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H-Hour: World's Elite built on Unreal Engine 4

H-Hour: World's Elite is indeed being developed with Epic's Unreal Engine 4, SOF Studios has confirmed.

h_hour_worlds_elite_2

The news comes via a livestream, as reported by MP1st, with SOF Studios lead David Sears confirming the team's use of the tech.

The proof of concept footage the team has shown so far was created in Unreal Engine 3, Sears added, which explains why it's not as lovely as you might expect. Proof of concept builds are created to give potential investors a big picture idea of how the game will work, and isn't intended to reflect final quality.

This build is currently in beta, and is being shown when necessary, but Sears said SOF won't allow public access; only the real, Unreal Engine 4 build will be made available for testing, "months and months" into the future.

H-Hour: World’s Elite was successfully Kickstarted last week, and is set to launch next year on PC and PlayStation 4.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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