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Titanfall updates to be more frequent, better communicated

Titanfall developer Respawn Entertainment has vowed to increase both the frequency and quality of its updates to the multiplayer shooter, as well as to let the player base know what it's up to.

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In a post on the Titanfall website, game director Steve Fukuda said Respawn is "relatively new to the ethos of post-launch support" but wants to do its best for the PC, Xbox 360 and Xbox One game.

"Now that we are transitioning from making the game to supporting it, one of the many things I want to improve is what I call our 'update tempo' - not just accelerating how often we update the game, but also improving our frequency and quality of communication about those updates with the community," he wrote.

Fukuda said non-content updates for Titanfall fall into three broad categories. The first is tending the current game - minor tweaks and fixes like rebalancing and matchmaking changes, as well as bug squashing.

Secondly, there are "convenience features" - small changes like the recently introduced party colours that don't require huge amounts of work or have significant fallout, but do make your life easier.

Finally, there's what Respawn calls "infrastructural features" - larger features which require more work and introduce weighty changes, like the recent Private Match beta, which respawn will test in the wild before opening to everyone.

As well as these three categories, Respawn is working on new content, such as the upcoming Exedition map pack, but also including new game modes and variants, insignia and burn cards. All content updates except map packs will be free, Fukuda noted.

Thanks, Joystiq.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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