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"30FPS is not a good artistic decision, it's a failure," says Oculus VR founder  

This will go down well: Oculus VR co-founder Palmer Luckey said in an interview last week that he does not approve of the decision to let games run at 30 frames-per-second.

Speaking in a video interview with LinusTechTips, Luckey said, "For VR you need much higher frame rate than you need on a typical screen, although even for consoles or traditional PC games, I don’t think 30fps is smart," Luckey began. "It’s not a good artistic decision, it’s a failure.

"60fps is definitely enough, you see huge improvements up to 90Hz or 120Hz, and even beyond that you can see small improvements. VR is gonna need much higher frame-rate than consoles."

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Sherif Saed

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Sherif (he/him) is VG247’s go-to shooter and Souls-likes person. Whether it’s news, reviews, or op-eds – Sherif is always eager to tell you about video games. He's one of VG247's most veteran writers, with 10+ years experience on the site.
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