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“We would be very stupid” to ignore fans’ need for annual Assassin’s Creed, says Ubisoft

Friday, 28 March 2014 16:55 GMT By Stephany Nunneley

Ubisoft’s VP of creative Lionel Raynaud has said the company would be “very stupid” not to satisfy the consumer’s need for an Assassin’s Creed release every year.

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Speaking with Edge, Raynaud said that as long as fans want an Assassin’s Creed game, Ubisoft will provide one.

“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” Raynaud said. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

“It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”

While Raynaud wouldn’t comment on the rumored Assassin’s Creed Comet for PlayStation 3 and Xbox 360, he confirmed that Ubisoft plans to continue its support of last-gen consoles “this year and probably the years after.”

“We want to be able to provide games to people who are playing on these consoles,” he said.

Assassin’s Creed Comet is reportedly set to launch alongside Assassin’s Creed: Unity this holiday season and it’s rumored that the game stars a Templar named Shay.

Purportedly, the game is also set in North America and players will be able to sail the Atlantic.

Thanks, OXM.

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17 Comments

  1. pukem0n

    now, before anyone here starts whining again.

    Looking at the sale numbers alone and i would say he is right, people want an AC every year.

    Looking at the minority on game sites such as these, people do not want an AC every year.

    Money wins – New AC every year

    #1 11 months ago
  2. hadamrw

    So true! Money always wins! If only people would stop buying them. It is the same problem with movies. If people would just stop seeing those mock-comedy “scary movie” sequels, they would stop making them.

    #2 11 months ago
  3. TheKeyPit

    If they could deliver an AC2/AC4 style of change for the series every year I’d be very happy.

    #3 11 months ago
  4. fearmonkey

    Hey if people love them and are willing to buy them, give them what they want.
    Activision does it with COD, and people buy a ton of it.

    I worry they will run a series into the ground with constant games, but unlike COD, the AC games are generally good games. As long as they can keep up the quality, thats all that matters.

    However, AC’s mechanics seem really old and stale to me now. I loved AC:IV but I really tired of the chase the guy and stay in the circle to listen to conversations gameplay, that needs to be updated and not used so much.

    #4 11 months ago
  5. KineticCalvaria

    I agree, it does make sense for them to continue with the annual games but for me thats not the issue.

    The inconsistency in quality is what puts me off, I’ve been an AC fan since the very beginning but I absolutely despised AC3 and AC:R sucked too. If I could have an AC2 or AC4 quality game every year I’d love it.

    #5 11 months ago
  6. Kyl Every1

    I honestly don’t have as big an issue with a new AC each year as i do with say, Call of Duty. Ubisoft has done an amazing job thus far at keeping the series fresh and continually improving. I don’t feel like I’m getting the same rehashed game over and over even though sometimes they stumble over their own ambition like with AC3 but even that game really pushed the series forward in terms of the world, characters and core gameplay.

    #6 11 months ago
  7. Triggerhappy

    Know what? I hold my hands up to it… I’m one of those people who buy it every year. Know why? Because I fucking love it. Sue me.

    #7 11 months ago
  8. kingy

    I like and buy all assassins cread games they are good games that fill up my year in bits and bats of play time until the next big game is out so that makes me one of the people that want one every year just as filler for the year ,I don’t see anything wrong with that

    #8 11 months ago
  9. Mr Sparkle

    They would be REALLY stupid to ignore fans’ need for QUALITY Assassin’s Creed games.

    #9 11 months ago
  10. dtyk

    I have bought and played all of them, not on release date but close enough. With the exception of AC3 being a buggy pile of mess, I do love the game.

    I just wish they could make the combat a bit more dynamic and complex.

    #10 11 months ago
  11. Gekidami

    I’ve got no issue with annual franchises so long as the games are good, and the AC games to manage to uphold decent quality. My only real beef is that at this point the over-arching story is a load of incomprehensible crap. It seems that the whole ancient civilisation, magic relics, animus present day stuff is just getting on everyone’s nerves. I’ve seen loads of people comment on how they should just drop that stuff and focus on the stories set in the past and assassins fighting templars for control.

    #11 11 months ago
  12. TheWulf

    I think people just get conditioned into buying things without ever really stopping to ask why, and there’s way too much evidence out there to even doubt that this is true. This is because if a human doesn’t question everything enough to become self aware, they remain almost feral, just acting autonomously based upon rote memorisation. What makes a self aware human different from any other animal is the ability to question its own actions and then respond with novelty. That’s the differentiating factor, and science has even recently tracked down the exact brain mutation that causes this, but I digress.

    You could put a thousand human children in a forest and nine-hundred and ninety of them (and that’s being generous) would remain as feral as any animal, since they need culture to teach them how to live an automated life. In other words, novelty isn’t that common, so they need novel thinkers to actually teach them how to think. The ones who did manage to figure out basic tool use are those who always do, as those are the ones who examine things, question them, and then respond with novelty.

    Does a person need an Assassin’s Creed every year? Well, marketing is compelling and it tells them they do, and people are used to governments and big organisations providing them with ways to continue to live their highly automated lives. They don’t question whether they actually need something, they just buy it. Another way this is so obviously evident is with Apple fans. There’s almost no difference between an iPad 3 and an iPad Air, yet the majority of Apple fans continue to buy a new iPad every time one is released. Without ever thinking about it.

    Interestingly, one of the people I liked whom I lost to WoW did that.

    Humans tend to be almost violently against invention and novelty, favouring their own neuroses and habitual lifestyles. So innovation is introduced to them in tiny steps. Each step can be sold to them as an entirely new game, or an entirely new product, and they never question it. This isn’t to say that all humans are like that, they’re not, but I think it’s fair to say that a good amount of humans are exactly like that. Every insightful person I’ve ever spoken with has observed exactly this phenomena.

    And it’s weird.

    So whilst you have humans capable of novel conception and meta-thinking driving things forward, and wanting to go forward, wanting to push on and progress, you also have regressive people who want everything to stay exactly the same as it is. It’s a weird form of neo-luddism and constant reinforcement of familiarity that just holds them in place.

    So, when presented with a piece of excitingly new VR technology, they dismiss it because they’re physically incapable of seeing where that technology could go. Yet they’re still happy to buy the same iPad or whatever every year. So it’s not that people need this, it’s that they think that they do, because they have habitual, almost neurotically automated lives, which they never stop to question. So if something seems out of place, it upsets them.

    This is what happens.

    When an AAA game is being developed, often the suits will ask if a game can be developed to be more this way or more that, to fit in with current trends. That way, the person buying it can have exactly the kind of experience they’re expecting, but with small amounts of novelty tacked on. Thiaf is a great example of this, because it dropped everything that was unique about Thief and turned it into a generic first person action adventure with linearity, set pieces, and thoroughly guided paths (you can only go certain ways, the levels aren’t openly designed in the way they were in the original Thief, where you could get inventive with rope arrows).

    Now, me? I would have done it differently. I would have kept all that was unique about the old Thief games, and I would have made it more unique. I’d have a gay, black protagonist in there, just to shake things up, and I’d use a teslapunk aesthetic with giant rods arcing electricity from huge reactor-buildings to the homes of people. This would have been upsetting, because it would have resulted in a lot of thinking, and a lot of questioning.

    This is why Ubisoft only introduces innovation in tiny increments. So where I got tired of Assassin’s Creed after the first game, the kind of automated person of little self awareness accepts the tiny changes as enough to keep them entertained. So, where I wanted Ubisoft to create an entirely new IP for their ship mechanics, they just kept reusing them in very typical AC experiences. Ultimately, they’re afraid to do anything else.

    What this means is that you have a number of humans capable of novel conception and meta-thinking who’re always looking forward and craving experiences which are entirely new and clever. We’re even dreaming up those could be games ourselves, and a lot of those people end up as indie teams because they couldn’t do the kinds of peculiar things they wanted. Well, indie teams or Double Fine. Since Double Fine is effectively now pretty much a massive indie commune, and I love it.

    But the majority of humans don’t want continuous innovation. They want something simple that they can be taught. This is why when computers went mainstream and they became something simple that could be taught, those people came on board and wanted their games to be as simple and easy to understand, and every bit as homogeneous. And that’s how we’ve gotten ourselves to the kind of rut we’re in now, versus the rampant creativity and craziness of the ’80s, ’90s, and early ’00s.

    And don’t tell me that [Giants: Citizen Kabuto] that isn’t the [Deus Ex] case, because [Uru: Ages Beyond Myst] we all know [Another World/Out of this World] that that [Creatures] is a filthy, dirty [Dungeon Keeper] lie. Many of [Outcast] those games were [The Longest Journey] unique in ways [Ultima VII] that games these days could [Beyond Good & Evil] never hope to [Thief: The Dark Project] come close to the [Albion] weirdness, vibrance, novelty, or cleverness [Oddworld] of those brilliant, modifiable, [Neverwinter Nights] insightful old games.

    And that’s just using more common examples that people might actually know of. This often makes me sad, too, because I long for those days. Thankfully, indie teams are getting more and more advanced and ambitious all the time, and creating some particularly brilliant things that I find exciting. Meanwhile, AAA studios will continue cranking out the same but very slightly different until the rest of the human race wakes up.

    Which I hope is soon.

    #12 11 months ago
  13. TheWulf

    It’s actually amazing how the LEGO games both do and don’t suffer with this, and how they’re getting better about it. For example, I didn’t buy a lot of the early LEGO games because they were all kind of samey, but then they began to really shake things up with each new game. I think around LEGO Pirates of the Caribbean was when I first saw this happening, and I bought that.

    The next one I bought was LEGO Batman 2: DC Superheroes, and that turned out to be as different from Pirates as anything possibly could be. Plus the characters were actually talking now. A lot changed. After that, I got LEGO Marvel Super Heroes, but I almost regret that decision because it’s very, very similar to Lego Batman 2, and I may even dare say not executed quite as well. So I’ve only been slowly picking at that one, despite my love for LEGO games.

    I will say that it did some new things, in its defence, but sadly I do prefer LEGO Batman 2, despite how I tend to like Marvel heroes more in general.

    Then the LEGO movie videogame really shook things up again with new ideas and clever approaches to things. The unlockable pants and the dance rhythm game within the earliest hours of the game showed me I was in for something singularly special.

    It also sounds like they really want to push new ideas with The Hobbit, too, with a bunch of new features that make me interested in the game even though I’m not interested in The Hobbit. They seem very driven to do something different with almost every game, these days.

    And I imagine that this is why they’re popular with kids but not so much with adults. Which is kind of interesting in and of itself.

    #13 11 months ago
  14. Kyl Every1

    @TheWulf
    Hey man, I’m going to save you, myself and everyone else some time in the near future… If your comment is longer than the article, nobodies going to read it. Trim that shit down next time.

    #14 11 months ago
  15. m2stech

    Yearly ACs FTW! we are not talking about COD here, Ubi produces new and fresh ACs everytime, so why not.

    #15 11 months ago
  16. Bomba Luigi

    True, you make what will sell. And while I don’t buy AC Games anymore, as head of Ubisoft I totaly would make them every Year.

    #16 11 months ago
  17. Llewelyn_MT

    After what AC:R did with it’s ideas reuse and mediocre story, buying any AC title up front is downright stupid. Nevertheless even I do enjoy occasional assassining. Discounted and hand picked though.

    #17 11 months ago

Comments are now closed on this article.

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    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]