Driveclub: Inside PS4′s Forza killer

Thursday, 22 May 2014 15:00 GMT By Matt Martin

“Good enough isn’t good enough for Evolution.” Behind the scenes with the delays and determination of PlayStation 4′s great racing hope.

driveclub

There’s a lot riding on Driveclub. Sony has to deliver on the promise of a true next-generation racing game after that painful delay. The game has to square up to competitors already successfully carving their own space in the crowded racing genre. And Evolution has to prove it can still deliver as a development studio in a UK scene that has seen utter devastation over the past five years.

We recently visited the team in the north of England to get hands-on with the game, speak candidly about the difficult development process, and see Sony’s vision of the future of the racing genre.

Driveclub: What’s free, how is it better since the delay, and why you should care

Driveclub: Brand new off-screen race footage

Driveclub: “We could have released it last year, it would have been a good game…”

Driveclub: The insane levels of detail in PS4′s new racing franchise

Driveclub: 50+ new screenshots to break the bank

Latest