Agarest: Generations of War Zero PC out this week, 20% off when you pre-purchase

Tuesday, 15th April 2014 18:31 GMT By Stephany Nunneley

Agarest: Generations of War Zero is now available to pre-purchase on Steam.

AgarestGenerations of War Zero

Those who pay early will benefit from a 20% discount by paying $15.99 instead of regular price of $19.99.

The Idea Factory port by Laughing Jackal features the following additions or improvements contained in the PC edition:

  • Numerous graphical improvements – including the addition of stunningly animated character portraits.
  • Vacation Days – improve the bonds with your party and unlock bonus items, costumes and locations.
  • New Races – a variety of new races are now available for your party.
  • Enhanced Towns – with more interactivity and additional areas to explore.
  • Card Skill System – customise the main character’s battle style and skills.
  • Extra Mode – a new hard difficulty unlocked by players who have cleared the first game, also allowing access to the world map, items and all characters from the original game.
  • Cloud saving.
  • Full revamp of how DLC is managed within existing saves.
  • Aility to decide which direction the controls are to be offset.

Agarest: Generations of War Zero will release on Steam April 17.



  1. TheWulf

    I remember when I used to be into Japanese RPGs, and some of those I still am into, today. Skies of Arcadia is a great example — no unnecessarily emo characters or moments, no sexualisation of the women, no *mimi kawaii women thrust down our throats… none of that. I forget sometimes that Japanese stuff used to be more like Ghibli, more fantastic and wonderful.

    Then something happened.

    It took a video from Gaijin Goombah to help me understand exactly what it was. After the drop off of Asian-dominated entertainment around the era of the first PlayStation, as it was nudged out in favour of Western-made entertainment (games like Medal of Honour et al), Japan quickly gave up and lost interest in the rest of the world. Of course, whilst charts showed that Western entertainment did actually replace Japanese made stuff in America, it was still unusually common in Europe. This is why, to this day, a lot of Japanese stuff gets released in Europe first or Europe only and nowhere else.

    Professor Layton vs. Phoenix Wright, Solatorobo, and so on.

    However, things have changed. Since Japan was overthrown as the gaming Mecca of the world, it became more insular, more focused upon itself and only what Japanese fans wanted. This lead to more desperation for money, since they had to appeal to groups who’d become dedicated audiences, ferociously loyal, with lots of money to spare. Essentially? Otakus.

    And what do otaku fans like?

    Well, perving, for a start. They also like Tokyo’s take on capitalism and brand saturation, which is something we saw echoes of in the most recent Final Fantasy games (a point raised by Gaijin Goombah). So, the games became more grounded in Japanese reality, more pervy, more emo, and more focused at a very specific group. Basically, it’s the Japanese version of perfection, it’s what the otaku sees as perfection, so they have their own version of the Western issue that bugs me so much. (Aryan, Master Race characters of utmost cultural perfection. Almost a flawless avatar of the culture at hand.)

    So, when Japan started doing that, too, I started to lose interest. And sadly, I can see bits of that in this game. It makes games generally less interesting, and that’s unfortunate for me. I hope Japan finds a way to get over the otaku thing eventually, so they can go back to making truly fantastic, amazing, breathtaking things. I’d like that a lot. That’d make me happy.

    But for now… it seems that every Japanese thing I see is infected with this problem.

    (And yes, you have the otaku culture to thank for what happened to Samus in Other M. They get off on that.)

    #1 8 months ago

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