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“We would be very stupid” to ignore fans’ need for annual Assassin’s Creed, says Ubisoft

Friday, 28 March 2014 16:55 GMT By Stephany Nunneley

Ubisoft’s VP of creative Lionel Raynaud has said the company would be “very stupid” not to satisfy the consumer’s need for an Assassin’s Creed release every year.

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Speaking with Edge, Raynaud said that as long as fans want an Assassin’s Creed game, Ubisoft will provide one.

“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” Raynaud said. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

“It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”

While Raynaud wouldn’t comment on the rumored Assassin’s Creed Comet for PlayStation 3 and Xbox 360, he confirmed that Ubisoft plans to continue its support of last-gen consoles “this year and probably the years after.”

“We want to be able to provide games to people who are playing on these consoles,” he said.

Assassin’s Creed Comet is reportedly set to launch alongside Assassin’s Creed: Unity this holiday season and it’s rumored that the game stars a Templar named Shay.

Purportedly, the game is also set in North America and players will be able to sail the Atlantic.

Thanks, OXM.

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17 Comments

  1. pukem0n

    now, before anyone here starts whining again.

    Looking at the sale numbers alone and i would say he is right, people want an AC every year.

    Looking at the minority on game sites such as these, people do not want an AC every year.

    Money wins – New AC every year

    #1 1 year ago
  2. hadamrw

    So true! Money always wins! If only people would stop buying them. It is the same problem with movies. If people would just stop seeing those mock-comedy “scary movie” sequels, they would stop making them.

    #2 1 year ago
  3. TheKeyPit

    If they could deliver an AC2/AC4 style of change for the series every year I’d be very happy.

    #3 1 year ago
  4. fearmonkey

    Hey if people love them and are willing to buy them, give them what they want.
    Activision does it with COD, and people buy a ton of it.

    I worry they will run a series into the ground with constant games, but unlike COD, the AC games are generally good games. As long as they can keep up the quality, thats all that matters.

    However, AC’s mechanics seem really old and stale to me now. I loved AC:IV but I really tired of the chase the guy and stay in the circle to listen to conversations gameplay, that needs to be updated and not used so much.

    #4 1 year ago
  5. KineticCalvaria

    I agree, it does make sense for them to continue with the annual games but for me thats not the issue.

    The inconsistency in quality is what puts me off, I’ve been an AC fan since the very beginning but I absolutely despised AC3 and AC:R sucked too. If I could have an AC2 or AC4 quality game every year I’d love it.

    #5 1 year ago
  6. Kyl Every1

    I honestly don’t have as big an issue with a new AC each year as i do with say, Call of Duty. Ubisoft has done an amazing job thus far at keeping the series fresh and continually improving. I don’t feel like I’m getting the same rehashed game over and over even though sometimes they stumble over their own ambition like with AC3 but even that game really pushed the series forward in terms of the world, characters and core gameplay.

    #6 1 year ago
  7. Triggerhappy

    Know what? I hold my hands up to it… I’m one of those people who buy it every year. Know why? Because I fucking love it. Sue me.

    #7 1 year ago
  8. kingy

    I like and buy all assassins cread games they are good games that fill up my year in bits and bats of play time until the next big game is out so that makes me one of the people that want one every year just as filler for the year ,I don’t see anything wrong with that

    #8 1 year ago
  9. Mr Sparkle

    They would be REALLY stupid to ignore fans’ need for QUALITY Assassin’s Creed games.

    #9 1 year ago
  10. dtyk

    I have bought and played all of them, not on release date but close enough. With the exception of AC3 being a buggy pile of mess, I do love the game.

    I just wish they could make the combat a bit more dynamic and complex.

    #10 1 year ago
  11. Gekidami

    I’ve got no issue with annual franchises so long as the games are good, and the AC games to manage to uphold decent quality. My only real beef is that at this point the over-arching story is a load of incomprehensible crap. It seems that the whole ancient civilisation, magic relics, animus present day stuff is just getting on everyone’s nerves. I’ve seen loads of people comment on how they should just drop that stuff and focus on the stories set in the past and assassins fighting templars for control.

    #11 1 year ago
  12. TheWulf

    I think people just get conditioned into buying things without ever really stopping to ask why, and there’s way too much evidence out there to even doubt that this is true. This is because if a human doesn’t question everything enough to become self aware, they remain almost feral, just acting autonomously based upon rote memorisation. What makes a self aware human different from any other animal is the ability to question its own actions and then respond with novelty. That’s the differentiating factor, and science has even recently tracked down the exact brain mutation that causes this, but I digress.

    You could put a thousand human children in a forest and nine-hundred and ninety of them (and that’s being generous) would remain as feral as any animal, since they need culture to teach them how to live an automated life. In other words, novelty isn’t that common, so they need novel thinkers to actually teach them how to think. The ones who did manage to figure out basic tool use are those who always do, as those are the ones who examine things, question them, and then respond with novelty.

    Does a person need an Assassin’s Creed every year? Well, marketing is compelling and it tells them they do, and people are used to governments and big organisations providing them with ways to continue to live their highly automated lives. They don’t question whether they actually need something, they just buy it. Another way this is so obviously evident is with Apple fans. There’s almost no difference between an iPad 3 and an iPad Air, yet the majority of Apple fans continue to buy a new iPad every time one is released. Without ever thinking about it.

    Interestingly, one of the people I liked whom I lost to WoW did that.

    Humans tend to be almost violently against invention and novelty, favouring their own neuroses and habitual lifestyles. So innovation is introduced to them in tiny steps. Each step can be sold to them as an entirely new game, or an entirely new product, and they never question it. This isn’t to say that all humans are like that, they’re not, but I think it’s fair to say that a good amount of humans are exactly like that. Every insightful person I’ve ever spoken with has observed exactly this phenomena.

    And it’s weird.

    So whilst you have humans capable of novel conception and meta-thinking driving things forward, and wanting to go forward, wanting to push on and progress, you also have regressive people who want everything to stay exactly the same as it is. It’s a weird form of neo-luddism and constant reinforcement of familiarity that just holds them in place.

    So, when presented with a piece of excitingly new VR technology, they dismiss it because they’re physically incapable of seeing where that technology could go. Yet they’re still happy to buy the same iPad or whatever every year. So it’s not that people need this, it’s that they think that they do, because they have habitual, almost neurotically automated lives, which they never stop to question. So if something seems out of place, it upsets them.

    This is what happens.

    When an AAA game is being developed, often the suits will ask if a game can be developed to be more this way or more that, to fit in with current trends. That way, the person buying it can have exactly the kind of experience they’re expecting, but with small amounts of novelty tacked on. Thiaf is a great example of this, because it dropped everything that was unique about Thief and turned it into a generic first person action adventure with linearity, set pieces, and thoroughly guided paths (you can only go certain ways, the levels aren’t openly designed in the way they were in the original Thief, where you could get inventive with rope arrows).

    Now, me? I would have done it differently. I would have kept all that was unique about the old Thief games, and I would have made it more unique. I’d have a gay, black protagonist in there, just to shake things up, and I’d use a teslapunk aesthetic with giant rods arcing electricity from huge reactor-buildings to the homes of people. This would have been upsetting, because it would have resulted in a lot of thinking, and a lot of questioning.

    This is why Ubisoft only introduces innovation in tiny increments. So where I got tired of Assassin’s Creed after the first game, the kind of automated person of little self awareness accepts the tiny changes as enough to keep them entertained. So, where I wanted Ubisoft to create an entirely new IP for their ship mechanics, they just kept reusing them in very typical AC experiences. Ultimately, they’re afraid to do anything else.

    What this means is that you have a number of humans capable of novel conception and meta-thinking who’re always looking forward and craving experiences which are entirely new and clever. We’re even dreaming up those could be games ourselves, and a lot of those people end up as indie teams because they couldn’t do the kinds of peculiar things they wanted. Well, indie teams or Double Fine. Since Double Fine is effectively now pretty much a massive indie commune, and I love it.

    But the majority of humans don’t want continuous innovation. They want something simple that they can be taught. This is why when computers went mainstream and they became something simple that could be taught, those people came on board and wanted their games to be as simple and easy to understand, and every bit as homogeneous. And that’s how we’ve gotten ourselves to the kind of rut we’re in now, versus the rampant creativity and craziness of the ’80s, ’90s, and early ’00s.

    And don’t tell me that [Giants: Citizen Kabuto] that isn’t the [Deus Ex] case, because [Uru: Ages Beyond Myst] we all know [Another World/Out of this World] that that [Creatures] is a filthy, dirty [Dungeon Keeper] lie. Many of [Outcast] those games were [The Longest Journey] unique in ways [Ultima VII] that games these days could [Beyond Good & Evil] never hope to [Thief: The Dark Project] come close to the [Albion] weirdness, vibrance, novelty, or cleverness [Oddworld] of those brilliant, modifiable, [Neverwinter Nights] insightful old games.

    And that’s just using more common examples that people might actually know of. This often makes me sad, too, because I long for those days. Thankfully, indie teams are getting more and more advanced and ambitious all the time, and creating some particularly brilliant things that I find exciting. Meanwhile, AAA studios will continue cranking out the same but very slightly different until the rest of the human race wakes up.

    Which I hope is soon.

    #12 1 year ago
  13. TheWulf

    It’s actually amazing how the LEGO games both do and don’t suffer with this, and how they’re getting better about it. For example, I didn’t buy a lot of the early LEGO games because they were all kind of samey, but then they began to really shake things up with each new game. I think around LEGO Pirates of the Caribbean was when I first saw this happening, and I bought that.

    The next one I bought was LEGO Batman 2: DC Superheroes, and that turned out to be as different from Pirates as anything possibly could be. Plus the characters were actually talking now. A lot changed. After that, I got LEGO Marvel Super Heroes, but I almost regret that decision because it’s very, very similar to Lego Batman 2, and I may even dare say not executed quite as well. So I’ve only been slowly picking at that one, despite my love for LEGO games.

    I will say that it did some new things, in its defence, but sadly I do prefer LEGO Batman 2, despite how I tend to like Marvel heroes more in general.

    Then the LEGO movie videogame really shook things up again with new ideas and clever approaches to things. The unlockable pants and the dance rhythm game within the earliest hours of the game showed me I was in for something singularly special.

    It also sounds like they really want to push new ideas with The Hobbit, too, with a bunch of new features that make me interested in the game even though I’m not interested in The Hobbit. They seem very driven to do something different with almost every game, these days.

    And I imagine that this is why they’re popular with kids but not so much with adults. Which is kind of interesting in and of itself.

    #13 1 year ago
  14. Kyl Every1

    @TheWulf
    Hey man, I’m going to save you, myself and everyone else some time in the near future… If your comment is longer than the article, nobodies going to read it. Trim that shit down next time.

    #14 1 year ago
  15. m2stech

    Yearly ACs FTW! we are not talking about COD here, Ubi produces new and fresh ACs everytime, so why not.

    #15 1 year ago
  16. Bomba Luigi

    True, you make what will sell. And while I don’t buy AC Games anymore, as head of Ubisoft I totaly would make them every Year.

    #16 1 year ago
  17. Llewelyn_MT

    After what AC:R did with it’s ideas reuse and mediocre story, buying any AC title up front is downright stupid. Nevertheless even I do enjoy occasional assassining. Discounted and hand picked though.

    #17 1 year ago

Comments are now closed on this article.

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    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.