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EA’s attempt to explain the rocky Battlefield 4 launch wasn’t good enough

Friday, 20 June 2014 16:15 GMT By Dave Cook

Battlefield 4′s launch issues were a cause of great frustration and dismay for fans of EA’s series at release and beyond. Company CEO Andrew Wilson recently called the situation “unacceptable” and offered an explanation. VG247′s Dave Cook reckons his rationale is weak.

battlefield_4

”I personally find it hard to believe that over ambition was the sole cause for the game’s launch woes, but concede that maybe DICE was trying to cram too much in there. It happens, deadlines get missed and things quickly fall apart.”

Note: this is an opinion blog.

Rubber banding, squad issues, irritating lag and confounding one-shot deaths were just a few of the prevalent issues that plagued the multiformat release of Battlefield 4 last October.

Angry gamers and bloggers called out the shooter as unfinished on social channels, the game’s DLC slate was delayed to allow more time for tuning – much to the dismay of season pass holders – and law suits were filed to investigate claims of corruption.

There have been better launches.

But here we are some eight months later and Battlefield 4 has largely righted itself, and although no game is 100% without flaws or bugs, you have to admit that it certainly performs much better than that mangled original build. I cannot take that away from DICE. The team has listened, learned and did its best to fix the problem. That is great to see.

What happened? Well, in a recent interview with Eurogamer, EA CEO Andrew Wilson blamed the rocky start on over-ambition; the fact that developer DICE was simply trying to cram too many new mechanics and content into new software on untested platforms like PS4 and Xbox One. He called it “unacceptable.”

battlefield_4_dragons_teeth

Let us not forget however, that both consoles now have similar architectures to PC, a format DICE has worked with for years now. I personally find it hard to believe that over ambition was the sole cause for the game’s launch woes, but concede that maybe DICE was trying to cram too much in there. It happens, deadlines get missed and things quickly fall apart.

”At launch Battlefield 4 was an expensive, mangled wreck of a game that looked utterly dog-eared on last-gen formats, and let’s not forget those paying for Premium who had to put up with months of being dicked around.”

Wilson effectively stated that technical incompetence was not the issue, but added that Battlefield 4′s crippled state came from the client side rather than its servers, which makes one assume that the game was perhaps rushed to coincide with the launch of Sony and Microsoft’s new machines. This certainly ties in with the over-ambition claim, doesn’t it?

This sounds a little more likely to me, as Wilson himself added that EA wants to give DICE more time to squash bugs in its games moving forward, and made repeated mention of learning from mistakes. It’s possible, then, that DICE was rushed during the game’s development, and came up short when it came time to test.

However, he denied that EA rushed the shooter to meet those new-gen launches, and even took the opportunity to take a thinly-veiled swipe at Battlefield’s rival Call of Duty, with its annualised dev cycle and release dates so rigid that animals are known to set their hibernation to them.

battlefield_4

Wilson said, “You could go down the really conservative path, which some people did in the industry, and your game didn’t have any of those problems, but you also got the feedback of, it just feels the same as it used to.

“Or, you could push the boundaries and end up in the situation we ended up in. Neither is good. But I would like to be in the company pushing the boundaries.”

I don’t understand Wilson’s rationale and cheap pot-shot here at all. Is he saying that Activision and its blanket Call of Duty studios are being conservative by releasing a yearly game, and refraining from innovation? Well, that wouldn’t be the first time teams like Infinity Ward and Treyarch have been accused of being lazy.

”I don’t doubt that customer faith, loyalty and appreciation are key to DICE or EA to some level, but the way Battlefield 4 felt rushed to meet other targets – be it shareholder demands, retailers or the console launches – simply doesn’t fly.”

It’s not a sentiment I share, given how little time these companies have to produce a triple-a product. Are the Call of Duty games innovative? Not really, although their developers are anything but lazy given the brutal dev cycle imposed on them, and you know what that so-called conservatism has allowed for year-in, year-out? Games that people paid up to £50 for that actually worked like a fully functioning product as promised.

Call of Duty: Ghosts, Black Ops 2 and the like still needed patches post-launch, and they hardly break the mould, but they actually worked to a satisfactory level. Battlefield 4 in the majority did not.

Battlefield-4-sunken-dragon

At launch Battlefield 4 was an expensive, mangled wreck of a game that looked utterly dog-eared on last-gen formats, and let’s not forget those paying for Premium who had to put up with months of being dicked around and having their privileged DLC delayed to make up for critical issues. Issues that should have kept the game from shipping in the first place.

Around Battlefield 4′s launch I saw several gamers stating that EA should have postponed the title to fix those problems. Logistically, that would have been a nightmare, seeing as there was likely money tied up in all tiers of the retail food chain – from store pre-order incentives, that Microsoft-EA partnership, advertisers and more.

”Along the line I got the feeling that someone at a higher pay-grade, or with a louder ‘voice’ drowned out all reason then shifted focus on profit and capturing that peak market time while it was hot with new-gen fever.”

Another high-profile title, Watch Dogs, was delayed in the eleventh hour last year and its developer given extra space to address whatever problems plagued it at the time. That probably cost Ubisoft and Sony – who were in bed with the title – a great deal of money, or at least a few Christmas cards come that December.

There are problems with Watch Dogs that have since arisen on PC, but the point is that EA should have followed suit and put the consumer first by delaying Battlefield 4, thus giving them a working product worth the asking price, instead of bowing to other pressures.

Battlefield-4-Naval-Strike-Carrier-Assault_WM

I don’t doubt that customer faith, loyalty and appreciation are key to DICE or EA to some level, but the way Battlefield 4 felt rushed to meet other targets – be it shareholder demands, retailers or the console launches – simply doesn’t fly if true.

It should never have launched in October 2013.

My final observation is that the DICE of last Christmas seemed like a studio stretched thin to near-breaking point, if we’re to believe it had Battlefield 4, Mirror’s Edge and Star Wars Battlefront on the go at once. That’s also unfortunate if true.

I do not believe for a moment that DICE purposely manipulated gamers or wanted to ship a fractured product win Battlefield 4. I have too much faith in humanity to believe that, but along the line I got the feeling that someone at a higher pay-grade, or with a louder ‘voice’ drowned out all reason then shifted focus on profit and capturing that peak market time while it was hot with new-gen fever.

What’s more important: Profit or customer trust? Some times it’s hard to see where the needle lies.

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16 Comments

  1. SlayerGT

    For him to admit it..surely there must be compensation coming our way? Oh that’s right, we did get battle packs…

    #1 9 months ago
  2. PEYJ

    I know it’s off topic but I can’t find any right “accesspoint”; how do I delete my account?

    #2 9 months ago
  3. aseddon130

    The launch wasn’t that bad, I got a good chunk of my Christmas and beyond into battlefield on xbox one, with a few annoyances but nothing major really.

    The rocky launch hasn’t put me off getting future battlefield games but battlefield hardlined couldn’t be any more generic if it tried, that’s why I’m skipping it this year. I’ll stick with halo MC Collection and Titanfall for my shooter needs

    #3 9 months ago
  4. AmiralPatate

    I don’t believe Mirror’s Edge and Battlefront were a strain on DICE’s resources. First, it’s a big studio. Second, ME and SWBF were shown not even in an alpha stage at E3. It looks more like proof of concept/engine test than anything actually playable. So I don’t think the development team was focused on anything else than BF4.

    But it’s not unexpected when you know DICE. They always at problems at launch as far as I can remember. BF2142 had problems, BC2 had problems, BF3 had massive problems, and surprise, BF4 also had massive problems. I wouldn’t be surprised if Hardline repeated the pattern. There are also some bugs that are now features. Like clipping your legs through a thin wall. That date as far back as 2007 and BF2142, if not older.
    It’s like they are incapable of polishing a game before launching it. So surely BF4 was rushed. But even with additional time I’m sure it wouldn’t have been smooth sailing anyway.

    #4 9 months ago
  5. sebastien rivas

    Guys go play Bf4 right now, you have quite a few servers that just kill players with bans for hacking by the shovel. There is a single minute without at least 10 bans for hacking on ACG.

    Maybe others are finally folllowing

    #5 9 months ago
  6. sebastien rivas

    Now as for the article, it is always nice to hear points and excuses… sure.
    But in my experience the deadliest were fucking EXPLOITS and also HACKINGS and that is what made me turn my back on DICE.

    Don’t give me the eternal hacking bullshit like it’s part of the game, or, it’s bad but there is nothing we can do etc….

    Now I know the truth. Actually lots of players were hacking. I mean LOTS OF PLAYERS. I should have made a video on ACG or guys just go there right now and you will see for yourself something that should have been done since week 1. Ban for hacking by the shovel per minute.’

    And hoooo suddenly my KDR is not 6/35 anymore. Sometime it goes more kills than deaths, sometimes more death than kills but not in bullshit results I fucking endured in BF4 since get go!

    #6 9 months ago
  7. fengato

    As a PS4 player who goes for smaller game types (32 players max) I had very few issues with the game. I experienced the TDM sound bug and the campaign save bug. Aside from that it was smooth sailing, with no rubber banding or unusual lag if conquest was avoided.

    Nonetheless, Andrew Wilson is full of shite. The main issue was not on the client side -the truth is that the EA servers were simply not up to delivering 64 player matches properly – that’s why the upgraded them. The Asia servers (higher spec) also were rubber band free.

    it is indeed an ambitious game that requires server resources that other games can do without (bullet physics, vehicles and 64 players come with a cost.) it’s just sad how they dealt with the issue, as I find the gun play to be incredibly rewarding.

    lots of people want to jump on the hate BF4 bandwagon – they’re missing out on the best multiplayer game from the current gen.

    #7 9 months ago
  8. viperatedrko

    It’s EA’s own fault and they know it’s their own fault. They rushed DICE to release BF4 prematurely just so that they can face competition with COD Ghosts. It’s no wonder they were rated worst company TWICE.

    #8 9 months ago
  9. DarkElfa

    @sebastien rivas Banning actual hacks is just the beginning though, what about things like traffic shaping or evil controllers? What about imbalances caused by tard weapons like airburst?

    #9 9 months ago
  10. sebastien rivas

    it was good whie it lasted but now its back to the same old BULLSHIT.

    #10 9 months ago
  11. sebastien rivas

    @DarkElfa

    What many consider imbalance I consider asymmetric balance.

    Ok you can carry only 1 weapon at a time, sure you can switch but Dice ideal is good on that one because you can carry only 1 weapon at a time!
    Although perhaps as many felt it. Mechanics are really not well done in some particular areas.
    Perhaps for example Air Bust has too many ammo, or perhaps, it fire up too often/too fast, or other issues.

    When it comes to mechanics, I am a firm believer of Intelligent steps and study but Don’t Kill anything just to please because this is this the worst you can do to the heart of a gamer.
    Although on the other hand, I am quite old so I do not know if younger generation mentality is all in fairness or let me be number 1.

    #11 9 months ago
  12. VTchitcherine

    If EA wanted to be truthful, they would blame themselves for enforcing what was indisputably now a terribly harmful deadline to beat COD: Ghosts to retail. I think DICE are ultimately as much victims of publisher mendacity as the consumers are, their playtesting would have surely shown a vast array of issues and I don’t even want to contemplate the development crunch they must of undertaken trying to get the game stable before the deadline which would’ve meant days and nights at the office.

    Also horrible is the decision to produce Hardline, the beta was the least enjoyable experience I’ve had with a BF title and I’ve played various titles in the series since 1942.

    #12 9 months ago
  13. GrimRita

    The annual ‘post-mortem’ from DICE and EA. I’d have more respect for them, if they just admitted they wanted to steal a march on CoD by pushing this out early.

    But every year its the same old hollow words followed up by some new mistakes next time. Thank god, I don’t buy this any more

    #13 9 months ago
  14. OrbitMonkey

    EA think that by getting Battlefield out a few weeks before CoD, they’ll *steal* gamers away.

    Gamers play a buggy rushed mess & trade Battlefield in for CoD anyway.

    If EA let Dice do their job & release when ready, bored gamers would be trading in their same old CoD for shiny new Battlefield.

    Maybe :)

    #14 9 months ago
  15. stretch215

    Bf4 may have launched broken, but I bought it with my ps4 in February so by then it was running fairly smoothly. I’d still rather play a buggy bf4 than cod: ghosts 10 times out of 10.

    #15 9 months ago
  16. docj067

    I bought the 360 and PC versions at launch. PC was much more stable and just had to deal with dying behind corners and one shot kill type bugs. The 360 was horrid, constant freezing, lag, audio glitches, spawning with no weapons…the list just goes on. I am one of the many who will be doing a lot of thinking before pre-ordering anything in the future.

    #16 9 months ago

Comments are now closed on this article.

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    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]