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Steam Controller will release in October or November – report

Monday, 14 April 2014 09:34 GMT By Dave Owen

The long-awaited Steam Controller could be confusing your hands as soon as October or November, according to rumours emerging from this weekend’s PAX East. The controller’s release could also indicate that that Steam Machines will follow by the end of the year.

steam_controller_new_610x437

The release window comes from a “trusted hardware source” speaking to PC Gamer. The controller uses haptic feedback to bring traditional PC control schemes into a living room environment. It’s been through several prototype iterations, but if this release window is true it must be nearing some kind of completion.

The source suggested that this means we could be seeing Steam Machines released shortly afterwards, perhaps in time for Christmas. The source also said that Steam expects “about 500″ games to be natively playable on SteamOS by the end of the year. That’s a significant increase from the current count of 382.

Hopefully we’ll have confirmation of release dates soon.

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3 Comments

  1. Optimaximal

    “Of the 118 new games added, 95% will be courtesy of indie bundles released in the run-in towards Christmas”

    #1 11 months ago
  2. TheWulf

    @1

    Can you cite a source? I couldn’t find it in this article, the article linked to, or even via Google search (only your post is revealed). Which leads me to believe that you’re making things up because you have something against indie titles?

    Notwithstanding of course that a lot of ex-mainstream developers have been leaving big dev houses, getting away from the homogeneity of it all (and stating that as their reason), to chase their dream projects. Thus, of course, the vast majority of the genuinely new and interesting ideas have been originating from both indie devs and Kickstarter efforts.

    The mainstream’s been left to endless aesthetically dead action adventures which only ever change a few variables between them, but are otherwise almost identical to each other. Usually on-rails, linear, with lots of dramatic, po-faced set pieces that you have to take so, so very seriously because they’ve forgotten the value of a sense of humour. Soulless things. Hardly Little Big Planet, right?

    The kind of people who make stuff like Little Big Planet are almost exclusively a part of indie devs, these days. See: Kickstarter.

    So… a vast sea of sickeningly samey games with little to distinguish them, or a mad variety of games which are all very much different to each other in very important, imaginative, fun, and even humorous ways? Honestly, I’d choose the indie games. So even if the Steam Machines are largely indie machines, I’m completely okay with that.

    Man, I can’t remember the last time a mainstream game had a sense of humour. It’s so rare, now. We need a mainstream bingo card, or something.

    MAINSTREAM BINGO:

    * It’s linear/on-rails, with very little personal choice compared to older or indie games which are more than happy to let you find unintended solutions to problems (the mainstream would see that as a lack of polish). If you can even open the ‘wrong door,’ it’ll kill you for doing so, and no amount of skill will change that.

    * It has set pieces which take the controls away from the player to be overly dramatic, so that characters can monologue whilst screen candy is tossed merrily around as if it wasn’t out of style all ready (let alone going).

    * Swearing. Lots of swearing. And if a game is based upon a setting which had its own humorous made up words, remove them and replace them with swearing. Often fuck, overuse fuck.

    * Slaughter is the primary raison d’etre of the game. Sometimes even genocide. If you can even choose to not kill at some points, it’s thrown in as an afterthought and is usually broken, poorly executed, and/or annoyingly implemented just to make it painfully clear to you that you’re a bad person for trying to go against the tide.

    * It’s got terribad ‘take me seriously’ writing which harks back to the iron age of comics (which most people would rather forget). Usually featuring a bad arse caucasian character who believes that the sun won’t rise if they don’t push it up with their own hands. Often saving the world, and being gary stus about it, too.

    * Women must always be sexualised in some way or another. If there’s not a huge amount of exposed skin, then they have to be dressed in hooker clothes which make the intelligent gamer feel uncomfortable just looking at them. And the dichotomy of respectfully dressed men versus sluttily dressed women is always ever present, and frequently shoved down one’s throat.

    * Usually the bad guys are minority ethnicities or ugly creatures, versus the very Master Race portrayal of the fit and beautiful player character, which more often than not is caucasian. The Witcher 3 tried to subvert this by making Geralt old, homely, and haggard-looking. Players bitched that he wasn’t butch and male action hero-ish enough, so the designers were forced to make him more Aryan. People left CD Projekt RED over this.

    * Right-wing power fantasies! Guns! Swords! Shouting! Blood! And not really a realistic approach, either, but more of the kind that you can imagine that a nutjob has of how things should work. You know, with limbs exploding all over the place, or with blood pouring out in buckets as something is sliced open. Not to mentioned tormented screams of anguish. Torture porn? Of course not!

    * Corruption and dystopias are commonplace because gamers like being antiheroes. An antihero just being an asshole who sort of helps people sometimes when he’s feeling about it, but is more motivated by generic, one-dimensional evil whilst claiming to be a good guy. This is due to bad writing and the writers not understanding what makes for a rounded character. Being stereotypically evil and claiming to be good does not make you a rounded character, it makes you a psychopath. Though you can sell a psychopath as a good guy if they inhabit a world of people who’re even more psychopathic, that’s why it works for the mainstream who don’t stop to think about it.

    * Bouncing off the last point: Propaganda and constant upbeat reinforcement that you’re the good guys no matter what horrible acts you commit, thus desensitising people to atrocities by making them believe that if the good guys are committing the atrocities, then they’re no longer atrocities. Even Mass Effect is responsible for this with the Destroy ending — the game tells you that the Reapers were brainwashed slaves who never had the free will to choose, yet it gives you the option to commit genocide and kill their entire species anyway. (Which most people do, also committing genocide against the geth as a side bonus, because you can never slaughter enough!)

    * The main character is thick, really thick. So completely thick that they can’t even use English properly and they have to rely on swearing and slang to express themselves. We’re not exactly dealing with even pseudo-intellectual intelligencia here, either. No, sir. These people are as thick as shit, perhaps to suit an audience of thickos, who knows? Some claims will be made of intelligence, but these will quickly be forgotten. (Half-Life 2 made a quick jab at this by saying that Gordon’s MIT education certainly came in handy since he knows how to put a plug into a socket.)

    * The world is devoid of imagination and colour, mostly due to the developers not being worldly. If you look at most games, you can see the American inner-city influences within them. The constant greys and browns. I used to wonder about this, until an American friend pointed out that some of the cityscapes there are actually pretty bleak and colourless. Just giant grey squares. And this is then applied to sci-fi, fantasy, and areas of the world that aren’t America. Leading to the world through an American lens — probably due to not wanting to pay more for more worldly creative directors.

    * The main character never really has to be saved, they’re always the one doing the saving. Saving a damsel, saving a civilian, and never showing any signs of weakness or personal failure. This bolsters the Master Race notion that in the ‘true telling’ of a game (the one where you don’t die), you’re this flawless hero who never actually fails. Failure is not built into the story, it’s a story of plotshields and deus ex machina as the hero survives everything.

    * Rarely ever will intelligent subject matter be touched upon. This is because doing so would ‘break the flow,’ of instant gratification. Which is what this point is about — instant gratification. The player gets what they want, when they want it. The only reason to keep anything away from the player is to instil conditioning via reward schedules rather than to actually ever have the player feel helpless or hopeless. The flow of the power fantasy must be continuous, never stopping for thought, or need, or consideration.

    * There is no saying no. In these on-rails action adventures the player is taught to accept things without ever thinking about it. In a game, you can’t simply refuse to kill a target because you’re dubious about their guilt. Your only option is to turn off the game, and then bin the game because it is a bad game. Old JRPGs used to do this with the fake yes/no choices, this is just an evolution of that. Don’t think. Just do. Obey. Good robot.

    * Humour can never be present beyond some incredibly base toilet humour, homophobia, swearing, or that sort of thing. An intelligent joke is a sin. This is because the brow of the average mainstream gamer hangs so low that an intelligent joke may interrupt the flow enough to make them think, and then they may actually question more about the game. Instead, the illusion must never be broken. No even remotely intelligent humour.

    * The player character must always be a power fantasy zeitgeist, in that this is something that the audience fantasise over being, because that’s how fantasies go. All characters must obey this simple trope. You won’t get a hero running around in sandals, Groucho glasses, a tie-died puke shirt, and shorts revealing gangly, hairy legs. That’ll never happen. Gotta have the arse that is bad.

    * Too much invention is bad! Usually a new game is sold on a minor gimmick, even when an IP is reinvented. For example, Thief could just as easily be Uncharted except where you sometimes steal stuff, because the stealing is a gimmick. There should, however, only be one gimmick. If you do more than one gimmick then it’s too challenging for your audience, who’re too stupid to appreciate actual innovation, providing the sort of game that they wouldn’t have experienced elsewhere. (This is why a game like Antichamber couldn’t sell to the mainstream.)

    * The same locations you know and love! Forever and ever. A game will often mimic recently released games for its environments, creating a sense of cloying verisimilitude. Thief, for example, adopted the aesthetic of Dishonored rather than creating its own. These games all borrow from each other, and the setting is never anything truly off the wall. It’s all very earth, very common, and very easy for someone of a lesser intellect to understand. Very simple, and very plain. This is why an Oddworld game wouldn’t appeal to the mainstream. It’s not ‘urflike enuff.’

    * You can have other ethnicities but exploring other cultures is bad, because non-caucasians are terrorists (naturally). You can stomp over other cultures and destroy them! But, say, being a Mexican who’s out to fight the evils of American capitalist culture? Hahahaha. No. That’s never going to happen. Instead, it’s going to be the great caucasian hero striking down the evil Mexican terrorist. Naturally. Racism and xenophobia are a-okay!

    * Once bad, always bad. This one is so true that when Mass Effect revealed the true nature of the Reapers, the mainstream couldn’t wrap their minds around it. You see, once you have a bad guy, the bad guy has to remain a bad guy. They can’t be of nebulous ethics where you can sort of understand where they’re coming from, they have to be bigger and more evil psychopaths whose only role in the story is to die at the hands of the player. No face-heel turns, ever. No realisations. No new moralities. Just die, bad man/woman. Just die.

    * Side characters exist to be used and thrown aside by the main character, they’re not there for character development, they’re there for the empowerment of the player character. If they ever turn out to be evil, they become irredeemably so in a way that cannot be related to because they turned upon the player, whom is always seen as the godhand within a game. To betray the player is to betray life, to betray All That We Believe In. (The first Assassin’s Creed is the most notable example of this, but there are so many others.)

    * Ruined environments are common. You can’t have your player character feel bad about coming into an environment and causing destruction, up-ending the lives of families, and all of the other things that commonly happen in a war zone. Oh no, that’s all happened all ready. This war’s been fought. You’re just… there to… fight it again. What? We don’t know why. Because shut up. This city’s been pre-destroyed. Stop questioning it. Just shoot people!

    I could go on, but at this point I feel a little ill because I know full well just how true this is. Sure, not all of these apply to all mainstream games, but most of them will apply to most of them, and that’s the part that really squicks me. I mean, just sitting here and thinking about it, I remember the Skyrim trailer which showed an armoured man beating a squealing animal to death until it cried its last, and… that was epic fun, was it? Yeah. Not for me.

    Not for me. Never for me.

    So I’m happy for the indies, for the small dev houses, for those that live on the fringe and provide genuinely unique things. I’m glad they exist. They provide me with the kinds of games I’d want to play. And honestly, I’d rather play even a classic point & click adventure like a Blackwell game, where you actually help people rather than… yeah.

    Maybe I’m a not-depraved person in a world of depraved people. Who knows. I don’t. I just know what I like and what I don’t. And I’m not a fan of suffering.

    So, yeah, good for the indies, I say.

    #2 11 months ago
  3. Butcher8

    @TheWulf Blog it.

    #3 11 months ago

Comments are now closed on this article.

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    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]