Always Sometimes Monsters release date set for May

Friday, 4th April 2014 19:08 GMT By Stephany Nunneley

Always Sometimes Monsters has a new trailer available showing off the game.

In the game, player will “set out on a journey through the modern human experience” as they overcome the “heartbreak of lost love,” (good lick with that) as well as hardships which arise when making choices and how decisions affect those around you.

It even has an interesting content waring: “Always Sometimes Monsters has content dealing with racism, sexism, homophobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.”

Should be interesting. Here’s the story synopsis:

Out of money and out of luck you find yourself broken hearted and on the verge of collapse. Your landlord’s taken the key back, you can’t finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can we be salvaged, or are there always sometimes monsters?

The game will be made available in May. Here’s the Steam page.

Always Sometimes Monsters is in development with Vagabond Dog and will be published by Devolver Digital.

Thanks, EvilAvatar.



  1. TheWulf

    Welp, that’s what happens when your empathy is shallow or you have none. As much as I may hate some people, I’d never wish to hurt them. I’m still amazed and wounded by the psycho who accused salarta and I of sending death threats, simply because he didn’t like us. And somehow that sociopathic extrovert figured that this was perfectly acceptable behaviour.

    The problem I have with humanity is that it’s hard to tell whom to value, and much of that has to do with how rare empathy, ethics, and the ability to think of things bigger than one’s own life are. I used to be idealistic and believe that dreaming about the future of humankind, dreaming about the fantastic, and wanting to explore emotions were commonplace. The decades hence have taught me time and again that these qualities are only possessed by true introverts, and no one else.

    And despite all that, I wouldn’t want to hurt the herd, no matter how much of a cancer I perceive it to be. Because unlike them, I can’t willingly cause someone to suffer. When you realise though that most people are unable to perceive the suffering of others, or lack the emotional intelligence and empathy to think of anyone but themselves, the world begins to make oh so much more sense. Including the ableism and homophobia I’ve always dealt with.

    I’m currently verging on the notion that we’re almost dealing with two distinct subgenera of humanity, here, and that the genetics are so, so different that we’re seeing some kind of divergence; and I hope it’s the violent ones who’re becoming obsolete, rather than the true introverts.

    No matter how attached I am to my dreams, I wouldn’t hurt people to get them, that’s just not something I’d do. I wouldn’t lose my identity in the pursuit of a dream. There are things I want, sure, but I couldn’t kill for them, steal for them, inflict suffering upon others for them. That’s what makes me different to the vast gamut of people out there. There are people who believe a little exploitation is okay, and there are people who believe all the suffering in the world is okay if it benefits them.

    Worse, the kinds of extroverts I’ve come to despise tend to operate on an overly simplistic societal moral code, instead of developing their own incredibly complicated, contextual, and subjective sense of ethics. Ethics is what leads me to empathy, and questioning how much a certain action would hurt me if it were done to me. That inability is easy to spot in others, and I have little patience for people without empathy.

    And it’s a lack of empathy that drives you towards monstrous acts, and thinking that those are okay. This seems like a treatise to human nature. I don’t think I’d be good at playing this game because I wouldn’t be able to bring myself to do all the heinous things it would want me to do. I’m better with To the Moon, because all thought that’s saccharine, it’s also a game about the healing of soul-sickness. That’s why To the Moon touched me, because I got to be a couple of nerds whose job was just that… to be healers, to cure soul-sickness, to make the world better for one person who’d suffered so, so much.

    That was an amazing experience that made me cry. As To the Moon dealt with the kind of humanity that I connect with, this seems to deal with the less desirable side of humanity that I have such a distaste for.

    #1 9 months ago

Comments are now closed on this article.