlefield.

    Maybe :)

    #14 10 months ago
  15. stretch215

    Bf4 may have launched broken, but I bought it with my ps4 in February so by then it was running fairly smoothly. I’d still rather play a buggy bf4 than cod: ghosts 10 times out of 10.

    #15 10 months ago
  16. docj067

    I bought the 360 and PC versions at launch. PC was much more stable and just had to deal with dying behind corners and one shot kill type bugs. The 360 was horrid, constant freezing, lag, audio glitches, spawning with no weapons…the list just goes on. I am one of the many who will be doing a lot of thinking before pre-ordering anything in the future.

    #16 10 months ago

Comments are now closed on this article.

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    So how are those GTA 5 PC mods coming along? Quite nicely if we take a look at a batch of new mods for the game. It seems the community is having a fair bit of fun accessing restricted content and messing around with the local wildlife. Let’s start with a look at what happens […]

  • Manhunt is the best GTA 5 movie you’ll see today

    Created using the Rockstar Editor from GTA 5 on PC, this movie by AbsolutePab is pretty effin’ delicious. The three minute Manhunt action movie was created by the same guy behind this short inspired by The Purge and The Graffiti of Los Santos documentary. You should subscribe to AbsolutePab on YouTube. You really should.

  • Halo 5 Guardians getting limited edition Xbox One console

    Thinking of buying a new Xbox One? You might want to wait until October 27. Because Microsoft is planning to release a limited edition console alongside the game, as confirmed by 343 Industries studio head Josh Holmes. @juliocurt There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet. […]

  • Silent Hills is officially dead

    Konami’s collaboration with Del Toro is over, playable demo to disappear on Wednesday. Update 2: Konami has published a statement earlier confirming that it’s no longer working on Silent Hills. “Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman […]

  • Call of Duty: Black Ops 3 Zombies will be “totally unique, mind-blowing”

    Welcome back Treyarch’s “own unique brand of mind-fuckery” to Call of Duty. Call of Duty: Black Ops 3 developer Treyarch has said Zombies mode in this year’s game will be completely different to the campaign and multiplayer games. Speaking at a briefing last week, studio head Mark Lamia said players should expect something entirely different. […]

  • Meet the specialist classes of Call of Duty: Black Ops 3 multiplayer

    Hands-on impressions of four new classes and their special abilities shaking up Call of Duty multiplayer. What’s exciting about this year’s Call of Duty is that we were able to get hands on with three different multiplayer maps and four of the new classes this early in development. Although the number of maps is still […]

  • Here’s the PC specs for Call of Duty: Black Ops 3

    The PC specs for Call of Duty: Black Ops 3 have been confirmed well ahead of the game’s November 6 release. Releasing the specs over six months before the game is due highlights how far along the game is in development. The specs are designed with low end and high end builds in mind. Get […]

  • Open beta for Call of Duty: Black Ops 3 ahead of Nov 6 release date

    Call of Duty: Black Ops 3 will offer an open beta to every player who pre-orders the game. The open beta is for the three supported formats – PC, Xbox One and PS4 – there is no version of Black Ops 3 for PS3 or Xbox 360. Solid details for the beta are yet to […]

  • Call of Duty: Black Ops 3 brings back 4-player co-op campaign

    This year’s Call of Duty campaign is designed specifically for four players to experience together. Let’s get boots on the ground, soldier. Don’t call it an Exo skeleton. Call it the Direct Neural Interface. Okay, it’s a little less catchy, but the DNI biotechnology in Call of Duty: Black Ops 3 will feel familiar to […]

  • Call of Duty: Black Ops 3 – watch the first official trailer here

    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]