Destiny developer Bungie has promised that there are no content cuts between the new-gen and last-gen editions of its online shooter, though visual differences are obviously a factor.
It follows Destiny pre-orders appearing on PSN with beta access for all who buys it early. Were you one of those people?
Now, in the latest issue of Game Master magazine – cribbed by Reddit – Bungie producer Pete Parsons discussed the differences between Destiny on old and new formats.
“Hopefully players will be pleasantly surprised by how appealing it is on [last generation hardware],” he stated. “It’s the same game, that was hugely important to us. Part of some of the really big, ambitious technologies set up for this… all of this lives on one set of servers. There’s one world that we’re building, and that is extended out to multiple platforms.”
When rival mag OPM asked about the game’s PS4-specific features, lead designer Lars Bakken replied, “We’re taking advantage of the cool things Sony’s doing with the [PS4] platform. The Share feature’s great – I love that thing. We’re also doing some cool lightbar stuff that’s extremely subtle.
“If you didn’t look for it you wouldn’t see it: when your health’s low it’s pulsing red, when your super’s ready it’s flashing yellow, when you go into Hive areas it’s pale green. A lot of people aren’t going to notice it but it makes the experience richer, and when the fans notice that stuff we love it.”
Destiny is out September 9 on PS4, PS3, Xbox 360 and Xbox One. Are you getting it?
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