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DualShock 4 light bar was developed with Project Morpheus in mind

Thursday, 8th May 2014 16:51 GMT By Stephany Nunneley

The light bar on the DualShock 4 was added due to development of Project Morpheus, according to SCEE senior designer Jed Ashforth.

sony_project_morpheus

Speaking with TechRadar, Ashforth said the light bar acts as a tracking light for the virtual headset which was announced earlier in the year.

Many wondered what on purpose of the light, both the press and consumers, but developers were required to remain mum on the matter.

“The tracking light… it was our department that said we need that on,” said Ashforth. “It was for tracking for VR, and when all these things were coming out six months ago and everyone was going ‘it’s reflecting in my TV,’ we were going ‘oh no’ because we couldn’t tell anyone what it was for.”

A handful of PS4 titles make use of the light bar, but now that it’s real purpose has been revealed, expect more to incorporate it.

Thanks, MCV.

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3 Comments

  1. ij 44

    A handful of PS4 titles make use of the light bar, but now that it’s real purpose has been revealed, expect more to incorporate it.

    That made no sense.

    #1 4 months ago
  2. wamp

    I don’t think so. It was developed with the eye camera bundled in mind which was pulled out the last second.

    #2 4 months ago
  3. jmg24bad

    No it makes sense. That’s why there is no push for people to make games that use the light bar

    #3 4 months ago

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