Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Xbox One reputation system outlined, notifications coming soon

Microsoft announced last summer it was changing how the reputation system works on Xbox One, and today, the company has outlined how the Xbox Live system will be based upon behavior in the community.

thumbs up

On Xbox One, categories of player reputation score are "Green = Good Player," "Yellow = Needs Work" and "Red = Avoid Me."

Microsoft said the majority of its players fall into the Green category.

"By looking at someone’s Gamercard you’re able to quickly see their reputation," said Micheal Dunn, program manager on Xbox Live. "The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be.

"The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the “Good Player” reputation level.

Here’s what the reputation levels mean for you:

  • “Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future.
  • Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
  • Penalties for “Avoid Me” – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.

The algorithm was designed so it won’t penalize p[layers for bad reports over a few weeks of play. The system also adjusts for false reports from those who might intentionally file a report due to getting upset over being bested in a game.

More information is available through the Xbox Live Policy and Enforcement page.

Reputation_Screenshot_3 26 14

Read this next