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Twitch, Amazon & Crytek among first announced Develop 2014 speakers

Wednesday, 23rd April 2014 11:57 GMT By Dave Cook

The Develop conference will return to Brighton’s Hilton Metropole through July 8-10, and an initial list of speakers has been revealed, including representatives from Twitch, Amazon and Crytek.

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In a press release sent to VG247 today, Develop’s organisers Tandem Events confirmed that the conference will feature over 100 speakers across more than 90 sessions, including such companies as Amazon, Aardman Studios, Twitch, Nickelodeon, Crytek, Chillingo, Codemasters, Ubisoft Montreal and Media Molecule.

In particular, Stuart Saw from Twitch will present a session that focuses on the rise of live-streaming, and to touch upon how game developers can boost their product’s steaming potential. Boss Alien’s Jason Avent will touch on how gameplay can be used as a marketing tool, and Nickelodeon’s John Conlon will discuss the use of second screen technology, and how it can be used by both broadcasters and app developers.

“Games development is going through an exciting era of innovation and creativity,” said Andy Lane, managing director of Develop in Brighton organiser Tandem Events. “From producing exciting and compelling content for new technology such as VR or next gen consoles to the increasing importance the role of the indie developer plays on the industry, there’s a lot to get excited about in 2014.

“As always, Develop in Brighton will provide top class content designed to help developers from all spectrums of the industry. And being in Brighton also makes it a fantastic place for networking and sharing experiences with fellow developers which is always invaluable.”

Here’s a full break-down of confirmed events so far:

Evolve

What Second Screens Really Mean
John Conlon, Nickelodeon

Creating ‘Sherlock: The Network’
David Varela, Freelance/The Project Factory

Designing for Virtual Reality
Patrick O’Luanaigh, nDreams

Art

Super Sleep Fighter II : Hyper Edition
Gavin Strange, Aardman Studios

The You: Designing Tearaway around the Player
Rex Crowle, Media Molecule

Audio

Total Immersion: Music and Sound in The Chinese Room
Jessica Curry & Dan Pinchbeck, The Chinese Room

Panel: AAA Audio Attitude for Tablet and Mobile
Chair: John Broomhall

Business

Indie Spirit, Under Control
Roberta Lucca, Bossa & Siobhan Reddy, Media Molecule

Three Years an Indie – An Adventure from Boxes to Clouds
Nick Baynes

23 Simple Steps for Publishing on PlayStation
Rob Clarke, Curve Digital

Coding

Game AI vs Real AI
Richard Evans, Versu

Lessons Learnt from Making a Hit Mobile Game with Unity 3D
David Jefferies, PaperSeven

Coding a Maya Production Pipeline with MetaData
Mark Jackson, Crytek

Design

Why User Experience Design is a Must for Games?
Ella Romanos

Practical Advice for Turning a Promising Idea into an Award Winning Game
Kirsty Rigden, FuturLab Limited

Connected Audience: Practical Lessons on Twitch & Sharing
Claire Blackshaw, Climax Studios

Indie

Failing and Learning to be an Indie
Mike Bithell, Independent Developer

Tango Fiesta: From Indie Dream To Published on Steam
Andrew Smith, Spilt Milk Studios

How Publishers Help Indie Devs Tackle the Freemium Conundrum
Ed Rumley, Chillingo

Indie Bootcamp

Why Being Indie Means Business
Simon Bennett, Roll7

Blast Off: How to Get a Game Startup Off the Ground
Russ Clarke, West London Games

How to Build a One Man Band
Nicoll Hunt, I Fight Bears

Marketing

Being Mike Bithell – The Best Way to Develop Your PR Alongside Your Game
Simon Byron, Premier

How to Maximise a Games Streaming Potential
Stuart Saw, Twitch

The Business of Designing Games
Jason Avent, Boss Alien

Production

Player Driven Development – 10 Ways to Leverage Your Community to Give Them a Better Game
Phil Mansell, Jagex Game Studios

Managing the Creative Process for a AAA Production
Sebastien Ebacher, Ubisoft Montreal

Remote Work the Indie Way
Eduardo Jimenez, Eclipse Games

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