Titanfall Xbox 360 performance analysis given by Digital Foundry

Tuesday, 8th April 2014 17:29 GMT By Stephany Nunneley

Titanfall released today on Xbox 360, and Digital Foundry has posted a performance analysis along with frame-rate tests. According to the report, the game averages 46.5fps across a series of clips and there’s a 30Hz mode for players who “prefer to avoid the screen-tear.” Last week, Bluepoint’s senior producer Daryl Allison stated the shooter would run “above 30 frames per second.” The full report is through the link and the video is below.



  1. Fin


    #1 8 months ago
  2. Mike W

    I want to apologize for my previous comment before in the other thread…..TF runs higher than 30fps on the 360…..not bad……not bad at all.

    #2 8 months ago
  3. Oh no its Colt

    So being in a Titan drops the fps by a lot. I guess that’s understandable….

    #3 8 months ago
  4. Eregol

    Considering the similarities it’s obvious that Titanfall was not meant for ‘next gen’ systems until MS came along with their cash. Am pretty sure I read somewhere that Respawn had no intention of a next gen release.
    This is most likely the reason why Respawn went ahead and used the PS3 friendly Source engine.

    Make no mistake though, Bluepoint have done an excellent job on converting this for the 360, so much so that it makes a mockery of the effort taken to put it onto XB1.

    #4 8 months ago
  5. BorisAndXboxSittingInATree

    @Oh no its Colt

    it happens everytime so the developers obviously did it on purpose by dropping the fps

    being in a titan is meant to be cinematic so dropping the fps from high to lower like 24 is like a cinema and is the perfect fps for cinematic quality

    #5 8 months ago
  6. The_Red

    This is rather promising. Bluepoint (And anyone else working on 360 version) has done a superb job that makes next-gen version look even worse by comparison in terms of visuals and frame-rate.

    #6 8 months ago

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