Sections

Star Citizen dogfight footage shows buggy space battles

Monday, 14th April 2014 10:43 GMT By Dave Owen

Footage has emerged from PAX East of Star Citizen’s eagerly-awaited dogfighting module. It’s incredibly pretty, but also a bit buggy. It’s early days, after all.

The footage shows a great deal of interface glitches, AI problems, targeting issues, and a very strange physics glitch, amongst other problems. The ending of the video is particularly awkward.

It must be noted that this is an alpha, so all of those issues will likely be ironed out over time. Despite all these problems, the footage is still incredibly impressive, and leaves a lot to be excited about. The crowd certainly sounds pleased, anyway.

Thanks, RPS.

Latest

10 Comments

  1. Luciferous

    So, so very buggy… But pretty.

    I’d be lying if i said I wasn’t slightly worried.

    #1 5 months ago
  2. TheWulf

    It’s funny that both Elite: Dangerous and No Man’s Sky seem to be so, so much farther along with much, much less funding. So this is what over $40m buys you, eh?

    I’m sorry, but I’m still glad I didn’t fund this. For the amount of money they have, they should be doing better and they should have more to show. I’m still getting more snake oil salesman vibes than anything else.

    #2 5 months ago
  3. HomeworldFanShip

    @TheWulf You know what is funny is how clueless you still are. lol

    https://www.youtube.com/watch?v=G0RhHr4Jsk0&index=11&list=PLnS-DapGeSZtCoLJG_htIEsZ2UzOLQLkg

    I have no idea what VG247 is showing this footage.

    Also to your point. We have seen nothing from No Man’s sky in 4 months, and they are using fool PG. An with Elite Dangerous they have been , off and on in development. For years. CIG is a new studio. Frontier has been around much longer and so has the NMS studio.

    Here is more information: Originally Posted by Mike Evans View Post (Frontier: Game Designer for Elite 4)
    I’m sure it’s been said before on the forums but technically everything you’ve seen of Elite so far has been created post kickstarter, not before. Those ten years of skunkworks development got the engine in the right place to start development, but the actual game, the meat of it, was created once the kickstarter finished and proper production began.

    SC/SQ41 has been in full development for half a year and some change. So inform yourself before you talk. Also this a pre alpha build of the in game arena mode. Called Arena Commander.

    #3 5 months ago
  4. HomeworldFanShip

    @Luciferous Its going to be buggy, its a pre alpha build. What were you expecting?

    Worried about freaking what? good you people.

    #4 5 months ago
  5. HomeworldFanShip

    @HomeworldFanShip http://forums.frontier.co.uk/showthread.php?t=6859

    #5 5 months ago
  6. Gekidami

    Can you even feel g-force in space?

    #6 5 months ago
  7. jmg24bad

    I also thought about that. How the he’ll do you feel gforce in space .

    #7 5 months ago
  8. Tannhauser

    @TheWulf
    Frontier doesn’t have “much” less funding. They have gained far less from crowdfunding that CIG, true, but there overall budget is far beyond the 20 Million USD mark. And unlike CIG they don’t have to build an entire company from the ground. Plus: 40 Million USD don’t devlop a 20 Million USD game in half time, very much like nine women don’t … okay, you know what I mean.

    As for why E:D and “No man’s sky” are seemingly ahead of Star Citizen:

    1 – Compare some screenshots from E:D or “No man’s sky” with this >> http://imgur.com/a/Z1Fie You get the idea?

    2 – Star Citizen has a strong emphasize on immersion, which includes detailed and fully functioning ship interiors. Yeah, E:D will add ship interiors too at some point, but CIG decided that ship interiors are that important for their vision, that they can’t release gameplay content without them. Which means they waste a lot of time designing space ships and ship interiors.

    3 – E:D has simpler gameplay mechanics than Star Citizen, again because of the strong emphasize on immersion CIG strives for. For example in E:D it is enough to fly towards your loot to pick it up. In Star Citizen you will actually have to grab the loot with appropriate tools. I leave it up to you to decide which approach is better. I like them both. However, Frontier can develop many mechanics faster simply because they are less complex than their counterparts in Star Citizen (again, that is no judgement about what is better).

    4 – Star Citizen connects more players than E:D and “No man’s sky”, which requires stronger and more complex server architecture. That’s what CIG has been busy with the last at least six months and why the DFM was delyed (so that they don’t even have to bother about releasing it with the CryEngine multiplayer-module, which they would thrown away anyway).

    5 – Star Citizen also has a campaign (with multiplayer-mode) and allows you to host and modify private universes. That makes development more complex.

    6 – E:D and “No man’s sky” create most of their terrains procedurally, while CIG focuses on an handcrafted approach (even with the recently announced research in PG).

    Bottom line: You can’t compare comletely different games with completely different aims like that.

    #8 5 months ago
  9. HomeworldFanShip

    @Tannhauser This how smart people think ^

    #9 5 months ago
  10. salarta

    Looks pretty good to me. Yeah, there are bugs, but bugs are to be expected while something’s in the works.

    @TheWulf My guess is you’re saying a lot of this because you don’t like the idea of crowdfunding video games in general, particularly the “snake oil salesman” portion. I’m doubtful you’d attribute that same game to anything that wasn’t crowdfunded, even though it would perfectly apply to many heavily marketed games out there put out by established companies trying to make an easy buck off people that buy things purely for the name recognition.

    #10 5 months ago

Comments are now closed on this article.