Fallout 4 isn’t getting an E3 2014 reveal next month, as confirmed by Bethesda’s Pete Hines, but that hasn’t stopped the world getting its speculation glands in a twist. Here’s what Fallout: New Vegas Lead Designer Josh Sawyer wants to see in the next game.
“Fallout games are best when the choices are – and this applies to role-playing games in general, but Fallout is a more desperate world – more agonising,” he told Eurogamer. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it’s more nuanced than a black-and-white choice.”
Choice is key to Sawyer’s Fallout approach it seems, and he appreciated that fact that although the Lone Wanderer saves Vault 101 in the third game, they can’t live there. It’s a bitter-sweet victory he likened to the Mad Max films.
“Also, you see that in the Road Warrior [Mad Max] films,” he went on, “Max, even when he wins, just goes on being a wanderer. There’s that kind of bitter-sweet victory in the difficult choices that people make. Regardless of what the setting is, I would hope that that is a big part of the storytelling of it.”
How would Sawyer like to see this represented in Fallout 4? “A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player,” he explained.
“Some people want to go through the wasteland like a tourist, which is fine – they don’t really want it to be super-difficult. They want it to be interesting and engaging, and they want to see a lot of neat stuff and go through a cool story. And that’s cool.
“Personally I like things to be a little more challenging,” he added, “and there’s a segment of players that also want [that]. I don’t have any doubt in this.”
He’s also keen to see Fallout 4 ship with mod support, a feature he reckoned has made Skyrim a very different game on PC.
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