Sections

Oculus and Sony “helping each other”, says Yoshida

Wednesday, 30th April 2014 02:57 GMT By Brenna Hillier

Oculus Rift and Project Morpheus may eventually end up as rivals in the virtual reality space, but for now the two products are only giving each other a boost, according to SCE Worldwide Studios boss Shuhei Yoshida.

project_morpheus

Yoshida told GamesBeat that both the Sony and Oculus teams are aware of areas they need to improve in.

“In trying these things, we are kind of helping each other,” he said.

Yoshida gave a couple of examples: the Oculus DK2 has low persistence, and that makes Sony strive to match its performance. Meanwhile, Morpheus’s 3D audio is ahead of Oculus’s.

“We’re pushing different things. Like everything in engineering, once someone does it, it’s common knowledge. Engineers, when they see that another person has done it, that elevates their perspective to push further,” he continued.

“At this stage, we’re helping each other and trying to find solutions to a lot of problems that we’re trying to solve.

“Even though we don’t work with each other directly, we’re helping each other as far as announcing something or showing a proof of concept or publishing some documents or something like that.”

In addition to this technical arms race, Oculus and Morpheus help each other by creating buzz for VR, Yoshida added, commenting that Oculus has really opened the door for the technology.

“Lots of people are already making games on PC using Oculus. Those people are almost prototyping for Project Morpheus,” he said.

“By having two players catering to both PC and PS4, developers feel it’s a bit less risky to make this investment. Even though indie guys are very passionate people who might do this just for the sake of it, showing them the two different platforms where they’ll eventually be able to release their game – that reduces their risk in development. That’s another area where we help each other instead of competing with each other.”

Both Sony and Oculus seem to have had nothing but kind words for each other since Project Morpheus was unveiled at GDC 2014.

Thanks, Destructoid.

Latest

4 Comments

  1. TheWulf

    Sadly meaningless though since brand herds are always at each others thoughts, and ready to kill any stragglers who don’t fit into one of the herds.

    Nice to know that Sony is playing ball more nicely than their marketing brainwashed consumers, though. But, again, meaningless. As you say, they’re going to end up as sour enemies.

    Sigh.

    #1 7 months ago
  2. salarta

    On the purely business end of things, Sony and Oculus will eventually have to be more like rivals because laws and regulations try to ensure competition. If the only VR game in town is in collusion on everything, that becomes a problem.

    Outside that, I’m actually glad to see them working together. Of course, it’s a nice thing for Oculus Rift to be doing and it benefits them to some degree, but I think the arrangement is far, far more beneficial to Sony unless Oculus makes their glasses ludicrously cheap. I’m starting to see a scenario where Oculus just might still be viable in the beginning, but only as a flash in the pan trend that doesn’t last beyond a few years at best. Sony, on the other hand, I can see maybe struggling in the beginning since I’m sure their headset will cost quite a bit, but eventually they’ll come out on top.

    #2 7 months ago
  3. Dragon

    That is a good attitude from both Sony and Oculus team.

    ““We’re pushing different things. Like everything in engineering, once someone does it, it’s common knowledge. Engineers, when they see that another person has done it, that elevates their perspective to push further,” he continued.”
    Things like this are the best for pushing a tech forward. However, given the pathetic state of patent rules in the west, I wonder how much longer this bonhomie will last.

    “By having two players catering to both PC and PS4, developers feel it’s a bit less risky to make this investment. Even though indie guys are very passionate people who might do this just for the sake of it, showing them the two different platforms where they’ll eventually be able to release their game – that reduces their risk in development. That’s another area where we help each other instead of competing with each other.”
    This will be greatly helped if some industry standards could be set up for VR tech. However, I don’t think that will happen, at least now as VR tech is still very much in its infancy.

    #3 7 months ago
  4. zombizmo

    As far as corporate heads go I have to say Shu is one of the best out there today. His friendly attitude towards other companies and overall love for the advancement of game technology is so refreshing and needed when you’re someone that sees so much negativity from consumers in this industry. That said I can’t wait to get my hands on the finished consumer versions for both the Occulus and Morpheus when they’re ready. They’ll just be that much better because of each other, and because of that we the buyers win.

    #4 7 months ago

Comments are now closed on this article.