Would you like to play a fully 3D Kirby game? So would his developers

Thursday, 22nd May 2014 16:10 GMT By Dave Cook

Kirby Triple Deluxe developer Hal Laboratories wants to see a fully-3D entry to the series, similar to Super Mario Galaxy. VG247′s Dave Cook spoke with the studio about Kirby’s initial creation, his long history of games and what could lie ahead in his future.


Nintendo published Kirby Triple Deluxe earlier this month, and as you can see from our review round-up, the platformer is actually really good. I’ve been a massive fan of the pink blob for years, as well as a crippled Kirby Pinball Land addict, but I’ve never had an opportunity to speak to the team behind his games in all my years as a games writer.

When I was offered a chance to ask Hal Laboratories some burning questions, I decided to shift focus away from the 3DS game, because let’s face it, you’ve probably read that same article a million times already this month. I wanted to ask some different questions about who Kirby is, where he came from and more.

Our time was limited, but I hope you Kirby fans out there get some fresh perspective from the answers below, as provided by Kirby Triple Deluxe director Shinya Kumazaki, managing director Yurie Hattori and the team’s public relations staff Satoshi Ishida.


On the urban myth that Kirby’s abilities were inspired by vacuum cleaners:

Ishida: “I’m sorry to disappoint you, but the concept of Kirby didn’t come from vacuum cleaners. Kirby was designed around a simple circle, the kind of thing anyone can draw, so that he would appeal to a wide range of users.”

Hattori: “It’s true that Kirby sucks anything up just like a vacuum cleaner, but he wasn’t modelled on one. At first all he could do was inhale something and then spit it back out, but as the series has grown he’s changed a lot as we’ve added all kinds of abilities and even had him transform into a ball or yarn creation! I think the secret to Kirby’s reception lies in his simple, round and adorable pink design.”


On how the Japanese public responded to Kirby’s initial reveal in 1992

Ishida (Picture above): “When Kirby was first unveiled in Japan, the simple design and novel play style, where you suck something up and then spit it back out again, hadn’t been seen in any games before. In 2012 we marked the 20th anniversary of Kirby. During this time we’ve released over 20 titles, 100 cartoon episodes and gained the support of a large user base.”

Hattori: “One day shortly after the release of Kirby: Triple Deluxe in Japan, I happened to see a little child on the train hugging a Kirby plushy with a big grin on their face. I can still remember how happy they looked. Their mother looked to have been in her 30s, the same generation as me. It just struck me as very humbling that this lady might have played the very first Kirby game, and 20 years later is able to enjoy it again with her own child.”


On Kirby’s pink colour and how this might have changed gamers’ perception of him

Ishida: “We get the impression that Kirby’s pink colour and colourful world are accepted by a wide range of users from different age groups. Of course it really comes down to the combination of the visuals and the basic gameplay elements that we’ve honed to a really fine level; that’s why people really accept it and why, in our opinion, Kirby isn’t overlooked by the gaming community.”

Hattori: “Maybe there is a bias against the Kirby IP as a whole with people thinking they are games just for young children. Although we’ve made the games so that even a novice can play them, they aren’t just something that only novices can enjoy.

“We designed the games to have a high degree of freedom so that even core action game fans could play it again and again and still enjoy it. We’ve had core Kirby fans in Japan for a long while, and they have followed the various different play styles we adopted, but there are still going to be people selecting Kirby as their first action game.

“We take the utmost care in making the game so that we meet the needs of both of these groups of users. Because of this, I think if someone thinking it was simply a game aimed at children took a chance and tried it out, they would find it surprisingly deep.”



  1. polygem

    wasn´t there a 3d kirby game on the n64?

    i´m always ready for more kirby. it´s just a very feel good, laid back game. i enjoy them a lot. i am playing triple deluxe atm. it´s a great kirby game. this guy just make me smile.

    i am happy with the 2d games though. i also enjoyed the castlevania and metroid 2d games so much more than the 3d ones…but then, mario galaxy was fantastic.

    #1 7 months ago
  2. fihar

    I like Canvas Curse in that it exclusively uses the stylus without it actually being a nuisance, well not often anyways.
    Air Ride on the other hand should be wiped from the history books.

    Weirdly enough, it just so happens that my favorite Kirby game, Epic Yarn, isn’t developed by HAL.

    Still, it’d be nice to see a Kirby game having the kind of backing Mario usually enjoys.

    #2 7 months ago
  3. polygem

    i think my favourite ones are kirbys return to dreamland (really enjoyed the coop in this one) and squeak squad. enjoyed canvas course and epic yarn as well though.

    #3 7 months ago
  4. Daniel13789

    I was hoping for a 3D Kirby game ever since I first played Super Mario 64. I remember seeing a screenshot of an unreleased Kirby game a while back that was fully 3D That I believe was being produced for the GameCube. I wonder why it was dropped. Personally I think the jump to 3D would be perfect on the Wii U. The enhanced power of the Wii U compared to the 3DS would be a fantastic way to display the first Kirby game of it’s kind. Also it would be perfect for multiplayer. Think about it. Take the multiplayer from Return’s to Dreamland and slap it with the Mario 3D World running around while keeping the fundamentals for a Kirby game. I honestly believe it would be one of the greatest games on the Wii U if it ever were to be produced!

    So Yes, I would LOVE to see a fully 3D Kirby game!

    #4 7 months ago
  5. fihar

    Yeah, I think most of the reason I really liked Epic Yarn and Canvas Curse is that both aren’t traditional Kirby platformers. That’s not to say I dislike copying and mixing different abillities, but you have to admit it’s nice seeing something different once in a while.
    And really, it’s plainly impossible not to fall in love with Epic Yarn’s distinctive visual style.

    Which reminds me, I still haven’t finished Mass Attack.

    #5 7 months ago
  6. Daniel13789


    Well, it was 2.5D. You were restricted to only move left or right while the given path automatically made you turn to follow said path. It was essentially a 2D game at heart.

    A fully 3D Kirby game would be something like the modern Mario games (Galaxy, 3D land/world, etc…) for example as far as moving around the game world.

    #6 7 months ago
  7. polygem

    ok, i see, i didn´t play that one. thx for sharing.

    #7 7 months ago

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