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“We would be very stupid” to ignore fans’ need for annual Assassin’s Creed, says Ubisoft

Friday, 28 March 2014 16:55 GMT By Stephany Nunneley

Ubisoft’s VP of creative Lionel Raynaud has said the company would be “very stupid” not to satisfy the consumer’s need for an Assassin’s Creed release every year.

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Speaking with Edge, Raynaud said that as long as fans want an Assassin’s Creed game, Ubisoft will provide one.

“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” Raynaud said. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

“It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”

While Raynaud wouldn’t comment on the rumored Assassin’s Creed Comet for PlayStation 3 and Xbox 360, he confirmed that Ubisoft plans to continue its support of last-gen consoles “this year and probably the years after.”

“We want to be able to provide games to people who are playing on these consoles,” he said.

Assassin’s Creed Comet is reportedly set to launch alongside Assassin’s Creed: Unity this holiday season and it’s rumored that the game stars a Templar named Shay.

Purportedly, the game is also set in North America and players will be able to sail the Atlantic.

Thanks, OXM.

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17 Comments

  1. pukem0n

    now, before anyone here starts whining again.

    Looking at the sale numbers alone and i would say he is right, people want an AC every year.

    Looking at the minority on game sites such as these, people do not want an AC every year.

    Money wins – New AC every year

    #1 1 year ago
  2. hadamrw

    So true! Money always wins! If only people would stop buying them. It is the same problem with movies. If people would just stop seeing those mock-comedy “scary movie” sequels, they would stop making them.

    #2 1 year ago
  3. TheKeyPit

    If they could deliver an AC2/AC4 style of change for the series every year I’d be very happy.

    #3 1 year ago
  4. fearmonkey

    Hey if people love them and are willing to buy them, give them what they want.
    Activision does it with COD, and people buy a ton of it.

    I worry they will run a series into the ground with constant games, but unlike COD, the AC games are generally good games. As long as they can keep up the quality, thats all that matters.

    However, AC’s mechanics seem really old and stale to me now. I loved AC:IV but I really tired of the chase the guy and stay in the circle to listen to conversations gameplay, that needs to be updated and not used so much.

    #4 1 year ago
  5. KineticCalvaria

    I agree, it does make sense for them to continue with the annual games but for me thats not the issue.

    The inconsistency in quality is what puts me off, I’ve been an AC fan since the very beginning but I absolutely despised AC3 and AC:R sucked too. If I could have an AC2 or AC4 quality game every year I’d love it.

    #5 1 year ago
  6. Kyl Every1

    I honestly don’t have as big an issue with a new AC each year as i do with say, Call of Duty. Ubisoft has done an amazing job thus far at keeping the series fresh and continually improving. I don’t feel like I’m getting the same rehashed game over and over even though sometimes they stumble over their own ambition like with AC3 but even that game really pushed the series forward in terms of the world, characters and core gameplay.

    #6 1 year ago
  7. Triggerhappy

    Know what? I hold my hands up to it… I’m one of those people who buy it every year. Know why? Because I fucking love it. Sue me.

    #7 1 year ago
  8. kingy

    I like and buy all assassins cread games they are good games that fill up my year in bits and bats of play time until the next big game is out so that makes me one of the people that want one every year just as filler for the year ,I don’t see anything wrong with that

    #8 1 year ago
  9. Mr Sparkle

    They would be REALLY stupid to ignore fans’ need for QUALITY Assassin’s Creed games.

    #9 1 year ago
  10. dtyk

    I have bought and played all of them, not on release date but close enough. With the exception of AC3 being a buggy pile of mess, I do love the game.

    I just wish they could make the combat a bit more dynamic and complex.

    #10 1 year ago
  11. Gekidami

    I’ve got no issue with annual franchises so long as the games are good, and the AC games to manage to uphold decent quality. My only real beef is that at this point the over-arching story is a load of incomprehensible crap. It seems that the whole ancient civilisation, magic relics, animus present day stuff is just getting on everyone’s nerves. I’ve seen loads of people comment on how they should just drop that stuff and focus on the stories set in the past and assassins fighting templars for control.

    #11 1 year ago
  12. TheWulf

    I think people just get conditioned into buying things without ever really stopping to ask why, and there’s way too much evidence out there to even doubt that this is true. This is because if a human doesn’t question everything enough to become self aware, they remain almost feral, just acting autonomously based upon rote memorisation. What makes a self aware human different from any other animal is the ability to question its own actions and then respond with novelty. That’s the differentiating factor, and science has even recently tracked down the exact brain mutation that causes this, but I digress.

    You could put a thousand human children in a forest and nine-hundred and ninety of them (and that’s being generous) would remain as feral as any animal, since they need culture to teach them how to live an automated life. In other words, novelty isn’t that common, so they need novel thinkers to actually teach them how to think. The ones who did manage to figure out basic tool use are those who always do, as those are the ones who examine things, question them, and then respond with novelty.

    Does a person need an Assassin’s Creed every year? Well, marketing is compelling and it tells them they do, and people are used to governments and big organisations providing them with ways to continue to live their highly automated lives. They don’t question whether they actually need something, they just buy it. Another way this is so obviously evident is with Apple fans. There’s almost no difference between an iPad 3 and an iPad Air, yet the majority of Apple fans continue to buy a new iPad every time one is released. Without ever thinking about it.

    Interestingly, one of the people I liked whom I lost to WoW did that.

    Humans tend to be almost violently against invention and novelty, favouring their own neuroses and habitual lifestyles. So innovation is introduced to them in tiny steps. Each step can be sold to them as an entirely new game, or an entirely new product, and they never question it. This isn’t to say that all humans are like that, they’re not, but I think it’s fair to say that a good amount of humans are exactly like that. Every insightful person I’ve ever spoken with has observed exactly this phenomena.

    And it’s weird.

    So whilst you have humans capable of novel conception and meta-thinking driving things forward, and wanting to go forward, wanting to push on and progress, you also have regressive people who want everything to stay exactly the same as it is. It’s a weird form of neo-luddism and constant reinforcement of familiarity that just holds them in place.

    So, when presented with a piece of excitingly new VR technology, they dismiss it because they’re physically incapable of seeing where that technology could go. Yet they’re still happy to buy the same iPad or whatever every year. So it’s not that people need this, it’s that they think that they do, because they have habitual, almost neurotically automated lives, which they never stop to question. So if something seems out of place, it upsets them.

    This is what happens.

    When an AAA game is being developed, often the suits will ask if a game can be developed to be more this way or more that, to fit in with current trends. That way, the person buying it can have exactly the kind of experience they’re expecting, but with small amounts of novelty tacked on. Thiaf is a great example of this, because it dropped everything that was unique about Thief and turned it into a generic first person action adventure with linearity, set pieces, and thoroughly guided paths (you can only go certain ways, the levels aren’t openly designed in the way they were in the original Thief, where you could get inventive with rope arrows).

    Now, me? I would have done it differently. I would have kept all that was unique about the old Thief games, and I would have made it more unique. I’d have a gay, black protagonist in there, just to shake things up, and I’d use a teslapunk aesthetic with giant rods arcing electricity from huge reactor-buildings to the homes of people. This would have been upsetting, because it would have resulted in a lot of thinking, and a lot of questioning.

    This is why Ubisoft only introduces innovation in tiny increments. So where I got tired of Assassin’s Creed after the first game, the kind of automated person of little self awareness accepts the tiny changes as enough to keep them entertained. So, where I wanted Ubisoft to create an entirely new IP for their ship mechanics, they just kept reusing them in very typical AC experiences. Ultimately, they’re afraid to do anything else.

    What this means is that you have a number of humans capable of novel conception and meta-thinking who’re always looking forward and craving experiences which are entirely new and clever. We’re even dreaming up those could be games ourselves, and a lot of those people end up as indie teams because they couldn’t do the kinds of peculiar things they wanted. Well, indie teams or Double Fine. Since Double Fine is effectively now pretty much a massive indie commune, and I love it.

    But the majority of humans don’t want continuous innovation. They want something simple that they can be taught. This is why when computers went mainstream and they became something simple that could be taught, those people came on board and wanted their games to be as simple and easy to understand, and every bit as homogeneous. And that’s how we’ve gotten ourselves to the kind of rut we’re in now, versus the rampant creativity and craziness of the ’80s, ’90s, and early ’00s.

    And don’t tell me that [Giants: Citizen Kabuto] that isn’t the [Deus Ex] case, because [Uru: Ages Beyond Myst] we all know [Another World/Out of this World] that that [Creatures] is a filthy, dirty [Dungeon Keeper] lie. Many of [Outcast] those games were [The Longest Journey] unique in ways [Ultima VII] that games these days could [Beyond Good & Evil] never hope to [Thief: The Dark Project] come close to the [Albion] weirdness, vibrance, novelty, or cleverness [Oddworld] of those brilliant, modifiable, [Neverwinter Nights] insightful old games.

    And that’s just using more common examples that people might actually know of. This often makes me sad, too, because I long for those days. Thankfully, indie teams are getting more and more advanced and ambitious all the time, and creating some particularly brilliant things that I find exciting. Meanwhile, AAA studios will continue cranking out the same but very slightly different until the rest of the human race wakes up.

    Which I hope is soon.

    #12 1 year ago
  13. TheWulf

    It’s actually amazing how the LEGO games both do and don’t suffer with this, and how they’re getting better about it. For example, I didn’t buy a lot of the early LEGO games because they were all kind of samey, but then they began to really shake things up with each new game. I think around LEGO Pirates of the Caribbean was when I first saw this happening, and I bought that.

    The next one I bought was LEGO Batman 2: DC Superheroes, and that turned out to be as different from Pirates as anything possibly could be. Plus the characters were actually talking now. A lot changed. After that, I got LEGO Marvel Super Heroes, but I almost regret that decision because it’s very, very similar to Lego Batman 2, and I may even dare say not executed quite as well. So I’ve only been slowly picking at that one, despite my love for LEGO games.

    I will say that it did some new things, in its defence, but sadly I do prefer LEGO Batman 2, despite how I tend to like Marvel heroes more in general.

    Then the LEGO movie videogame really shook things up again with new ideas and clever approaches to things. The unlockable pants and the dance rhythm game within the earliest hours of the game showed me I was in for something singularly special.

    It also sounds like they really want to push new ideas with The Hobbit, too, with a bunch of new features that make me interested in the game even though I’m not interested in The Hobbit. They seem very driven to do something different with almost every game, these days.

    And I imagine that this is why they’re popular with kids but not so much with adults. Which is kind of interesting in and of itself.

    #13 1 year ago
  14. Kyl Every1

    @TheWulf
    Hey man, I’m going to save you, myself and everyone else some time in the near future… If your comment is longer than the article, nobodies going to read it. Trim that shit down next time.

    #14 1 year ago
  15. m2stech

    Yearly ACs FTW! we are not talking about COD here, Ubi produces new and fresh ACs everytime, so why not.

    #15 1 year ago
  16. Bomba Luigi

    True, you make what will sell. And while I don’t buy AC Games anymore, as head of Ubisoft I totaly would make them every Year.

    #16 1 year ago
  17. Llewelyn_MT

    After what AC:R did with it’s ideas reuse and mediocre story, buying any AC title up front is downright stupid. Nevertheless even I do enjoy occasional assassining. Discounted and hand picked though.

    #17 1 year ago

Comments are now closed on this article.

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    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]