Sections

Why we’ve stopped playing Watch Dogs

Thursday, 19 June 2014 08:24 GMT By Brenna Hillier

Watch Dogs is a great game built by a huge team of very talented people. But it’s not perfect, and we can’t be arsed with it any more. Here’s why the VG247 crew has moved on.

watchdogs_video

Watch Dogs is a triumph for Ubisoft, selling like hot cakes on both sides of the pond and proving once again that when it comes to huge open-world action adventure games it really has its production lines in order. It’s definitely not a bad game, and many people enjoy it.

One month on, when we’ve had time to faff about with it at our leisure, we’ve mostly gone off it. Here’s why Watch Dogs just isn’t doing it for us any more:

The novelty of hacking wears off quickly.

No, give Ubisoft the credit it deserves: the hacking in Watch Dogs is cool. Raising and lowering bridges, messing with traffic lights and bollards, shifting trains about, peeking into people’s lives – that’s all brilliant stuff, and a lot of fun.

The problem is that it’s strapped to a pretty tired genre – the open-world action adventure – and this one differentiating factor just isn’t enough to make us feel interested in another million-hour side activity marathon. In the beginning, hacking is awesome and you want to do it all the time, but it soon becomes just another tool, and that’s when the rest of the game starts to underwhelm.

It goes for about three centuries.

Part of the reason why the novelty of hacking wears off is that Watch Dogs is so long. Like the Assassin’s Creed and Far Cry games (and competing titles like GTA and Saints Row), it’s absolutely packed with content. Now, if you only play one or two games a year, maybe that’s perfect for you; maybe you need that to feel like you get your money’s worth. For many other people, the dragging on of mission after similar mission starts to grate.

We’re in that camp. Watch Dogs feels unnecessarily padded, and stops being fun. Again, the rest of the game experience just isn’t enough to keep you going on, doing the same thing over and over; it has none of the insolence of GTA or the self-awareness of Saints Row to inspire you to keep going.

watch_dogs

The city doesn’t feel alive.

The Chicago of Watch Dogs is a tremendous technical achievement. It might not be quite up to GTA 5′s level, but it’s certainly the best city we’ve seen on consoles besides that, and second place to Rockstar’s stunning effort is not an insult. Comparisons of screenshots from Watch Dogs and photos of Chicago show off how beautifully Ubisoft have captured the city’s shape and form, while exercising judicious artistic license to lend it the drama and gravity required of a gritty modern video game.

Unfortunately, Ubisoft Montreal haven’t managed to capture the feel of Chicago. The thing about Chicago, the thing that makes it an important place and not just a convenient spot to move cargo between riverboats, is that a shit ton of people live there. Absolutely nobody lives in Chicago except Aiden and a few other main characters; the NPCs are lifeless and colourless and behave like weird little robots as your prance among them, overturning their lives. They seem so cool at first, with their own little personality traits and background stories, but it doesn’t take very long before you realise there’s no meaning to this randomly-generated information; it has absolutely no effect on the game, and you’ll hit duplicates faster than you might expect.

watch_dogs_conspiracy_1

The best bits aren’t scripted.

Yes, we admit it: there are some really great stories coming out of Watch Dogs. It gives you just enough tools that being set loose in the city can lead to incredible adventures. Just wandering around and interacting with things can trigger some great emergent behaviour, and if another player invades your world, the most amazing shit can go down.

Unfortunately, this doesn’t happen very often. Like, at all. For most of the time, Watch Dogs just plays out like an other action adventure game, and the little mechanics that ought to fit together beautifully don’t. Some of this is to do with the dull AI, as discussed above, but it’s also because the missions make so little use of the world. It’s just go here, kill that guy, get this thing – so much linearity, and very few opportunities to get some real sandbox play under your belt.

Latest

  • Sony will not host a press briefing at gamescom, chooses Paris Games Week instead

    Sony will not host a press conference at gamescom 2015 this year. Instead, it will host a press event at Paris Games Week in October. Sony Europe confirmed the news to Gematsu, following a report from GameBlog. “We’re delighted to announce that we will be hosting an international media briefing at Paris Games Week on […]

  • Drizzt is coming to Neverwinter with quests written by his creator R.A. Salvatore

    Neverwinter players will soon be able to travel with none other than the fabulous Drizzt Do’Urden with a new expansion coming in 2015. Tentatively titled Neverwinter: Underdark, players will accompany Drizzt to the Drow city of Menzoberranzan during its demonic assault. A set of quests written by the creator of Drizzt, R.A. Salvatore, will be […]

  • Destiny’s big September update could be titled The Taken King

    Destiny’s big September update could be titled The Taken King, if a trademark which popped up a few days ago is accurate. Noticed by NeoGAF, the trademark shows the title and logo, which Eurogamer says is “reminiscent of the Hive” with the king referred to possibly being Oryx, the father of The Dark Below’s Crota. […]

  • EU PS Deal of the Week: Far Cry 4 and The Crew; plenty of games for under €10/£8

    Sony Europe has put quite a few games on sale for under €10/£8, and the Deal of the Week are two from Ubisoft. Here’s your Deal of the Week, valid through May 13: PS4 Far Cry 4 Gold Edition: £39.99/€49.99/AU$75.95 Far Cry 4 Season Pass: £11.99/€14.99/AU$22.95 The Crew: €34.99/AU$34.99 PS3 Far Cry 4: £24.99/€34.99/AU$44.95 Far […]

  • Oculus Rift consumer model to skip 2015, now expected Q1 2016

    Oculus VR has announced that its Rift headset will be in the hands of consumers in the first quarter of 2016. The Oculus Rift VR headset will not ship in 2015 as previously expected, Oculus VR has announced. The announcement is referring to the consumer version and not the next development kit. This consumer model […]

  • Rogue Legacy comes to Xbox One this month

    Rogue Legacy will release on Xbox One at the end of the month. Rogue Legacy has been missing from the Xbox One library. That will soon change when the celebrated indie rogue-lite gets released on May 27. Developer Cellar Door Games announced the news today, confirming that the port will be handled by Abstraction Games. […]

  • Project Cars – the review round-up

    Project Cars has been tested and the critics are giving it positive reviews all over the internet. Slightly Mad Studios’ Project Cars spent plenty of time in the hands of racing fans for years throughout its development. As we approach the game’s release, plenty of pundits have gone hands-on and they have a lot to […]

  • Get The Witcher 3 and Batman: Arkham Knight free with purchase of new Nvidia GPUs

    Nvidia is offering two of this year’s most anticipated games for free, when you buy its new GPUs. Those thinking about getting a GTX 980, or its more affordable brother the GTX 970, will be very happy to know that Nvidia will throw in free copies of both The Witcher 3 and Batman: Arkham Knight […]

  • Battlefield Hardline: 80% of copies were sold on PS4 and Xbox One

    Despite being a cross-gen game, Battlefield Hardline made the majority of its sales on PlayStation 4 and Xbox One. During EA’s earnings call last night, the publisher relayed expectations of the PS4 and Xbox One install base growing to reach 50 million. Part of that optimism is due to how well newer titles did on […]

  • Steam’s latest client update fixes years-old bug

    Steam’s infamous screenshot bug has been fixed in the latest beta release. The Steam client has been suffering from a small, but very annoying bug for over four years now. The bug would cause Steam to take two screenshots every time you press the screenshot key once. Anyone who tried to capture beautiful in-game scenes […]

  • Star Wars Battlefront will not have aiming-down-ironsights

    Star Wars Battlefront developer DICE has confirmed what many suspected would be the case for the upcoming shooter. Not counting scopes, the weapons in Star Wars Battlefront will not have iron sights. Patrick Bach, executive producer at developer DICE confirmed the news in an interview with OXM – as reported by GamesRadar. “There are no […]

  • Myst TV series now with Hulu – rumour

    Myst is still in line to spawn a TV drama. A Myst TV series was announced in October, but there was no talk of a network picking it up. Now whisperers have it that Hulu has signed the Legendary Television project. The rumour comes via Deadspin, which does not name its sources, but describes a […]

  • Silent Hills demo P.T. erased so thoroughly you can’t even re-download it now

    Why do you make it so hard to love you, Konami? P.T., the thoroughly excellent, genuinely terrifying, magnificently layered playable teaser for the cancelled Silent Hills, has now been removed from the PlayStation Store. According to both Kotaku and Polygon, the demo has been so thoroughly erased, in fact, that even if you downloaded it […]

  • Killzone 1080p false advertising lawsuit dismissed

    The Killzone: Shadow Fall Resolutiongate lawsuit has ended with a whimper rather than a bang. Last year, a class action lawsuit was brought against Sony over Killzone: Shadow Fall. The suit alleged Sony was guilty of negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement for claiming that Shadow Fall had 1080p graphics, […]

  • Don’t trust marketing – trust this unscripted Magicka 2 gameplay capture

    The latest Magicka 2 trailer pokes gentle fun at gameplay trailers that present as unscripted capture of players who definitely aren’t paid voice actors. The trailer below advertises Magicka 2′s features ahead of its May 26 PC and PS4 launch (although the Challenge Mode is available right now with pre-orders). Behold: If you’re not familiar […]

  • Pedestrians turn dangerous in this GTA 5 mod

    GTA 5 mods just keep giving. GTA 5 doesn’t have the suite of cheats progenitor GTA: San Andreas did, but you can recreate at least one of them using a new mod by Trumple. The mod, which can be toggled in-game with F5 once installed, gives pedestrians weapons and makes them hyper aggressive. The streets […]

  • Mega Man Legends prequel rated for re-release

    Mega Man Legends still isn’t available on console networks, but it looks like its prequel is on the way. The Misadventures of Tron Bonne is a 1999 PSone title which served as a prequel to Mega Man Legends. The ESRB has rated it for PlayStation 3, PSP and Vita, suggesting it’s soon to be re-released […]

  • Tales of Zestiria PS4 rumours to be cleared up soon

    Tales of Zestiria will exit rumour limbo quite soon. Tales of Zestiria is rumoured for PS4 release, but Bandai Namco has so far refused to comment on the matter. In a Facebook post inaccessible in many territories but screengrabbed by Gematsu, the publisher’s Asian branch said it would be able to comment on rumours related […]

  • Sega is skipping E3 for the first time ever

    Sega won’t even have a booth at E3 2015. The end times approach, hey. Sega games will be on show at partner’s booths, but the publisher itself is missing from the attendees list. Ars Technica reports Sega hasn’t missed an E3 since the show launched in 1995, but will break tradition this year. Sega doesn’t […]

  • GTA 5 car gun mod is ridiculous, awesome

    Today, the Internet is in love with a particularly ridiculous GTA 5 mod. GTA 5 has a lot of cool weapons and mods have added even more. Topping yesterday’s excellent gravity gun is the vehicle cannon, which fires cars instead of bullets. Cars. Instead of bullets. Here’s a video of the mod in action courtesy […]

  • Mortal Kombat X PC patch pulled after erasing save files

    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2 due early 2016, new Need for Speed in Q4 2015

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

60 Comments

  1. seireitei

    I played about 10 minutes on PC. Had some nasty SLI graphics bugs and am still waiting for the game to be patched…. not happy…

    #1 11 months ago
  2. Gekidami

    Realities video games arent allowed to use:

    -Something set in Africa is going to have a lot of black people in it

    -Street gangs tend to have more minority groups in them

    Oh and no more white devils!

    I agree with a lot of the points here about the actual game and its content. But of course, of course being written by Brenna it had to have this dumb over-sensitive PC enforcing crap in it.

    #2 11 months ago
  3. TheWulf

    This is how I feel about a lot of mainstream releases.

    - The setting is atrociously familiar, unimaginative, and safe. No risks are taken in doing anything surprising or new. Worse, there’s often a slightly ‘right-wing view of the world’ spin on things, to suit the lowest common denominator.

    - Touching on the above point further, the setting is frequently racist, sexist, and generally abominable, just to appeal to the lowest common denominator — healthy, extroverted, straight, white, cis-gendered men of low IQ.

    - The setting is as real world as possible, to make the player feel empowered within a facsimile of what they can’t have in reality (externalised thinking). Sometimes fast cars and sex is thrown in as well, to complete the ‘stupid person fantasy’ grab bag.

    - The story is written for dude-bros, thus anti-intellectual and also safe. It’s never going to make them think, feel vulnerable, or consider their views. It’s just going to reinforce everything they all ready take for granted. So it seems stupid to the rest of us.

    - The story in and of itself is a very, very weak excuse for violence in general, as most dude-bros aren’t paying attention to that. All they want to do is kill shit in what’s yet another kill-a-thon, about killing people, with nothing else but the killing. To kill.

    - The characters are depressingly one-dimensional, stereotypical, and clichéd. As such, they’ll often say the most ridiculously dumb Hollywood-esque things. This ties into how the game reaffirms the world views of the lowest common denominator.

    - The main characters tend to be douchebaggy, meant for dude-bros. I mean, really, have you heard them talk in trailers? They’re arseholes! The excuse for that much violence frequently is that they are an arsehole. But… I don’t want to play an arsehole!

    - The game is designed to desensitise us to and glorify Hollywood-esque violence. Usually by having us play a complete arsehole (see above). So we’re seeing the world through the eyes of a silver screen psychopath, basically. High brow entertainment!

    - The mechanics share an unchallenging verisimilitude with almost every other mainstream title. This way it sells more easily, since the lowest common denominator understands it the moment they sit down with it (no tutorials or manual required).

    - The novelties and gimmicks quickly pass, revealing the aforementioned point. This shows the game to be ultimately shallow, and a clone of every other FPS/action adventure of recent years, just with tiny differences tacked on.

    And this continues to be true. I mean, when I played Skyrim, I was bored by the mind-numbingly easy puzzles and endless violence. I didn’t like how much of a total arsehat my character was, despite not playing him that way. He was a jerk, the game was designed to make him so. In fact, the only part of Skyrim I really enjoyed, that wasn’t player made, was the one with Paarthurnax.

    The xenophobic Blades sent me to kill Paarthy, so I went to warn him about them. So instead of killing him, I sat down and had a long, philosophical chat with him about the inherent nature of good and evil. That was incredibly memorable, and clearly not meant for the dude-bros. If the game had been almost entirely that, with some puzzling thrown in, I would have been happy.

    But that’s just me. I’m okay with ‘solve some puzzles, go sit with a dragon to philosophise about life, the Universe, and everything for a few hours, then go solve some more puzzles.’ It’s better than what I’m being offered right now. And Paarthurnax seemed like he had some interesting things to say, too! But no, can’t scare the dude-bros, so Paarthy’s voice was quickly taken away.

    The ONE, SOLE interesting character I find in the whole damn game is the kinds of dragons we’re supposed to be killing. Can I side with the dragons, please? I’ll let them do whatever they want with the world, I just want to sit and talk with them about shit.

    And games often leave me feeling cold because of that, because they’re so dull, and I’m so starved for games with good characterisation, thinking, and puzzles that the recent Tex Murphy game felt like a veritable feast to me. I cautiously looked out from under my videogame hobo’s box, I snatched at a few hors d’oeuvres, and they were delicious. I slowly inched my way along inside my box to the table from whence they came, eased myself up, and my eyes widened as the table glowed with a feast of exotic and unfamiliar foods from distant lands, all of which carried scents to my nose I’d never experienced and made my mouth water.

    By comparison, the lowest common denominator has been gorging themselves at feast tables for years now. Gorging. Gorging. Gorging. They’re fat. Stupid. And still gorging. I’ll take whatever scraps I can get, I suppose.

    #3 11 months ago
  4. budgiesmuggler

    Played 3 missions on PS4 and got bored with it.
    Instantly hated the driving dynamics and ridiculous sound effects of the various types of vehicles.

    Was expecting so much from this game but am left completely dissatisfied and to add insult to injury, I’m now £45 lighter in the wallet.

    Oh well, there’s always Farcry 4 to look forward to…… :-)

    #4 11 months ago
  5. TheWulf

    I mean, sure, as an addendum I’ll give you that Paarthurnax was almost the draconic equivalent of a Japanophile, slipping words of his own culture into sentences and then explaining them; And I’ll even give you that he was a bit emo, to boot. But damn, he was an intelligent pacifist with interesting things to say.

    After hours of idiot fascist elves, idiot racist nords, and just idiots in bloody general… here was this dragon, saying something that wasn’t idiotic. Holy fucking shit. I was completely mesmerised and hanging on every word. This is how video games make me feel, now. They’re so dumb that if they introduce an even marginally interesting and/or intelligent character, I won’t want to part from them. I’ll just… sit by them, even if they have nothing else to say.

    Because in five minutes, they’ve given me more than the rest of the game has in hours. And I tried to like Skyrim. I hated Skyrim. I loved Paarthurnax. I wanted to save Paarthurnax from Skyrim and put him in something else where he could philosophise at people all day about pacifism and whatever took his fancy. He had a wonderful voice, too. And… you even find an elder dragon at one point…

    Speak… if you have ought worth the saying.

    I DO! I HAVE MUCH WORTH THE SAYING! BUT I’M WEIRDLY MUTE, NOW. I CAN’T TALK. ALL I CAN DO IS FLAIL MY ARMS AT YOU PLAINTIVELY AND HOPE THAT SOMEHOW YOU’LL UNDERSTAND I’M TRYING TO SAY SOMETHING.

    After Paarthurnax, I desperately wanted to talk to that dragon.

    After that, I gave up.

    I felt that Paarthurnax had given me the best experience I was going to have in Skyrim, and nothing would top that, no one would actually make me think about anything, ever again. So I closed it, and I’ve never gone back to it since, other than to run around as a pacifistic werewolf, not hurting anyone (mods).

    Sometimes I go and sit and chill as my werewolf self, next to Paarthurnax, who’s a really rad guy who doesn’t have much else to say, but I still remember.

    And this is how desperate I am for intelligent dialogue in games.

    Which is so, so, so, so rare.

    And damn it, Bethesda, I DO have ought worth the saying! Why tease me like that? Why?

    #5 11 months ago
  6. unclejibjab

    Hated on my self chosen hobby/career before it was cool!

    #6 11 months ago
  7. Optimaximal

    Didn’t Reflections do the driving model? The have a pretty long standing experience with driving games…

    #7 11 months ago
  8. Sethos

    I completed it and never looked back, only because I wanted to ‘get my money’s worth’.

    - Hacking element is trivial and boring. Press X to not-that-awesome isn’t fun a million times in a row.

    - The driving is dogshit. Straight up faeces from a dog’s ass all day, every day. I’d rather listen to my first-born infant, choke on their pacifier than drive another yard in those shitboxes.

    - As mentioned, city does not feel alive. Feels like a boring, scripted world of drab. I’ve ‘hacked’ stoplights and seen people crash, get out and just stand there … for minutes.

    - Story is boring as hell.

    Overall it’s a terrible, generic game that only gets its spot in the limelight because it’s on GTA turf, which hasn’t been released on next-gen. It’s a bit like Saints Row the first, back before GTA IV was released.

    #8 11 months ago
  9. Gekidami

    The driving really is strange. I like that if you hit the gas as hard as possible when you’re starting, you’ll get the wheels just spinning for nothing, but turning feels terrible. Feels like the cars are always skating on on ice even on dry road.

    Its not game breaking, after a while you learn to control it and know which cars do it less and which ones are going to send you into the scenery constantly, but its just bizarre they went with this loose driving mechanic.

    #9 11 months ago
  10. newtain

    Must admit i agree with a lot of this after selling the game two days on from release.

    I tried to like it, put a fair few hours in but disagreed with all the hype. Sure enough 1 month on and nobody has been playing this game on my friends list for at least the past two weeks.

    Another open worlder seemed great to me as I liked things from GTA to Sleeping Dogs and older games like The Getaway, but this game didn’t really have it’s own angle (hacking got boring very fast). The Getaway was great because it was in London (woo the UK), a realistic story and had real cars – enough to absorb you into a game.

    Watch Dogs was a game over reliant on pressing one button to hack/ do everything. It was at best forgettable, and unfortunately not that enjoyable during the few days you did remember what it was :(

    #10 11 months ago
  11. TheWulf

    ALSO.

    If you’re going to have a werewolf, why not do fun things with that? Werewolves make the best criminologists because of their sense of smell, that could be really well used in a game intelligent enough to do so. One has touched on it, in the past, but it didn’t really do much with it. I could imagine so much more, especially since a wolf can smell a person’s bloody brain states.

    Then you have scent tracking, general smell perception, all of which could be portrayed in an interesting synaesthesic way, so that our human senses might comprehend it. That would be fun, too. Again, it would add to the whole criminologist side of things, it would.

    And and and… if you’re going to have a werewolf… WHY not include some skill-requiring parkour and platforming? That would be incredible! Sands of Time, but as a werewolf in a fantasy setting.

    In fact, let’s take this the whole way.

    I want a game where I play a werewolf constable in a fantasy setting. I’m on a case to chase down and ARREST (not kill, ARREST) a suspect, and they’re hiding in some old ruins which are staffed with ancient defence mechanisms, automatons, and whantot. That means werewolf investigation, parkour, and platforming time!

    L.A. Noire, then, but with levels rather than open world, and genuinely interesting design.

    Sigh.

    I play games, and I think of how great they could be, given the chance. But hey, we have to appeal to the dude-bros. And this is what makes me so bitter about the state of gaming. How often do we have something like Portal come along? It’s once in a blue moon, and it makes me sad. There are billions and billions of games about murder and death. I swear, if I had a portal to an alternate earth where the most notable change was that people were more intelligent, and as such entertainment was more about thinking, exploration, and general hand-eye coordination rather than just slaughter?

    I’d go through it. No second thoughts. I’d just… step through. I want that.

    What surprises me is that more people don’t want that, which really lowers my perceptions of human worth. Don’t we do enough killing? Isn’t it time for a paradigm shift where we do something else instead?

    #11 11 months ago
  12. YoungZer0

    How does the discussion of an article about Watch_Dogs, a game with some vigilante hacking Chicago, end up about werewolves? LoL.

    Anyway, I agree with Gekidami, apparently it’s not allowed to show the reality. I for one was actually amazed that Ubisoft did something ballsy for once, but of course, cunts like that dude from Kotaku had to cry racism (and sexism for that matter). Bet he’ll turn around in a few weeks and demand games to be more controversial. LoL.

    The game has a lot of problems. But apparently a lot of game journalists miss the part where Aiden kills a lot more white people, unless he’s in the projects.

    #12 11 months ago
  13. TheWulf

    Sorry I’m spamming the article, Bren. Hopefully it’s interesting for you to read.

    Anyway, I’d also like to play a healer, now and then. Say, Medidrone 4200 #35. It’d be set in the middle of a war zone, as the hook to keep the usual suspects happy, but you wouldn’t be the one doing the fighting. You’d be the one keeping other people alive.

    You’re a semi-sapient machine, given certain freedoms in order to choose who you heal and why; who lives and who dies; and the ethics of your situation. You’ll have to make decisions about enemy soldiers you encounter, whom you could save, to send home to their families. It could be seen as a show of peace, to help end the war, or it could be seen by your superiors as suspicious. If they believe you’re a turncoat, they may decompile your program and wipe your memory centres, removing everything you’ve learned along the way (undoing all your upgrades).

    There’d be an overarching storyline, and a number of major soldiers within it on both sides would have their own stories. Your job is to try and keep as many of these people alive until the war’s over, you’re scored on how many people you save, and their post-war stories are revealed to you once the game is over.

    Double Fine would be a really good company for something like this, because they’re good at telling very human stories, and they could inject just a little bit of humour into it to stop it from getting too dark.

    And then, of course, your ending is rather bittersweet, because no one ever remembers the efforts of the healers, just the fighters. So you’re decommissioned, but you feel rewarded by knowing that the people you did save can go home to their families and go on living their lives. That you saved so many people from the egotism and idiocy of their leaders. It would be wonderfully subversive if done right, too, since you’d have an unbiased healer trying to save as many people as possible, whilst operating within the cynical, paranoid systems of war.

    It’s days like this I wish I was working at Double Fine as an idea man, programmer, and writer. So that I could just pitch ideas at Tim. I adore Tim. And many of the ideas I have are very Double Fine-y ones, but I digress.

    Thing is? There are so many interesting games you could make without forcing the player to be a mass murderer.

    #13 11 months ago
  14. TheWulf

    Anyway, figured I’d do something creative and fun to make up for all the people who’ll be bitching and whining about this. I love brainstorming, anyway, it’s fun.

    #14 11 months ago
  15. TheWulf

    Also, checkpoints suck, but I know that designers feel they need something instead of quicksaves, so I’ve been thinking on that. This’d probably fit better with the investigative werewolf idea best, but I digress, it could be used in a lot of games. Perhaps even as a sci-fi variant (I’ll come back to that).

    The essential idea is that you begin each area with a totem, this totem can be dropped at any point to create a checkpoint. Let’s say that you’re about to attempt a particularly devious parkour sequence and you want a fallback? You drop the totem! Once you’ve gotten to where you need to go? You can use an enchantment to call the totem back to you, perhaps some serpent that fetches it and returns it to you.

    However, you have only so many charges with which to fetch a totem. Let’s say you start with around 10 or so. Now, the mechanic could be explained by the blessing of some ancient, primal deity or whatnot. And around the level, were you to search hard enough, you’d find umbral places where your charges can be restored by a certain amount. So you can proceed by exploration or skill. (Or cheating, with a guide.)

    As a sci-fi version, it could simply be a teleportation marker that you activate before you fall to your doom. Think of it like Myst’s linking books (especially as used in Uru with the Relto book), where you touch a gadget and you’re teleported back to the teleportation marker. To retrieve markers, you have a tractor beam, but it consumes a lot of energy. Searching around can reveal recharge stations where you can regain those lost resources to some amount.

    It’s essentially a mix of lives, continues, quick saving, and checkpoints, but much more fair without potentially making the game much too easy. And it removes the need for an out of Universe button that instantaneously saves all your progress, or a menu. I believe that a lot of designers don’t use quick saves because of the aesthetic quality of them, or the hassle of their use, or how they break up the game’s flow.

    By providing this totem/marker system, a developer could allow the player to figure out their own flow. What, exactly, is too many checkpoints or too few. So, you could have someone who uses lots of markers, VVVVVV-style, or someone who wants to get through the level without even depleting their initial 10 (or whatnot).

    It’s just a game mechanic, really, but it has a certain eloquence that other systems lack, and it harks back to how games used to work. It also has that feeling of threat that you may run out of charges to get your marker back to you soon, and there may not be a recharge station around (or it might be really hard to find). So it would add scarcity into that system as well.

    Of course, the levels would have to be designed to accommodate this, to a degree, but anything that encourages good level design is a bonus in my opinion.

    #15 11 months ago
  16. mamu-ti

    I play around 70 hour and finished and it is good game.

    #16 11 months ago
  17. Dimaco

    There you go. Thanks VG247, I’m totally with you here, since my interest in the game litterally vanished at the very beginning of the game.
    Can’t specifically say what it was, but I really ended up being bored. Early.
    And that is wrong

    #17 11 months ago
  18. VTchitcherine

    @Sethos

    Are the same Sethos from the community of pixel counting and Shenmue-begging known as NeoGAF? As a lurker (due to having no ISP-provided e-mail) I’ve always wanted to get in contact with you in some way based on some of your posts. I also recall watching your pre-release stream of GTA V.

    #18 11 months ago
  19. VTchitcherine

    @VTchitcherine

    Ugh, typo there. I assume there’s no way to edit comments after they’ve been posted? If not, it’s something the good people of this site should address at some point… in addition to some kind of private messaging function.

    #19 11 months ago
  20. Opalauge

    @Optimaximal

    Some of the core team of Reflections are now working at Playground Games (Forza Horizon). It’s not the Reflections from back in the days anymore.

    #20 11 months ago
  21. bradk825

    To be honest I’m not really “getting” a lot of the criticism this game is getting. Maybe that’s partly because I have no interest in GTA or Saint’s Row so I haven’t been through “the formula” so much as some others, but I am still enjoying the game quite a bit.

    The racist bit is unfair. The Viceroys are black, yes, but in the story you find they are not your average punks, they are hackers as well, putting on a front and typical gangsters. Their leader was smart enough to get dirt on all the politicians and cops, and has become quite a powerful criminal. The game’s primary villain (so far, I haven’t finished yet) is white. The guy who killed your neice is white, I’ve killed hundreds of white guys with my cell phone so far. By the way, it’s also racist for blacks to be off-limits as villains in fiction just to be PC. The world is full of people looking for an excuse to be offended though, so no matter what you do someone is ready to call you racist I guess.

    #21 11 months ago
  22. Demigod

    Just a couple of points. Some of this article is valid and some I disagree with as always. The easiest is the cut scenes are skippable at least on pc not all conversations but most cut scenes.

    The game isn’t that long, really, you can finish it in a couple of hours if you play the main quest. Just as an action movie doesn’t show fetch quests you can avoid them in games to. The secondary missions are only there if you enjoy doing it you dont have to.

    The city does have some great parts from random crashes, buskers conversations model planes etc but yes it does seem a bit flat.

    It isnt racist, yes the main bad guy group is black. but that is just part of the story. There are plenty of bad white guys too Was Mafia racist for using Italian Americans? Was COD sexist for (mainly) male soldiers? No. While some may argue the Mafia games are stereotyping the stereotype was correct for the time it was set. In COD you may not like that most soldiers are male but most front-line soldiers are male currently. Black street gangs do exist, as do white etc, and one was made up and used in the game. Using them doesn’t make a game sexist or racists.

    As for story yes could be stronger, it was very simple and rather pantomimed, but it did its job and the ending was satisfying if not very impactful.

    But the main point I find myself asking from reading this is what is the point of this article? Its novel that a game site will actively disparage a game outside of a review did this site do one btw? Or is this it? (I cant find one under the watch dogs headline)

    If I had posted something like this on a forum I would be accused of whining its seems rather odd that a journalist would post something like this. Its not a review its not even a balanced criticism its a hatchet job and without trying to be rude a moan piece. What was the point to give a flash point for people to complain around?

    A decidedly one sided piece like this needs a response but I doubt Ubi will be asked to provide one.

    #22 11 months ago
  23. monkeygourmet

    “Watch Dogs is a great game”

    No, it really isn’t, it’s absolute shit.

    * Mind numbingly boring main character
    * Driving feels shit
    * Parkour and control elements are stiff and archiac
    * Hacking is repetative
    * Map unlocking is the same as every Ubi game
    * Illusion of freedom when there is none
    * Limited interaction with NPC’s (you can’t punch someone out, yet you can steal money)
    * Weapon / Gun comabat lacks ‘oomph’
    * Police chases are repeatative
    * Graphics / physics are average at best
    * The city is boring with poor attempts at diversions
    * Missions are formulaic
    * Story is cringe worthy and trys to be too ‘edgy’
    * You can’t be a werewolf in it

    There are prob more I have left out from a game / gameplay perspective and I haven’t even moved on to the bugs / glitches that pepper the game or the fact the PC port is (once again Ubi) broken as a mofo.

    It’s utter, utter shit. And especially shit considering the size of the team and the budget it’s had. 5 minutes with ‘Spinwheels’ (or insert almost any other random Indie title here) has infinitely more passion and soul packed into it than this poor excuse for a game.

    The only people who could ever think the premise or main character was ‘cool’, are too young to be legally allowed to play it anyway.

    So sad that it’s sold so well and a perfect example of people buying into any old shit.

    #23 11 months ago
  24. monkeygourmet

    Also, I see people mentioning Race / Racism.

    It’s not racist, it’s shit.

    #24 11 months ago
  25. ManuOtaku

    @monkeygourmet well if it is shit, it can be racist as well, depending on the color of the poo.

    #25 11 months ago
  26. Hcw87

    Oh man, there are some real hate being slung at the game in here. Personally i enjoy what i’ve played so far (only at the beginning of Act 2, waiting on PC patch for fear of losing my gamesave), and i enjoy what i’ve played so far. The combat feels like an open world Splinter Cell, so i feel they nailed the gun-handling really well. The driving IS shit though, and the car-sounds are weak as hell. The music is cringeworthy, and Aiden does lack some charisma.

    But i enjoy the premise of the game so far, it’s not every day we see games taking chances like this, having a story that should have far more attention these days (big corporations spying on you). This is something that does happen in the real world, and no one is really anonymous anymore.

    I don’t get how the game-length can be a negative, there are far too many games these days simply not worth full price because of their shortness. Nobody is forcing you to collect everything and do every sidemission. Focus on the actual campaign and this game doesn’t drag at all.

    TLDR: Has its flaws, but it’s FAR from a bad game. The current metacritic rating is actually quite representative i think.

    #26 11 months ago
  27. Dimaco

    @ monkeygourmet +1
    (Kind of)
    I also found the game deeply underwhelming and plain boring.
    Plus yep, the driving model is really crappy.
    Not much I can say I liked about the game… Maybe the engine… Yeah, the engine’s pretty decent tbh. (played on PS4)

    #27 11 months ago
  28. monkeygourmet

    @Manu

    True! :)

    @HCW87

    In your heart of hearts, do you think you will remember this game in 2 years time? (well, apart from the fact it will churn out endless sequels / movies).

    Does it really rank any higher than a ‘straight to video’ type experience?

    Then think about how much money went into the project… O_o

    Everything about it is vanilla / average.

    BTW, yudos for waiting for the patch (protip: It will never be patched, the stuttering is here to stay).

    #28 11 months ago
  29. sebastien rivas

    “@3 The wulf” pin pointed the issue of Watch Dogs in its very first sentence’s subject (quote) mainstream releases.

    Watch dogs is the evanescence for a majority of players that in depth say, please that’s enough. Give me something “interesting”.
    This can result in a gazillion of solutions but it marks the point that shows players are tired of getting games dumb downed in a way or many ways that just cripples everything and their interest too.

    So again to all AAA. stop making games for 8~40+ set in a vanilla package

    #29 11 months ago
  30. Tormenter

    This doesn’t surprise me at all.

    The very reason the game was delayed in the first place was because the devs themselves actually came out and said it was too repetitive.

    A couple of months was never enough time to fix a design and play decision that had been baked in at the ground floor. Pretty, but ultimately unsatisfying and boring was always going to be my opinion of this… and if I don’t ‘love’ something from the get go then all the hype and marketing in the world doesn’t stand a chance in hell of changing my mind. This game was never on my radar.

    #30 11 months ago
  31. monkeygourmet

    Ultimately, what it shows me is;

    We’re still not quite ready for ‘open world’ yet.

    An open but boring world dillutes gameplay and ruins both experiences. I feel this would have been a better experience if it took the Splinter Cell route. But then, Ubi can’t do that because they already make Splinter Cell.

    So, your left with a bastard child nobody wanted.

    Unless you can really, really push open world, don’t bother attempting it. It eats resources and almost never works in the long run. Even GTA 5 had many moments where the illusion is shattered.

    I think Red Dead did it best becuse you KNEW that large area’s of land would be un-populated. It made sense.

    Just because a bit of text pops up with:

    “This is John Smith, he doesn’t pay his Child support”

    It doesn’t make you suddenly emote! Okay, he doesn’t pay his child support, what are my next options?

    Well… you can follow him till he glitches out, shoot him, or steal his money!

    Crazy fun!!! Thanks based Ubi!

    #31 11 months ago
  32. polygem

    i didn´t even pick it up at all. looked a bit shallow to me right from the start. i can´t judge it though – haven´t played it and probably wouldn´t even pick it up on a steam sale.

    when i see a game like this i am getting an assassins creed syndrome instantly. my body screams: back off!

    these games look interesting, even gorgeous sometimes, they play and feel alright but i get bored within the first few hours. always.

    i recently gave the ac franchise another try and picked up 4, because people said that this one, this one did really change a lot of things for good. i played it for an hour and got instantly bored by it. then i forced myself to pick it up again, played a few more hours…i will never return.

    these games just play to similar to each other. i believe that these games are great to people who haven´t played them in and out. if you have though, they feel boring because they never do something new or fun with the gameplay.

    in games like cod you are also just getting more of the same, sure but at least you are getting some reward from the competitive aspect of it. mario delivers some nostalgia and like cod, the gameplay is just spot on. ac – and by the looks of it, this one as well, just feel too much like ´been there done that´to me but they forget to offer another hook.

    so this is a new ip and all, it´s cool, that´s fine. it did well too in the shops but i´d rather see more new and fresh gameplay elements than more new ip´s if this recycled stuff is what we are getting.

    #32 11 months ago
  33. Legendaryboss

    Expiration date has been reached for Watch Dogs. Who’s Next?

    The only problem with the above statement is that it shares two themes with Call of Duty & Assassin’s Creed – Hate. Specifically internet hate.

    #33 11 months ago
  34. Legendaryboss

    @Legendaryboss Oops i forgot they all they sold Millions.

    #34 11 months ago
  35. polygem

    oh, great, this went from a discussion to the shit stirrer show again. well done mr. mod :D

    #35 11 months ago
  36. Legendaryboss

    @polygem You have a problem with the comments? Take it up with Pat. You will get nowhere because theres nothing wrong the comments. Disagreeing doesn’t equal shit stirrer.

    #36 11 months ago
  37. polygem

    @Legendaryboss
    i just reply to your stuff in a way i think is appropriate – has nothing to do with pat.

    #37 11 months ago
  38. Gheritt White

    @Legendaryboss I fucked your Mum.

    #38 11 months ago
  39. Carton of Milk

    I stopped playing it too yesterday……………… because i finished it 100%.

    I’m not gonna say this game doesn’t have flaws, outside of performance issues, it does (as for bugs, I’ve only faced one, in the ending, it froze before the Maurice part, but it worked when I tried it a second time). but it was a worthwhile experience.

    Yes the driving, oh sure you get used to it but its still bad. To be fair though, I haven;’t encountered driving I’m 100% happy with in pretty much any open world game of the type. Saint’ row is alright, GTA IV was awful and WORSE than WD (I haven’t played the 5th cause I’m on PC), Just cause 2, let’s not even go there, Saboteur, serviceable…. So yeah it’s bad but sadly at this point I expect that of open world games….

    The story and character? I liked it. Story is of minimal importance to me i’ll admit but at least I gave a S about what was happening (looking at you GTA IV, actually, i’m REALLY bored of playing straight criminals and on paper I find none of the GTA V characters sound compelling. Vigilante is a nice change. As was being a resistance fighter in Saboteur). Yes it was pretty much standard fare revenge thriller (anyone else thought ubisoft should just get the Punisher license? I thought all the way this was like punisher with hacking and then at the end Aiden says something about punishing….). Pretty much in my experience when games try to overreach story and character development wise, I hate it because it’s rarely handled well. Maybe because I’m an angry white male but I like revenge stories. though I felt it being about your NIECE was a bit weak but I guess wife or children would have been too Punishery…

    the hacking, well it was never gonna be more than a one button thing. But yes, it loses it’s charm. When driving about halfway through the game I stopped using it EXCEPT when being chased by many cars. but otherwise I found more fun in using the offensive driving skill to wreck them or just get them caught or slow them down enough so I could get out of the car and shoot them. Car chases end in seconds if you use it…. For stealth, hacking is useless, oh sure it CAN help sometimes but it’s so easy to go stealth in this game, you really don’t need to hack at all. In shooting sequences, it seldom is useful, and I remember trailer showing it being useful when running after cirminals on foot….yeah it happened maybe two or three times in all my playing time I actually got a chance to use it in this situation. Still it IS a nice feature and adds to the game but . Also…really blowing pipes with hacking? how does that work? I understand the CTOS is all linked to everything but that seems to me a little far fetched. I didn’t like using it in car chases cause I thought while it looked neat, it was a little lame. It got me thinking though…what about having a character that would have telekinetic powers? a sort of Xmen thing. That game is a good example of how that could work.

    You don’t think the city felt alive!?!?!? I haven’t played GTAV as I said, but this is the most immersive open world city I’ve seen yet. Oh sure some conversations repeat a lot over time, but the one thing that struck me about 2 mins after id finished the opening mission was how immersive it was to just walk the streets or travel by train. I mean like anything after a few hours it does get old too, but it certainly is the most alive city I’ve seen in a game yet.

    The padding…see I want my games padded. And I think there was way enough diversity in activities that it didn’t get boring fast, come on they DID try. Poker, drinking, the cup games, the AR stuff, the digital trips. A+ for effort at least if you didn’t like them. Normally this is what open world games that aren’t GTA didn’t get. I think WD got it right enough. Sure some of the minigames were not as interesting as others, but I don’t even like playing chess and I found myself doing every single chess puzzle in the game (even if some had me yelling at my monitor…I’m not very good at this). The only thing I truly hate is the drinking games past level 5, maybe I suck but I find them unbeatable. And the psychedelic digital trip while I did all tracks, hated it.

    the accusations of racism…its true that when I think about it, even the non thuggy black characters were bad guys (the mayor, the Blume CEO or whatever her title was) I don’t think this is deliberate though, I feel it’s probably accidental. But someone should have checked that so as to avoid that kind of criticism. Maybe they could have made Kenney black or something…. one good black character in the game at least, wouldn’t have been too much to ask… Let’s not pretend there aren’t street gangs in Chicago either though.

    You know what I DO like though, as french canadian, I like that Ubisoft Montreal has finally recently decided to include people of it’s own culture in games. ACIV in modern day was set in montreal with plenty of french canadian characters, and now Clara Lille (who was played by very famous quebecoise actress Isabelle BLais, I mean she’s famous HERE). I mean it would seem forced if they started to put one in every game but it’s nice to feel represented in games finally. Especially since so many game studios have been here for years. I was bummed that Eidos Montreal was supposed to have Montreal be a big part of Deus Ex and finally it was little more than a bit part…. I have a feeling it was due to higher ups questioning the interest of montreal as a setting for a game… Im still hoping for a future Watch Dogs set here….

    Anyway all in all, I didn’t get bored with Watch Dogs. I’m not gonna play it anymore now that i’ve done everything (speaking of which, all fixer contracts are replayable but not the criminal convoys or gang hideouts? lame) but this is the length I expect of a good game in the genre. three to four weeks of serious playtime. I had fun, I wasn’t bored. It doesn’t dethrone San Andreas or Just Cause 2 from my top games in the genre, but it places right under, alongside The Saboteur (so underrated) and Saint’s Row II and III and such. I’m looking forward to seeing what Ubisoft will do with the franchise.

    #39 11 months ago
  40. sufianabas

    y’know what’s abysmal? Tomb Raider’s dialogue. That is bad. Not quite Final Fantasy XIII bad, but still claw my eyes out bad.

    #40 11 months ago
  41. Legendaryboss

    @polygem If you don’t want to talk to Pat, or contribute to what i’ve written (and repetitive, irrelevant snide Mod remarks doesn’t count) don’t bother. Take the advice someone gave to you and ignore me.

    @Gheritt White
    http://images.rapgenius.com/da7e807e855ef73724dcc86dc7264650.400x240x15.gif

    #41 11 months ago
  42. fearmonkey

    I ignored almost all the side missions and just completed the main missions, I was able to finish the game without doing much of the other stuff. It worked just fine on PS4, I had no bugs at all really.

    I agree with the points on Driving, Aiden having no real personality, the people being a bit like robots, but disagree with the way it shows people of color. As someone who has been to Chicago many times, and even lived in downtown while training on Unix administration for a few weeks, it’s representation of minorities didn’t seem out of place to me. Chicago is a rough place, and the gangsta street mentality is all over the place there. IS everyone of color like that there, of course not, but what would you expect a game like Watch Dogs to be? Does GTA get any grief for it’s portrayal?

    #42 11 months ago
  43. OrbitMonkey

    The problem with Watchdogs is that its just another sandboxer whose giimick gets dull.

    But who seriously thought that DRM loving ubi could make hacking fun?

    #43 11 months ago
  44. Sethos

    @VTchitcherine – Indeed it is, sir.

    #44 11 months ago
  45. FlyBoogy

    I stoped playing as well. Had lots of fun just running around the city doing side stuff and just trying things but as soon as I had enough of goofing around I played the story missions. And the more story missions I played the less fun I had. It just got worse and worse untill I just switched the game off and I dont see my self playing it any time soon if ever again. Same thing happend to me with AC4. I just had enough of tailing people in every fing mission. And now that I think about it Far Cry 3 got realy meh the more story missions I played.

    #45 11 months ago
  46. Anarky23

    Weird. I’m black and yet I never felt the game was being racist. I think people are just being kind of oversensitive about the whole thing. I mean is it really crazy to not think gang members in a videogame we’re going to be portrayed as thugs?

    #46 11 months ago
  47. Anarky23

    @fearmonkey Yeah it’s really dumb. People don’t give GTA any flack even though it suffers from some of these problems especially the one about the world not feeling alive. Hell, Chicago felt more alive than Los Santos to me.

    #47 11 months ago
  48. metamorphic

    The bread analogy is pure gold. I salute you, sir.

    #48 11 months ago
  49. metamorphic

    @fearmonkey Spoken like a true son of privilege and entitlement. Clearly the likes of you have never faced discrimination so, yeah… I’m not surprised at your total ignorance. Stop using fallacies like one bad makes another right… GTA’s got its serious flaws and its sexist, racist portrayals as well (the torture thing got huge amounts of flak), but it’s supposed to be some weird parody, but Watch Dogs is supposed to be dead freaking serious. Irregardless, both have serious plot flaws.

    #49 11 months ago
  50. Untold stories

    I stopped playing the game as well. Haven’t finished it. It just didn’t feel like it had a soul

    #50 11 months ago
  51. Captiosus

    Did the people poo-pooing on the “racism” statement play the same game? There’s no way to say the game isn’t, at the least, purposely using stereotypes.

    You will find very few African-Americans in The Loop and Mad Mile – they’re almost all confined to The Wards and the Docks. An entire story arc can be condensed into: “Black gangbanger gets power, we can’t have that.” Bedbug is a complete and total stereotype of the “black gangbanger” who would change his ways if only he had the chance but he can’t leave his family in the ghetto!

    The only people with “power” in the game are white. Very few Asians exist in the game with Jordi Chin playing the token lead Asian. Even the secondary white folks are stereotypes: Hyper intelligent social outcast, misunderstood redneck, old school mobster. Maybe the game isn’t overtly racist but it sure does play on racial stereotypes and lots of racial tropes to move forward.

    As for the rest, I find it to be pretty accurate. Although I’ve done everything on the progression wheel except finish poker and complete all the online functions, the reality is the game started to feel like a slog by mid-Act III. As for the side quests, there were, IMO, about 20 too many Fixer Contracts and too few gang hideouts. The most fun I had in the game was playing gang hideouts and trying to figure out how to do so without being gun happy… but since gang hideouts were so few, that joy ran out fast. Criminal Convoys and Fixer Contracts rely too heavily on the shoddy driving and glitchy physics and just became painful after a while.

    I’m wondering why Digital Trips didn’t get a spot on the progression wheel. Other than as a distraction there’s really no reason to bother with them. Spider Tank and Rampage were fun enough that I played them until I unlocked their relevant player outfits but the others were just “meh” to the point where I never bothered after trying them once.

    Until the T-Bone DLC (which I’m kinda scared about, to be honest), I have no real reason to turn on the game. Online was novel at first but invasions and tailing became boring fast. Racing is horrendous and laggy. My favorite mode is CTF… err, Online Decryption.. but sometimes it takes a long time to find a match.

    #51 11 months ago
  52. bradk825

    @51 so I see you haven’t been to Chicago, since you’re calling the racial divide there a “stereotype” as opposed to “an unfortunate reality.”

    Many neighbourhoods in Chicago have experienced “white flight” where blacks moving in causes whites to move out. Many of the poorest neighbourhoods are populated almost exclusively by blacks, and with poverty comes crime, and 90% of the gangs are made up of blacks. It sucks, but it’s true.

    This doesn’t mean that blacks are bad or more likely to be in gangs than whites. Given the right set of circumstances anyone is equally capable of having the “us vs them” attitude and dividing based on their situation. But to make the fictional Chicago a representation of the real one is not racist.

    Should people be upset about the racial divide in Watch Dogs? Yes, but not because Ubisoft is racist. You should be upset because it’s based in reality. That’s something truly worth being upset about.

    #52 11 months ago
  53. SolomanAu

    Go Wulf, fuck you spend more time talking about games than playing them!!

    #53 11 months ago
  54. JGaLaXY815

    I think this is a changing of the guard in a sense where a lot of gamers have become very fickle and are asking for too much. People hating on the driving, if every car drove and felt the SAME in Gran Turismo people would b!tch but this game people hate it, saying the city is lifeless, i’ve walked into some REAL conversations ive never heard in any video games ever. It’s edgy, but people are saying no its trying to be TOO EDGY, but the “main character is boring as hell” GIVE ME A BREAK, I will agree and say it sucks I can’t shoot out of my car or baton smack anyone in the street but it is what it is. Also, someone said all the cop car chases are boring, honestly this game is boring if you have no imagination, thats the thing about this game…and HACKING IS BORING? what about the blue pipe hacking and what do you want? 10 different mini games for hacking people? What about the smooth slow down focus time? I’m not saying this is a perfect game but its pretty damn good, whats came out this year thats been better?

    #54 11 months ago
  55. kabrawly

    So I read this article and somehow made it through all of the comments…
    I could touch on everything but for the sake of not ending up like The Wulf I’ll be relatively brief.

    The game takes a little imagination for it to be “fascinating”, so to speak. Sure, in a lot of ways it’s an AC clone in the sense of how it fleshes out and the exploration and whatnot, but you have to give them credit for making it make sense. ctOS (ctznOS, if you get the joke) has driven itself into every electronic device and surveillance camera and, while protraying itself as just a service to keep things connected, safe and centralized, is secretly monitoring and collecting data on everyone. This is actually something that happens–to a certain extent–already (see: Target knows when you’re pregnant). If it really were centralized, all you’d need is a way in and you could do just about everything that Aiden does in the game; granted, yes some things are still ridiculous.
    Another thing that seems really petty in all of these comments and the article itself is the racism debate. Sure, the game plays out as a little racist if you have no knowledge of the real world and you don’t do anything but play the story and judge people. However, if you do any side missions a lot of the caucasian people are significantly more cruel than any of the black gangbangers. Beyond that, if you’ve ever been to the south side in Chicago then you’d almost be surprised at how not racist this game is (I went to a subway sandwich shop in south Chicago that had bulletproof glass between the dining room and wherever the workers stood; you had to put your money in a rotating bulletproof cubby and they’d spin it back with your change and food. I don’t think I saw a single white person in south Chicago. Just saying). Honestly, complain about racism all you want, but the reality is it’s a reasonable portrayal.

    As for everything else:
    The driving is shit, but if you give two shits to try then you can speed around like a world class drifter (also get the uPlay car, it’s pretty).
    Hacking would be more exciting if it was a little more expansive. I bought everything in the game besides shitty cars before the end of Act II. If it weren’t so simple, or if there was more to do with money, I’d still have a little excitement in me.
    Combat is eh. I usually just stick to the cameras and blow everyone up if I’m not sneaking behind them and taking them out. Getting in an all-out gunfight is a pain in the ass, but at least the better guns handle well enough so it’s not too much of a problem.
    Aiden does have kind of a dead personality, but he’s sort of broken by what he caused with his neice. While things should revolve more around the main story, completing certain side quests/missions allows for a little introspection on his behalf.

    I don’t really know what else to say about it. But I find most of the petty complaints unwarranted. If you have enough intelligence and willpower to come up with so many bad things to say about the game, it’s probably because that was your goal in the first place. Don’t expect to get shit on every time and actually try to look for the good things.

    #55 11 months ago
  56. kabrawly

    I didn’t close my bold tag. oops.

    #56 11 months ago
  57. Shirashi

    @TheWulf

    I can’t disagree with anything you’ve written, but I’d have to ask whether console gamers would buy a AAA title that didn’t sell to dudebro culture. The best part of GTA Vice City for me was driving around a full city with people, enjoying those fantastic and comical radio stations and that day/night cycle. I realized that I want a driving sim that allows me to cruise a city with very developed NPCs. I want an urban Tombraider with emphasis on Mirror’s Edge parkour and building scaling and urban spelunking, and again, I want a fully realized city with people that still seem real even after 20 hours of play – so etching that doesn’t happen in Infamous, GTA, or Watch Dogs. I want heavy social commentary and drama. Watch Dogs at the reveal promised to be just that. The dev opened with a talk about the NYC police crackdown on Occupy Wall Street. The actual game didn’t reflect that rhetoric. I’m not a Killzone fab traditionally, but I found Shadow Fall’s social commentary excellent, putting the narrative beyond what was ordinarily necessary to sell an FPS. I want more Last of Us, but I do not want a sequel. I want games to be a little more like Beyond: Two Souls in terms of emotion and drama, and I reject that Quantic Dream’s works aren’t games; as if COD Ghosts was any less linear or Resident Evil any less quick timey.

    I want games that are mostly in the domain of indies. When it is this difficult to have respectful racially, ethnically, and sexually diverse protagonists in an AAA game, what chance is there to get a To The Moon AAA that looks as good as Assassin’s Creed?

    #57 11 months ago
  58. highiQ

    @TheWulf dude you are sadly long winded. . . you should really get a life, Mr lowest common denominator

    #58 10 months ago
  59. highiQ

    I agree about the game being somewhat repetitive however I disagree with this PC criticism. it seems to me that the game should be realistic and reflect realism. I do not want to play a game in which the scientists are high IQ blacks and the astronauts are Mexicans and all the purse snatchers and home invaders are white men with blue eyes lol. that is nonsensical left wing propaganda which is completely anti reality and we all know it. Thanks for a good yet not perfect game, Ubisoft. I look forward to seeing better projects in the future.

    #59 10 months ago
  60. highiQ

    @highiQ another thing I would add is that the soundtrack for the game was a smash hit however the gameplay was too easy for me even on the hardest difficulty level so if you could design an extreme mode in future projects it would be appreciated. TY

    #60 10 months ago

Comments are now closed on this article.

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]