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Don’t blame Steam or bundles should the indie bubble burst, says dev

Tuesday, 27 May 2014 20:59 GMT By Stephany Nunneley

Jeff Vogel, founder of Avernum developer Spiderweb Software, feels that while the rise of indie gaming over the last few years “has been fantastic,” the bubble is about to burst.

Writing on his blog The Bottom Feeder, Vogel said while the rise of indie has provided the world with quite a lot of “great products,” one of the main issues is the market isn’t sustainable between the massive list of indies on Steam and the “glut” of games offered through bundles.

“The easy money is off the street. If you want to make it in this business now, you have to earn it. It’s a total bummer. Blaming Steam won’t help,” Vogel wrote.

“Steam released more games in the first 20 weeks of 2014 than in all of 2013. I don’t know why anyone acts surprised. How many times last year did we see the article, “Another 100 Greenlight games OK’ed for publishing”? This wouldn’t be a problem if there were a demand, but there’s not. After all, almost 40% of games bought on Steam don’t get tried.

“These games won’t keep people from buying new ones, though there will be some of this. People mostly don’t play these excess games because they didn’t want them. The problem is that a business based on selling things people don’t want is not a stable one. Because this flood of games is so unmanageable, Steam has been doing everything it can to throw open the gates and get out of the messy, stressful business of curation.”

Vogel said once supply and demand kicks in, with so many games out there, a “huge chunk if not most” of an indie’s business comes from sales and bundles. He argues that by striving to make “quick money by strip-mining their products,” it makes it more difficult for developers who come after to make a sale.

“Indie gaming started out as games written with passion for people who embraced and loved them,” he said. “Now too much of it is about churning out giant mounds of decent but undifferentiated product to be bought for pennies by people who don’t give a crap either way.

“It’s not sustainable. I’ve long been a vocal fan of Humble Bundle. They’re good people who want to make the game industry cooler. We use them ourselves. Their bundles started out as a fantastic way to showcase what our slice of the industry has to offer and help charity to boot.

“Now there are a lot of bundles. Many of them. As I write this, Humble Bundle is running two weeks of DAILY bundles. That’s, like, 3-10 full-length games a DAY. Spend a hundred bucks or so, and you’ll get enough solid titles to keep you occupied for years. You should do it. It’s a bargain. Then you’ll only need to pay full price for the one game a year you really care about, and you won’t need to worry about risking cash experimenting with new developers.

“Then, give it 2-3 years, and you won’t have to worry about new developers, because there won’t be any. It just can’t last.”

Vogel said bundles “used to earn a ton,” but not anymore because making pennies a copy through 12 packs will cause developers to disappear. These bundles and sales “encourage users to expect to pay a price too low to keep us in business,” he said, likening it to a “race to the bottom as in the iTunes store.”

“I’m not blameless in this. My games have been in a million sales and bundles. It’s what you have to do now, and I’m just as fault as everyone else,” he said. “If someone tells you this is the slightest bit sustainable, they are misleading you.”

You can read the entire piece through the link, and it’s a ripping good read at that. The point I personally took away from it, was that should the indie bubble burst, the developers only have themselves to blame: not Steam, and not Humble Bundle and its brethren.

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8 Comments

  1. salarta

    The only real risk for indies is that people can’t buy everything, so they’ll pick the stuff most interesting to them and that’s of the best quality they can find. Outside that, indies are fine. It’s largely the same model as the big name triple-A games, except in this case the indies don’t have insanely expensive marketing budgets and plans to combine with their releases.

    #1 8 months ago
  2. polygem

    i have bought more games in the last 10 years than i have ever bought before in my life. at the same time i feel like playing less and less games that are really worth my time. for me as a gamer it has become so much harder to find games that i can truly enjoy eventhough i know what i like and enjoy.

    many games that get high ratings from critics feel like a complete waste of time for me (bioshock infinite, far cry3 etc etc) while others turn out to be real gems while receiving only soso scores.(war of the vikings for example).

    the indies definitely helped a lot to compensate the lack of innovation (and fun) in your average triple a game but i think he has a point. it looks like we´ve reached a point now, where it´s getting a bit out of control.

    as a solution i play old games again, these often are rock solid. i think nintendo are still pretty reliable with their games and i enjoy some pc exclusive games as well as some remaining gems like the souls series.

    overall though, you have to be more cautious than ever as a vet gamer. too much hype, more and more hype for everything and everyone. less and less substance. you have to dig deep to find the gold.

    #2 8 months ago
  3. Gheritt White

    @salarta You know, somehow I think that an indie developer (or, y’know, pretty much anybody whose ever worked in the videogames industry) has a much more informed and accurate perspective about this predicament than some random commenter, you IGNORANT CUNT.

    Jeff Vogel – who has been around for donkey’s years and is a great guy, btw – is bang on the money, IMHO.

    #3 8 months ago
  4. salarta

    @Gheritt White Oh hey, being a veteran in the industry means the person automatically has a 100% perfect knowledge of every single thing relating to the field up to this exact second, and my not brazenly assuming they do is just cause for ending off a pissy rant with ZOMG CAPITAL LETTERS INSULT.

    #4 8 months ago
  5. Gheritt White

    @salarta OKAY, SO YOU MAY HAVE A POINT THERE.

    #5 8 months ago
  6. TheWulf

    Oh gods, Vogel. Creator of overpriced and not remotely popular RPGs once again voices his opinions that indie should die due to his lack of success. Thing is, I have nothing against his earlier games, Avernum was quite good. Though he’s been trying so hard to become more and more mainstream and hip with each game he releases, dropping anything from them that the mainstream might deem uncool.

    At the same time, he’s alienating long-time customers (like myself), and losing us to competitors. He’s greedy and a bit of a money-grubber, if he actually dropped the prices of his games and/or did a few more sales, he’d have more money. He also desperately needs to realise that no matter how hard he tries, the mainstream is never, ever going to be into Ultima VI-era computer RPGs. He’s better sticking with his audience of fans and creating smaller games.

    He had the right idea with Blades of Exile/Avernum, but he’s lately just been doing endless remakes, each time trying so, so hard to make them just a bit more acceptable to the mainstream, and more boring in the process.

    Exile to Avernum I could understand, it was a graphical upgrade, but ever since Avernum III and Blades, his efforts have gone downhill in his quixotic quest for the pot of gold at the end of the Internet. It’s a shame.

    If he were to create some NEW games aimed at his niche, and not priced ridiculously, he may actually get to enjoy some popularity.

    See, when I first looked at this article, I found myself thinking ‘hm, I can’t understand that mindset at all.’ Because, honestly, people would have to stop creating, all efforts to make new, wonderful things would have to cease. That can’t happen. Game jams happen all the time, development happens all the time, people get pet projects that they’re super passionate about. I just backed Icarus Proudbottom: Starship Captain the other day, because that’s exactly the sort of thing I love. And it reminds me of a mix between the old Trek Academy game, and The Original Series point & click adventure games. With better humour. I’m down for that.

    You can’t stop people making things. So long as there are people making things, the ‘model’ will be ‘sustainable.’ I put those in quotes because, really, unlike Vogel these people are often making things because they’re passionate about making them, rather than because they’re thinking of money first, and the good of their project last. Vogel, right now, seems like he’d be a good middle-manager at somewhere like EA, but he’s definitely not a good indie developer, he doesn’t understand the spirit.

    There are a few that just… don’t. If you’re passionate about making stuff, you worry about how much it’s going to make you (or not make you) later. You take scale into account, of course, to be realistic so that you don’t go bankrupt, but you’re developing this thing because you want it to exist. Those are the sorts of games that tend to end up selling loads through the Humble store.

    Vogel just wants a piece of that action, but he doesn’t understand how.

    Like I said, what he needs to do is scale back, and make smaller games aimed at his niche, specifically. And he needs to price things more realistically, and maybe even include them in a few bundles.

    In general, though, I’d take everything Vogel says with a pinch of salt.

    #6 8 months ago
  7. TheWulf

    @2

    I can’t deny that there’s been a market shift. I mean, I’ve gone back to play older games recently, too. The Ratchet & Clank series, Sly Cooper, Katamari, et cetera. I think the problem is is that the mainstream just isn’t interested in those titles, they just want more action adventures or modern military shooters. The mainstream aren’t actually people who play games, they consume them, in the same way that they approach a summer blockbuster.

    It’s just mindless entertainment.

    Before the mainstream, gaming was more aimed at nerdy introverts who spent their time indoors with their technological gadgets. And I’m one such nerdy introvert, I actually think that they’re the most interesting people that you can talk to, because they don’t just make small talk, they actually have genuinely interesting opinions, which they’re passionate about. And when you get them to talk to you, they’re great storytellers too, with plenty of imagination.

    I love actors, but writers even more so. Actors play their roles to the best of their abilities, but it was the writers who created these worlds, characters, and stories for the actors to take part in. William Shakespeare was more important than the people playing the parts he wrote on the stage, and I still think that that’s particularly true.

    It’s that mindset that games used to appeal to, and as such they were… more novel. Often goofier, too, and less restrained. The suspension of disbelief of a nerdy introvert is almost unbreakable — for the sake of a story, they can convince themselves of anything. So you could have ridiculous retro sci-fi settings and whatnot, or fantasy ones where a dragonrider finds a spork and becomes completely fascinated with it.

    The ES** type of extrovert is the most common — they’re obsessed with the world around them, what they see on telly, what they personally experience, and so on. They don’t have a whole lot of actual imagination, they have nothing to appeal to in that regard. So their desires are more base, they just want to be some kind of hero and kill shit. If you present them with a zany setting, it’s going to tear asunder their already paper-thin suspension of disbelief, if you present them with a complex storyline, these are the people who’ll be complaining about the lack of a skip button.

    So games have become increasingly more dumb, familiar, and less storied in order to accommodate the ES** personality. That’s what’s going on, there. The after-effect of this is that the creative people trapped in those companies get sick of drudging out the same old shit all the time, so they leave and join Kickstarter in the hopes of creating their dreams for others to play. Often, the people who do this are just the kind of introverted nerd I speak of. They’ve plenty of imagination, passion, and clever ideas, but not a whole lot of realism.

    So what happens then is that they don’t have the funding to create the kinds of games that they want to make. So indie games either fall through or end up being on a much, much smaller scale — a mere ghost of what they were. And people like myself, the nerdy introvert, find it hard to be satisfied. We have air-headed, dull games for ES** types, or we have much smaller scale indie games. It’s not always the best choice.

    And it keeps happening.

    Big companies keep haemorrhaging workers, and those workers go on to take part in projects of a scale that’s smaller than what they wanted. It’s a silly cycle. So what you have is developers, like Insomniac, creating things like Sunset Overdrive. Which isn’t really interesting enough to appeal to introverted nerds like me, but is too strange to appeal to the mainstream in general (they’ll try it, put it down, then return it). They genuinely believe they can cast the net wide enough to catch everyone.

    You can’t. That’s impossible.

    What we need is a new approach. Games with assets and lengths similar to those on the PS2. Basically, games which are cheaper to produce, but are on a much bigger scale than the indies we have right now. And instead of focusing on fidelity, they can focus on making really great games on the scale that they want to. Opting for more stylised approaches to create lots of assets quickly. You’d need less people for something like that, and you could split a big studio up into many smaller ones.

    You could split one, bored big studio up into five small studios each developing a PS2-ish era game designed to target a specific niche. It’d have to see the return of the tropes that appeal to introverted nerds, and they’d have to stick to it, but it could work. They could then keep their big studios around for boring ES** people projects. They could rotate staff between the boring and interesting projects to keep everything fresh, and they could make money from all markets.

    It’s… just going to take them a long time to realise that this is something that they could do. Instead, they’ve been trying bad ideas, like episodic gaming. Something with the fidelity of a triple-A game that lasts thirty minutes. What they don’t realise though is that the introverted nerd doesn’t give a damn about fidelity, they’re not ES**, and nor do their creative people. They just want to create good looking games, and you don’t actually need fidelity for that.

    There are games from ’03 even that look aesthetically beautiful compared to games of today, and put today’s games to shame in that regard. And that’s what I’m getting at. Create a game that looks like it was from ’03-’06, but designed to fit modern sensibilities. (For example, don’t make it punishingly hard, or at least provide difficulty settings because we’re all getting older.)

    You can catch all the audiences that way.

    Until this is realised, I’ll just grab the odd indie game (because I still love them, despite their lack of scale), and I’ll ignore the mainstream completely. I’ll play older games, too, as I love those. I think we need to stress this point to them by talking with our wallets. Just buy indies, stop spending money on mainstream games designed for ES** people. Even if you think you might find it tolerable, don’t.

    They should be courting you as a customer, not the other way around.

    I’m just waiting for one of the big publishers to catch onto this. They could at least try a survey to see if I’m right. And, really, I think that I am. It just makes so much sense. People like you and I are just going back and playing older games and indies instead of paying attention to the mainstream.

    They could make money from us…

    IF they were smart about it.

    Expecting a business to be smart, though? That’s the tricky thing.

    #7 8 months ago
  8. TheWulf

    I guess what I’m saying is that I’ll continue to buy indies because I love them, but indies don’t exactly last that long. They’re either over as soon as they begin or they wear out their welcome with padding and repetition (something I criticise a lot). I like shorter games, but I’d like to be able to play something that has more than 30 minutes of unique content. 3-4 hours is good enough for me, honestly. Portal did it.

    I often feel bored because I’ve either completed games too quickly, or instead I’m just doing the same thing over and over. Both of which leave me bored. It’s a hard situation to describe. I hate grinding and padding, but without funding, indie games are woefully short without them. I want things more along the lines of, say, Ratchet & Clank 3. That game had loads of very original content (the series in general, but 3 especially), and it lasted for quite a little while.

    I don’t want something that lasts for quite as long as R&C, but… yeah, I’d love to see indies get some funding so that they can make stuff that’s around the scale of a PS2 game. In the interim, indies will keep making things, funding or not. And since it’s the best available, I’ll keep buying it.

    I do go through indie games quick, though, and I’m finding myself without games a lot more than I used to. If things were more like Portal and R&C, the situation would be better overall.

    I think almost a good example of what I’m talking about would be Quantum Conundrum. Thaaat game did good. Except it got into repetition and reused assets too much, and it got boring about 60 per cent the way through. Had they removed the padding and left it stand as is, I would say that Quantum Conundrum was every bit as good as Portal. The thing is is that there’s a delicate balance to be struck.

    I think a game could be about 3-4 hours, but it doesn’t need to be 15-60 hours.

    PS2-ish games… that’d work. That’s the right scale.

    I can dream, can’t I?

    #8 8 months ago

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    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]