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UPDATED: more Titanfall Xbox 360 gameplay videos & screens emerge

Tuesday, 8th April 2014 12:52 GMT By Dave Cook

Titanfall Xbox 360 hadn’t been seen in public until last night, when live gameplay emerged on a Twitch stream.

UPDATE: More videos have emerged, this time of Titanfall Xbox 360′s opening sequence and training missions:

ORIGINAL STORY:

The clip was uploaded by EliteXbox360Gaming yesterday, and shows a battle on the Boneyard map.

Here’s another, courtesy of Jan ChillOnXbox.

NeoGAF member Javac has also taken a series of low quality screens from the Xbox 360 build. Bear in mind that these aren’t HD screens, but you should get a better feel of what to expect. They’re below.

It follows confirmation that Titanfall Xbox 360 will require a 1GB install when it launches this week.

It’s out April 8 in the States, then April 11 across Europe.

Via Kotaku & MP1st.

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17 Comments

  1. The_Red

    Wow, it looks insanely close to Xbox One version. In other words, Cloud and Respawn did shit for that version. Seriously, this is a decent looking 360 title and on XB1, it seems like the up-rezzed version of the exact same last-gen game.

    #1 5 months ago
  2. Docker Al

    @ The_Red, it’s running at half the frame rate.

    #2 5 months ago
  3. undermyrules

    this game was actualy meant to be xbox 360 exlusive….so now we know where the shitty textures come from….at least gameplay is decent.

    #3 5 months ago
  4. The_Red

    @Docker Al
    Good point, I missed it but still, is it all that they could manage with all the power of next-gen and cloud combined? Double the frame-rate?

    How can a game like Battlefield 4 (Launch issues aside):
    - Run at the same fps as Titanfall
    - Look a million times better
    - Include some destruction
    - Support a LOT more players in a single match
    - Have huge multiplayer maps
    - And be multiplatform

    While Titanfall on Xbox One and PC:
    - Looks like a 360 game
    - Have huge dips in frame-rate
    - Support a much smaller number of players
    - Have much smaller maps
    - While getting the support of Cloud
    - Launching on only 3 platforms (As opposted to BF4′s 5)

    Seriously, WTF was Respawn doing? Even the “Super hectic and crowded” defense is useless here seeing as how a simple match of Quake 3 was more crowded, hectic and dynamic than any modern day multiplayer match.

    #4 5 months ago
  5. TheKeyPit

    I’ll wait for the DigitalFoundry comparison videos to start judging.

    #5 5 months ago
  6. Fin

    @The_Red

    Don’t know if rubberbanding that’s _still_ present nearly five months after release can be called a “launch issue”.

    #6 5 months ago
  7. fengato

    @Fin ^ Here’s hoping the servers are upgraded and the rubberbanding is banished, though as an Obliteration and DOM player (the lag happens in the larger 64 player matches), BF4 has been the most engaging shooter I’ve played in many years. If feels dynamic and “next gen” whereas I find TF to feel static and (I’ve gotta say it ) dull like its colour palette. YMMV

    #7 5 months ago
  8. BULArmy

    @undermyrules Umm Respawn said that originally Titanfall was a PC exclusive, but sometime into development MS approached them to make it also for XBO and 360.
    http://www.ign.com/articles/2014/03/14/respawn-titanfall-originally-not-expected-for-xbox-one

    #8 5 months ago
  9. torjs99

    xboner version isn’t £399 better

    #9 5 months ago
  10. digmouse

    @The_Red I don’t know, but I really don’t think you can simply swipe away BF4′s launch as “launch issue”, it took DICE nearly half a year to admit their server hardware isn’t enough to support 64 player. Plus your points about Titanfall simply means you have no idea about how the game is played and how the game actually performs, you are just making stuff up from hate comments out in the wild.

    #10 5 months ago
  11. stretch215

    Yeah, the rubber banding in 64 player conquest is a pain in the as s but it doesn’t happen every game. The 32 player modes work perfectly, while offering a more “concentrated” experience.

    #11 5 months ago
  12. OlderGamer

    The red +1

    What tf game you been playing digmouse? My xbo one is disappointing to say the least.

    #12 5 months ago
  13. Legendaryboss

    @The_Red +1
    I knew this was the case when Bluepoint Games (Good/Reliable porting studio) was put on porting duties and MS delayed the 360 Version. If people made that comparison day one, potential 360 owners wouldn’t upgrade.

    #13 5 months ago
  14. Mike W

    @TheKeyPit

    What exactly are you going to be judging? It’s the same game, one is on XBO and runs at 60fps and one is for the 360 that runs 30fps.

    #14 5 months ago
  15. tenthousandgothsonacid

    @Mike W it certainly doesn’t run at 60fps on the xbone http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-next-gen-face-off

    #15 5 months ago
  16. theduckofdeath

    @tenthousandgothsonacid Can we stop pretending that they game is identical on both systems?

    XB1 has higher everything. Why is it that smaller differences suddenly matter when it’s PS4 vs. XB1, but when it’s XB1 vs. 360 and a much wider gap, “it looks the same”. You people and your arguments are incredulous.

    #16 5 months ago
  17. boiled lobster

    Facing a post-launch drought, Xbox One gamers are starving for content; they are desperate enough to buy anything at this point. But a breakout shooter on the Xbox 360 buffet table will need to look and play decidedly next-gen to even get noticed.

    Virtual parity is undoubtedly a marketing tactic.

    #17 5 months ago

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