Sony ‘gets’ indies on a level “never seen before,” says Curve Studios

Saturday, 5th April 2014 17:00 GMT By Stephany Nunneley

Thomas Was Alone port developer Curve Studios decided to publish its games on PlayStation platforms over Microsoft due to Sony “moving first, and moving faster” with indie studio support.


Speaking in a blog post on the studio’s official website, via CVG, marketing manager Rob Clarke said the Lone Survivor studio feels Sony “gets it” on a level never seen before in the industry.

“It’s something that goes beyond programs and departments like ID@Xbox or the Strategic Development team at Sony,” said Clarke in part one of his blog post “Why isn’t Curve working with Microsoft?”. “The fact [Sony's indie program] exists at all is evidence of a platform holder not just making policies but acting on them, too.”

Clarke says Curve’s preference for publishing on Sony goes beyond “a clever platform”, free development kits, or the power of Unity.

“The gimmick of ‘Every Xbox is a dev kit’ and the exciting alluring of being given a Vita and told to ‘go create’ are important first step certainly, but we’re past the point we should turn into excited children because we’re offered a development kit,” he said. “We’re the content creators, and for the first time, we’re starting to have a say.

“Anyone can ‘open up’ development, all the big three platform holders act like making it easy for indies is a paradigm shift at the core of the industry, rather than a breakdown of their own internal politics and rules.

“Sony’s key advantage has been moving first, and moving faster. Microsoft’s messaging about indie games certainly didn’t get off to a good start. Indie was after all a subset of a subset of ‘gamers’ that their launch marketing was doing its best to marginalize in favor of television integration, Flo Rida and strange American sports.

“Indies aren’t going to sell consoles after all. Unless they’re Minecraft.”

Clarke goes on to note that while Xbox policies have been reversed, and the firm is part of the ID@Xbox program, there still are minor flaws in Microsoft program. Despite this, “there’s nothing inherently wrong with that system,” but the launch parity clause is still a concern for some indie developers.

Curve currently has Xbox development kits at the studio, and while the team would “love to start using them,” Clarke will talk more about why the team’s new line-up “is not finding its way to Xbox One,” and why it’s the only platform holder the developer hasn’t “released a game for.”



  1. SlayerGT

    Steph have you played Dragon’s Dogma yet? It was free for Plus so I expect a yes -_-

    #1 9 months ago
  2. Stephany Nunneley

    @SlayerGT No! I just purchased a sub this month, so I missed out on it. :( I should probably go to GameStop and pick it up for my PS3 – which has been commandeered for the time being for South Park: The Stick of Truth. <—- I get to play that one someday, I reckon.

    #2 9 months ago
  3. SlayerGT

    You make me sad :-D I blame myself. I should have sent you my 360 copy when I traded all that in. Probably got like 3 bucks for it -_- Its all good. Hopefully they’ve green lit a sequel with that Deep Down game engine (fingers crossed). By the time you get around to it that may be out :-D

    #3 9 months ago
  4. Dragon

    Dragons Dogma is a franchise for Capcom as said by themselves, so you can expect more games coming.

    On topic, you need everything to be successful. It seems Sony has created a platform where every game, no matter the scale or size. And it doesn’t even take much manpower, as seen by Sony’s indie team.
    I am frankly surprised why such simple things cannot be replicated in exact 1:1 fashion by other hardware manufacturers. Any game that gets sold on your platform earns you money.

    #4 9 months ago
  5. SlayerGT

    @Dragon I really hope so I adore DD. I fantasize how good co op could be implemented into a sequel sometimes. Anyway yeah sorry I was off topic. It’s how I interact with Stephany ;-)

    #5 9 months ago
  6. Dragon

    No need to apologise man, I do it the same way when required :)

    #6 9 months ago

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