Driveclub’s new trailer is almost too beautiful to believe, but according to director Paul Rustchynsky, the racer lives up to its marketing materials.
Asked by a fan on Twitter whether the trailer was cut from footage rendered in real-time (as opposed to being a pre-rendered cut-scene), Rustchynsky said yes.
At this point we’d usually interject a “real time isn’t the same as in-game” caveat but the original question specifically asked about in-game, so there you go.
Rustchynsky said he’s hoping to get a full frame rate version of the trailer out, as YouTube is locked at 30FPs.
One other little tidbit from Twitter is that there’s no circuit editor, alas.
DriveClub hits PS4 on October 7 in North America, October 8 in Europe and October 10 in the UK.