Diablo 3: Reaper of Souls’ first post-release patch will see much-requested game seasons and ladder systems implemented into the RPG, as confirmed by Blizzard Entertainment.
It follows our in-depth Diablo 3: Reaper of Souls video interview, which is full of discussions surroundng the expansion’s new content.
As spotted by DiabloFans, game director Josh Mosqueira announced the additions, stating, “I’m happy to say that as part of our first big content patch in a couple of months, we will be releasing Seasons, which will include a ladder-like aspect to them.
“We’re still working on them, but the general gist is that you’ll level up a new character, we’ll have specific ladders for Seasons, and also some goodies that will drop along the way. There’s more information of that to come, and we’re not making an announcement of when, but that’s coming in the first major content patch – not the first patch, but the first major content patch.”
Mosqueira also revealed seasons-exclusive Legendary items, which will be awarded for good Ladder performance and through Tiered Rifts. “For the current [Legendaries], we probably are not going to revisit them,” he added. “They all take time to do and I’d rather we were adding new legendary items, and the time is better spent on new legendary items than going back to refit old ones.
On Tiered Rifts and leaderboards, Mosqueira went on, “There is another major feature in the patch 2.1, which is going to be what we’re internally calling tiered Rifts. The idea is a challenge scenario, where players do increasingly hard Rifts, to see who can get the farthest.
“You do your bounties, you do a Nephalem Rift. If you clear it, there’s a chance to get a Greater Rift Token. If you successfully do that, you’ll get a Greater Rift Key (rank 2), then Rank 3, etc.. Much like seasons, we’re going to have a leaderboard as well, so you can see who got to the highest tier Rift, and what time were they able to obtain on that.”
What do you make of the new Ladders and Seasons systems?