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ID@Xbox launch parity clause will continue despite indie concerns, says Harrison

Tuesday, 1st April 2014 11:15 GMT By Dave Cook

Microsoft’s Phil Harrison has stressed that the controversial launch parity clause employed by ID@Xbox will continue on a case-by-case basis, despite concern from indies that meeting the company’s launch demands will prove problematic.

It follows my massive interview with Vlambeer’s Rami Ismail, during which we discussed the intricacies of the ID@Xbox parity clause and it’s negative impact on indie teams, as well as Sony’s approach to independent creators.

Now, speaking with Edge, vice president of Xbox Phil Harrison said he laughed when the ID@Xbox parity clause was called out by Sony’s Adam Boyes.

He added, “Taking aside competitive positioning and all of that, the winners in all of this are game players. There are more games coming out for these platforms, there are more developers creating for these platforms, there are more fresh minds coming into our industry than any time in recent memory. And that’s so, so important to the future of our industry.”

When asked if the parity clause could be dropped in the future, Harrison went on, “It’s difficult to debate these kind of commercial relationships in a media interview so you’ll forgive me for not going into the details. What I would say is that everybody in our program, whether it’s a developer or people on the platform side working with Chris [Charla, ID@Xbox boss] is committed to making sure the best games are on Xbox One.

“That’s our job, basically, if you boil it all down to the essence of what a game platform is, it’s to make sure that the biggest, best, most exciting, most creative games are on your platform and we are working super hard to make that happen.”

It looks like it’s here to stay for the time being.

Via IGN.

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10 Comments

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  1. Michael Ireland

    “It’s difficult to debate these kind of commercial relationships in a media interview so you’ll forgive me for not going into the details.”
    Says it all really.

    #1 4 months ago
  2. KAP

    This is exactly PS4 is the home of indie.
    MS would rather lose titles so they get exclusive rights rather then work with indie to share success. MS and their greed again. Sigh,

    You’d although they’d learn’t their lesson after their worst E3 or console sales.

    #2 4 months ago
  3. ILiveForMagic

    @Kap, Incorrect. PC Is the hmoe of the Indie, $ony and Micro$oft are home of the Triple-A’s Exclusive games.

    #3 4 months ago
  4. ILiveForMagic

    @Kap, Incorrect. PC Is the home of the Indie, $ony and Micro$oft are home of the Triple-A’s Exclusive games.

    #4 4 months ago
  5. Tech-N9ne

    @KAP Talking nonsense as usual.

    Never gonna understand this boohaha.

    The way I see it there platform their rules, you don’t like the parity clause then move on. Given all the freebies devs get from ID@Xbox all they ask for is launch parity, and they will make exceptions on a case by case bases. Didn’t Compulsion Games games just announce Contrast coming to Xbox One despite it begin a PS4 launch game?

    #5 4 months ago
  6. tenthousandgothsonacid

    New boss and Microsoft are still wankers …shocker !

    #6 4 months ago
  7. Major Mayhem 70

    This is what Phil said in a nut shell.

    “If we recognize that a particular indies game to be a piece of crap, we will slap on the parity clause. If the game looks to be a hot seller. What parity clause?!? Parity smarity. We’ll help in anyway we can to get this game up and running as soon as possible. See, all that talk about us being unreasonable is bullshit.”

    Well, that’s what I got out of it. And there’s nothing wrong with that. Weed out the bullshit and push for the best. IMO, most indies are crap. I can dig what he’s saying.

    #7 4 months ago
  8. unknown_gamer

    Sellout .

    #8 4 months ago
  9. fearmonkey

    Thanks Phil, just making PS4 the continued home of the Indie, way to go.

    #9 4 months ago
  10. antraxsuicide

    @Major Mayhem 70
    Exactly. Let’s be honest, if indies get everything they want, we’ll be looking at something akin to Greenlight or the App Store. Mostly shovelware, a few scams, and then some really great retro titles that are most likely 2D platformers.

    Indies are not the future of consoles. It’s a fundamentally different space, and that’s a good thing. The PS4 pushes indies, and all I hear is “You should buy a PC. All these games are cheaper on PC. They’re already out too. You should just buy a PC.”

    Games like Red Dead, Halo, TLOU, etc…. are why people buy consoles. Not Octodad. The reason Sony is pushing indies is because they don’t have the millions required for a publishing deal. But $10K? That’s a dream come true for an indie developer. But now that advantage is failing compared to MS; because if Sony offers an indie a $1000 dev kit, and ten grand in cash, MS will counter with a free dev kit and thirty grand in cash. Sony got a headstart, but they can’t win the bid war.

    Not that it matters, because like I stated above, indies aren’t a big pull for consoles.

    #10 4 months ago