Sunset Overdrive developer Insomniac Games has rolled out a new dev diary for its Xbox One exclusive, this time looking at how it designed Sunset City to make if easy to navigate using all of those grinds, rail flips and jumps.
It follows the previous chapter, in which some of Sunset Overdrive’s maddest guns were shown in action. There’s even a rifle that shoots teddy bears. No really.
Here’s the second clip:
It features some early prototype footage showing how flat the city was originally, until it was re-designed with verticality and traversal in mind.
We’re seeing Sunset Overdrive at E3 2014 next week. Speaking of which, here’s our 28 games of the show you really need to be keeping an eye on.
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