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Don’t blame Steam or bundles should the indie bubble burst, says dev

Tuesday, 27 May 2014 20:59 GMT By Stephany Nunneley

Jeff Vogel, founder of Avernum developer Spiderweb Software, feels that while the rise of indie gaming over the last few years “has been fantastic,” the bubble is about to burst.

Writing on his blog The Bottom Feeder, Vogel said while the rise of indie has provided the world with quite a lot of “great products,” one of the main issues is the market isn’t sustainable between the massive list of indies on Steam and the “glut” of games offered through bundles.

“The easy money is off the street. If you want to make it in this business now, you have to earn it. It’s a total bummer. Blaming Steam won’t help,” Vogel wrote.

“Steam released more games in the first 20 weeks of 2014 than in all of 2013. I don’t know why anyone acts surprised. How many times last year did we see the article, “Another 100 Greenlight games OK’ed for publishing”? This wouldn’t be a problem if there were a demand, but there’s not. After all, almost 40% of games bought on Steam don’t get tried.

“These games won’t keep people from buying new ones, though there will be some of this. People mostly don’t play these excess games because they didn’t want them. The problem is that a business based on selling things people don’t want is not a stable one. Because this flood of games is so unmanageable, Steam has been doing everything it can to throw open the gates and get out of the messy, stressful business of curation.”

Vogel said once supply and demand kicks in, with so many games out there, a “huge chunk if not most” of an indie’s business comes from sales and bundles. He argues that by striving to make “quick money by strip-mining their products,” it makes it more difficult for developers who come after to make a sale.

“Indie gaming started out as games written with passion for people who embraced and loved them,” he said. “Now too much of it is about churning out giant mounds of decent but undifferentiated product to be bought for pennies by people who don’t give a crap either way.

“It’s not sustainable. I’ve long been a vocal fan of Humble Bundle. They’re good people who want to make the game industry cooler. We use them ourselves. Their bundles started out as a fantastic way to showcase what our slice of the industry has to offer and help charity to boot.

“Now there are a lot of bundles. Many of them. As I write this, Humble Bundle is running two weeks of DAILY bundles. That’s, like, 3-10 full-length games a DAY. Spend a hundred bucks or so, and you’ll get enough solid titles to keep you occupied for years. You should do it. It’s a bargain. Then you’ll only need to pay full price for the one game a year you really care about, and you won’t need to worry about risking cash experimenting with new developers.

“Then, give it 2-3 years, and you won’t have to worry about new developers, because there won’t be any. It just can’t last.”

Vogel said bundles “used to earn a ton,” but not anymore because making pennies a copy through 12 packs will cause developers to disappear. These bundles and sales “encourage users to expect to pay a price too low to keep us in business,” he said, likening it to a “race to the bottom as in the iTunes store.”

“I’m not blameless in this. My games have been in a million sales and bundles. It’s what you have to do now, and I’m just as fault as everyone else,” he said. “If someone tells you this is the slightest bit sustainable, they are misleading you.”

You can read the entire piece through the link, and it’s a ripping good read at that. The point I personally took away from it, was that should the indie bubble burst, the developers only have themselves to blame: not Steam, and not Humble Bundle and its brethren.

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8 Comments

  1. salarta

    The only real risk for indies is that people can’t buy everything, so they’ll pick the stuff most interesting to them and that’s of the best quality they can find. Outside that, indies are fine. It’s largely the same model as the big name triple-A games, except in this case the indies don’t have insanely expensive marketing budgets and plans to combine with their releases.

    #1 9 months ago
  2. polygem

    i have bought more games in the last 10 years than i have ever bought before in my life. at the same time i feel like playing less and less games that are really worth my time. for me as a gamer it has become so much harder to find games that i can truly enjoy eventhough i know what i like and enjoy.

    many games that get high ratings from critics feel like a complete waste of time for me (bioshock infinite, far cry3 etc etc) while others turn out to be real gems while receiving only soso scores.(war of the vikings for example).

    the indies definitely helped a lot to compensate the lack of innovation (and fun) in your average triple a game but i think he has a point. it looks like we´ve reached a point now, where it´s getting a bit out of control.

    as a solution i play old games again, these often are rock solid. i think nintendo are still pretty reliable with their games and i enjoy some pc exclusive games as well as some remaining gems like the souls series.

    overall though, you have to be more cautious than ever as a vet gamer. too much hype, more and more hype for everything and everyone. less and less substance. you have to dig deep to find the gold.

    #2 9 months ago
  3. Gheritt White

    @salarta You know, somehow I think that an indie developer (or, y’know, pretty much anybody whose ever worked in the videogames industry) has a much more informed and accurate perspective about this predicament than some random commenter, you IGNORANT CUNT.

    Jeff Vogel – who has been around for donkey’s years and is a great guy, btw – is bang on the money, IMHO.

    #3 9 months ago
  4. salarta

    @Gheritt White Oh hey, being a veteran in the industry means the person automatically has a 100% perfect knowledge of every single thing relating to the field up to this exact second, and my not brazenly assuming they do is just cause for ending off a pissy rant with ZOMG CAPITAL LETTERS INSULT.

    #4 9 months ago
  5. Gheritt White

    @salarta OKAY, SO YOU MAY HAVE A POINT THERE.

    #5 9 months ago
  6. TheWulf

    Oh gods, Vogel. Creator of overpriced and not remotely popular RPGs once again voices his opinions that indie should die due to his lack of success. Thing is, I have nothing against his earlier games, Avernum was quite good. Though he’s been trying so hard to become more and more mainstream and hip with each game he releases, dropping anything from them that the mainstream might deem uncool.

    At the same time, he’s alienating long-time customers (like myself), and losing us to competitors. He’s greedy and a bit of a money-grubber, if he actually dropped the prices of his games and/or did a few more sales, he’d have more money. He also desperately needs to realise that no matter how hard he tries, the mainstream is never, ever going to be into Ultima VI-era computer RPGs. He’s better sticking with his audience of fans and creating smaller games.

    He had the right idea with Blades of Exile/Avernum, but he’s lately just been doing endless remakes, each time trying so, so hard to make them just a bit more acceptable to the mainstream, and more boring in the process.

    Exile to Avernum I could understand, it was a graphical upgrade, but ever since Avernum III and Blades, his efforts have gone downhill in his quixotic quest for the pot of gold at the end of the Internet. It’s a shame.

    If he were to create some NEW games aimed at his niche, and not priced ridiculously, he may actually get to enjoy some popularity.

    See, when I first looked at this article, I found myself thinking ‘hm, I can’t understand that mindset at all.’ Because, honestly, people would have to stop creating, all efforts to make new, wonderful things would have to cease. That can’t happen. Game jams happen all the time, development happens all the time, people get pet projects that they’re super passionate about. I just backed Icarus Proudbottom: Starship Captain the other day, because that’s exactly the sort of thing I love. And it reminds me of a mix between the old Trek Academy game, and The Original Series point & click adventure games. With better humour. I’m down for that.

    You can’t stop people making things. So long as there are people making things, the ‘model’ will be ‘sustainable.’ I put those in quotes because, really, unlike Vogel these people are often making things because they’re passionate about making them, rather than because they’re thinking of money first, and the good of their project last. Vogel, right now, seems like he’d be a good middle-manager at somewhere like EA, but he’s definitely not a good indie developer, he doesn’t understand the spirit.

    There are a few that just… don’t. If you’re passionate about making stuff, you worry about how much it’s going to make you (or not make you) later. You take scale into account, of course, to be realistic so that you don’t go bankrupt, but you’re developing this thing because you want it to exist. Those are the sorts of games that tend to end up selling loads through the Humble store.

    Vogel just wants a piece of that action, but he doesn’t understand how.

    Like I said, what he needs to do is scale back, and make smaller games aimed at his niche, specifically. And he needs to price things more realistically, and maybe even include them in a few bundles.

    In general, though, I’d take everything Vogel says with a pinch of salt.

    #6 9 months ago
  7. TheWulf

    @2

    I can’t deny that there’s been a market shift. I mean, I’ve gone back to play older games recently, too. The Ratchet & Clank series, Sly Cooper, Katamari, et cetera. I think the problem is is that the mainstream just isn’t interested in those titles, they just want more action adventures or modern military shooters. The mainstream aren’t actually people who play games, they consume them, in the same way that they approach a summer blockbuster.

    It’s just mindless entertainment.

    Before the mainstream, gaming was more aimed at nerdy introverts who spent their time indoors with their technological gadgets. And I’m one such nerdy introvert, I actually think that they’re the most interesting people that you can talk to, because they don’t just make small talk, they actually have genuinely interesting opinions, which they’re passionate about. And when you get them to talk to you, they’re great storytellers too, with plenty of imagination.

    I love actors, but writers even more so. Actors play their roles to the best of their abilities, but it was the writers who created these worlds, characters, and stories for the actors to take part in. William Shakespeare was more important than the people playing the parts he wrote on the stage, and I still think that that’s particularly true.

    It’s that mindset that games used to appeal to, and as such they were… more novel. Often goofier, too, and less restrained. The suspension of disbelief of a nerdy introvert is almost unbreakable — for the sake of a story, they can convince themselves of anything. So you could have ridiculous retro sci-fi settings and whatnot, or fantasy ones where a dragonrider finds a spork and becomes completely fascinated with it.

    The ES** type of extrovert is the most common — they’re obsessed with the world around them, what they see on telly, what they personally experience, and so on. They don’t have a whole lot of actual imagination, they have nothing to appeal to in that regard. So their desires are more base, they just want to be some kind of hero and kill shit. If you present them with a zany setting, it’s going to tear asunder their already paper-thin suspension of disbelief, if you present them with a complex storyline, these are the people who’ll be complaining about the lack of a skip button.

    So games have become increasingly more dumb, familiar, and less storied in order to accommodate the ES** personality. That’s what’s going on, there. The after-effect of this is that the creative people trapped in those companies get sick of drudging out the same old shit all the time, so they leave and join Kickstarter in the hopes of creating their dreams for others to play. Often, the people who do this are just the kind of introverted nerd I speak of. They’ve plenty of imagination, passion, and clever ideas, but not a whole lot of realism.

    So what happens then is that they don’t have the funding to create the kinds of games that they want to make. So indie games either fall through or end up being on a much, much smaller scale — a mere ghost of what they were. And people like myself, the nerdy introvert, find it hard to be satisfied. We have air-headed, dull games for ES** types, or we have much smaller scale indie games. It’s not always the best choice.

    And it keeps happening.

    Big companies keep haemorrhaging workers, and those workers go on to take part in projects of a scale that’s smaller than what they wanted. It’s a silly cycle. So what you have is developers, like Insomniac, creating things like Sunset Overdrive. Which isn’t really interesting enough to appeal to introverted nerds like me, but is too strange to appeal to the mainstream in general (they’ll try it, put it down, then return it). They genuinely believe they can cast the net wide enough to catch everyone.

    You can’t. That’s impossible.

    What we need is a new approach. Games with assets and lengths similar to those on the PS2. Basically, games which are cheaper to produce, but are on a much bigger scale than the indies we have right now. And instead of focusing on fidelity, they can focus on making really great games on the scale that they want to. Opting for more stylised approaches to create lots of assets quickly. You’d need less people for something like that, and you could split a big studio up into many smaller ones.

    You could split one, bored big studio up into five small studios each developing a PS2-ish era game designed to target a specific niche. It’d have to see the return of the tropes that appeal to introverted nerds, and they’d have to stick to it, but it could work. They could then keep their big studios around for boring ES** people projects. They could rotate staff between the boring and interesting projects to keep everything fresh, and they could make money from all markets.

    It’s… just going to take them a long time to realise that this is something that they could do. Instead, they’ve been trying bad ideas, like episodic gaming. Something with the fidelity of a triple-A game that lasts thirty minutes. What they don’t realise though is that the introverted nerd doesn’t give a damn about fidelity, they’re not ES**, and nor do their creative people. They just want to create good looking games, and you don’t actually need fidelity for that.

    There are games from ’03 even that look aesthetically beautiful compared to games of today, and put today’s games to shame in that regard. And that’s what I’m getting at. Create a game that looks like it was from ’03-’06, but designed to fit modern sensibilities. (For example, don’t make it punishingly hard, or at least provide difficulty settings because we’re all getting older.)

    You can catch all the audiences that way.

    Until this is realised, I’ll just grab the odd indie game (because I still love them, despite their lack of scale), and I’ll ignore the mainstream completely. I’ll play older games, too, as I love those. I think we need to stress this point to them by talking with our wallets. Just buy indies, stop spending money on mainstream games designed for ES** people. Even if you think you might find it tolerable, don’t.

    They should be courting you as a customer, not the other way around.

    I’m just waiting for one of the big publishers to catch onto this. They could at least try a survey to see if I’m right. And, really, I think that I am. It just makes so much sense. People like you and I are just going back and playing older games and indies instead of paying attention to the mainstream.

    They could make money from us…

    IF they were smart about it.

    Expecting a business to be smart, though? That’s the tricky thing.

    #7 9 months ago
  8. TheWulf

    I guess what I’m saying is that I’ll continue to buy indies because I love them, but indies don’t exactly last that long. They’re either over as soon as they begin or they wear out their welcome with padding and repetition (something I criticise a lot). I like shorter games, but I’d like to be able to play something that has more than 30 minutes of unique content. 3-4 hours is good enough for me, honestly. Portal did it.

    I often feel bored because I’ve either completed games too quickly, or instead I’m just doing the same thing over and over. Both of which leave me bored. It’s a hard situation to describe. I hate grinding and padding, but without funding, indie games are woefully short without them. I want things more along the lines of, say, Ratchet & Clank 3. That game had loads of very original content (the series in general, but 3 especially), and it lasted for quite a little while.

    I don’t want something that lasts for quite as long as R&C, but… yeah, I’d love to see indies get some funding so that they can make stuff that’s around the scale of a PS2 game. In the interim, indies will keep making things, funding or not. And since it’s the best available, I’ll keep buying it.

    I do go through indie games quick, though, and I’m finding myself without games a lot more than I used to. If things were more like Portal and R&C, the situation would be better overall.

    I think almost a good example of what I’m talking about would be Quantum Conundrum. Thaaat game did good. Except it got into repetition and reused assets too much, and it got boring about 60 per cent the way through. Had they removed the padding and left it stand as is, I would say that Quantum Conundrum was every bit as good as Portal. The thing is is that there’s a delicate balance to be struck.

    I think a game could be about 3-4 hours, but it doesn’t need to be 15-60 hours.

    PS2-ish games… that’d work. That’s the right scale.

    I can dream, can’t I?

    #8 9 months ago

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    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]