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Double Fine Presents: Last Life second title to benefit from indie’s backing

Friday, 11th April 2014 02:43 GMT By Brenna Hillier

Double Fine has thrown its support behind noir adventure Last Life, the second game to be announced as part of the indie’s quasi-publishing scheme.

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“Tim Schafer is kindly spreading the word about Last Life. In fact, it’s one of the first games that get to proudly wear the Double Fine Presents banner,” developer Sam Farmer of Rocket Science wrote on the project’s Kickstarter page.

Like Escape Goat 2 before it, Double Fine will be helping promote and distribute Last Life, as well as advising on development.

Currently seeking $75,000 on Kickstarter, Last Life is an episodic noir affair inspired by modern adventures like The Walking Dead and Kentucky Route Zero. If successful, the three-part story will launch on Linux, Mac and PC, chronicling the adventures of a Martian detective who is brought back to life to solve his own murder. Take a look at the pitch video below.

Discussing Double Fine’s publishing activities recently, COO Justin Bailey said the company’s intend is to augment traditional publishing rather than to replace, and to put an end to the devaluing of indie games.

Thanks, Polygon.

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1 Comments

  1. TheWulf

    What Tim Schafer has managed to accomplish with Double Fine is singularly amazing. It’s something that in reality… shouldn’t exist. Yet it does, there it is, it spits in the face of negative expectation. It’s an indie developer commune, which supports other indies, and it keeps going.

    I don’t know where they get their money from or how they keep doing this, but I’m glad that they exist. I’m glad that Tim Schafer exists. Broken Age was sublime in its first episode, carrying with it the fantastic that’s so lacking in contemporary games. My friends and I are still speculating about where that could go. And the latest Amnesia fortnight had so, so many good ideas.

    This really shouldn’t be happening. It’s the kind of novelty that usually the human race doesn’t support due to mostly being herd creatures of familiarity. I mean, sure, you have the mutants, the creative pack animals, but often they’re relegated to big entertainment houses to produce boring things for the herd. Until they go crazy and break off to try and go it alone as an indie, all the while clinging to whatever scraps of money they can to survive and keep creating genuinely novel things.

    That’s my understanding of the world, right there, and for the most part… it’s accurate. And then there’s Double Fine.

    How do you do what you do, Tim Schafer?

    #1 6 months ago

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