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Star Citizen Pax East 2014 panel shows in-game Dogfighting

Friday, 11th April 2014 16:41 GMT By Stephany Nunneley

Star Citizen was shown off by Chris Roberts during a PAX East panel today, and the live demo showed many things indeed: including a look at Dogfighting. It’s below.

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10 Comments

  1. jmg24bad

    Didn’t look that impressive for how much funding it has.

    #1 9 months ago
  2. Panthro

    @jmg24bad

    They do have a lot of funding and its only a noteworthy amount due to where it came from.

    AAA games have budget’s way higher than this, and I think this looks awesome. Probably one of the best visually looking games I’ve seen, I haven’t seen enough gameplay to decide if I like how it plays yet, seeing him get in the ship and have a dogfight isn’t enough.

    #2 9 months ago
  3. hadamrw

    I think this game has enormous potential. But I am starting to get sick of all these kickstarter games. It just seems like we are not getting any finished games lately and all those funded kickstarted indie teams could take a couple more years to ever finish. Is this a common opinion? Or am I missing the point?

    #3 9 months ago
  4. Edo

    @hadamrw
    I wholeheartedly agree…I reckon while it may be released next year or even 2016 this game wont reach a fully playable state(acceptable amount of bugs and everything that it’s promised content wise) till 2017-18 and as you said it’s not just the case of this game (or even kickstarter for matter)almost entire industry seems to be leaning towards releasing games while they are practically still in beta…and the reason for that is of course forced deadlines imposed by greedy publishers *cough EA cough* ……

    #4 9 months ago
  5. Erthazus

    TRUE NEXT GEN title.

    #5 9 months ago
  6. Erthazus

    https://www.youtube.com/watch?feature=player_embedded&v=5TWQFSzQyeM

    Look atthis stuff. People freak out after wearing a helmet. TRUE Next gen visuals and not some stupid shit on Xbox One or Ps4 that is basically a PC version of what was in 2008-2009.

    #6 9 months ago
  7. meade352mxs

    @jmg24bad: Other than the hangar module, this is the first playable *anything* from this game. In a normal development cycle, they’d be getting as much footage as they could from a few moments of gameplay in the studio and showing us about 2 minutes’ worth while getting a voice-over from CR. Where they are in the cycle is even before what most studios would consider an “alpha.” They’re showing us that it’s not just vaporware. The nearly $42M has bought a motion capture studio, a sound studio, professional acting, orchestral score, procedural generation R&D team, new development studios, development contracting, better tools for development, etc.

    @Panthro: The reason your “AAA” games have a much higher budget than this is because those budgets pay the publisher, the advertising (online, tv, radio), the hype and corporate. With this game, there is *no* publisher. With the exception of payrolls, processing fees and all the other little things that go into maintaining a business, all of the funding goes directly to the development of the game, meaning EA/Activision/Bioware etc doesn’t need any kickbacks, they aren’t paying for TV ads, etc and are relying on shows trade shows like PAX and word of mouth to spread the word and do the advertising for them. $120M for Call of Duty could be pared down to about $40M if you get rid of all the advertising and publisher kickbacks.

    The DFM (Dogfight Module) is just that, a module. They are putting this out for several reasons: 1) The best scale for a test is 1:1; the only way to test if the back end can hold up to several thousand players is to put several thousand players on it. 2) They’re giving us something to do while we wait. 3) With the DFM out, they can begin balancing work now, starting on the long road to finding the sweet spot and role for each and every ship as it is added in. 4) It lays the framework for the FPS module. 5) It will help determine the maximum amount of people in the instance.

    There are multiple studios and contractors working on this game. CIG Austin, CIG LA, MoonCollider, Foundry 42, Behavior Interactive and variety of others. The funding generated allows CIG to hire/contract more people to do more work to put more effort into the game to put more polish on it and get it to the players faster. They’re using a sprint/stretch development, where different teams are working on different features that are then put together in the end product. The DFM is simply another module that stacks on top of the Hangar module. When the FPS module is put out, it will not only feature the FPS mechanics, it will also feature the ground-pounder AI *and* the first capital ship, the Idris Frigate (formerly corvette).

    CIG has enough funding that there are going to be both EU and NA test servers, which is going to be amazing, as the communication between those servers means we can lessen ping rates and have better match-ups in combat instances. No one has done exactly what this game is attempting, so they’re using the people who have pledged as a test bed, which we (yes, I’ve pledged significantly) are more than happy to do, because it A) means we get to play the game, B) we get to help with the development, C) help generate more of a fan-base and D) we get to see the game come alive right in front of us. And they’re doing it in the most open way possible.

    So, as it stands, the game may not look like much to those who don’t follow the forums to see just how much the dev team interacts with the fans on the forums (they’re required by CR to spend a minimum of an hour a week answering questions on the forums) or know how difficult and daunting it is to stand up in front of nearly 20K people and have it crash on you, but the team is constantly working even as subscribers to the site help pay for Wingman’s Hanger and 10 for the Chairman and they are always showing their advances and keep the forums in the loop, earning loyalty from their fans and showing you don’t need a publisher to make a AAA game.

    As the “Alpha” modules continue to come together, the previous ones will continue to be integrated. When the planetside module is put down, you’ll boot the game up in your hangar and be able to walk out the doors. With the DFM, the main doors on your hangar open up to let your ship out, something not previously capable.

    Could their presentation last night have been better? Absolutely. I think they’d really benefit from having from a “plan B” mentality, but CR has always been a “go big or go home” kind of individual, and despite some setbacks, so far he’s been going big in an awesome way.

    #7 9 months ago
  8. Reddpayn

    Graphically it does look pretty impressive, but when the game is released, probably 2017, pc graphics are way ahead of this and the game just blends to the mass, right? :)

    #8 9 months ago
  9. Erthazus

    @Reddpayn Geraphically it’s not impressive. It’s a GORGEOUS.

    and wait, wait wait. your ship is physically accurate. Thrusters and acceleration works how it supposed to be in ZERO Gravity.

    That’s some serious SCIENCE out there. Crazy.

    #9 9 months ago
  10. AlchemyFire

    I backed this project, and cant wait!

    #10 9 months ago

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