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Xbox development director “fully expects” more games to achieve native 1080p on Xbox One

Wednesday, 19th March 2014 18:33 GMT By Stephany Nunneley

Xbox director of development Boyd Multerer has said he “fully expects” more developers to achieve native 1080p on Xbox One as studios become more comfortable with the console’s GPU and ESRAM.

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Speaking with OXM, said the number of 1080p games could take some time before hitting the market as Xbox One’s processing units “are really complicated beasts this time around.”

“The hardware is basically baked, and what comes next is people discovering better software techniques to take advantage of it, especially in the ordering of the data so it flows through all the caches correctly, and I think there’s a lot of opportunity there,” he said.

Multerer said he expects fairly large improvements in GPU output as developers “really tune these data sets to get maximum use out of their GPUs”.

“Part of it is, I think, a very legitimate question of quality of pixels versus number of pixels, and of course both are interesting,” he said.

“Once these engines – the engine developers like Frostbyte and those guys – they really wrap their heads around this particular GPU architecture, then all of the titles coming out of that studio will take advantage of it and get better.”

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13 Comments

  1. gomersoul

    60fps on the other hand is a completely different story!

    #1 4 months ago
  2. Fin

    @gomersoul

    I chuckled.

    #2 4 months ago
  3. fearmonkey

    Any game can achieve 1080p and 60fps if they dumb it down enough. Even with the driver updates and the optimization, the machine’s GPU is just too low in performance to make it compare to PC or even the PS4′s GPU. I’m sure the whole direct x12 mantle like updates will help but It still wont be what it really should have been.

    #3 4 months ago
  4. Erthazus

    No. They won’t.

    Once developers will start going after graphics expect 720p Only.

    #4 4 months ago
  5. Panthro

    @Erthazus

    I’m willing to bet by 2015 they start pumping out games sub 720p again.

    Not that anyone who uses a console cares, they all seem to have Standard Definition vision running at 30fps.
    So anything above those figures is overkill.

    #5 4 months ago
  6. Dragon

    “Not that anyone who uses a console cares, they all seem to have Standard Definition vision running at 30fps.
    So anything above those figures is overkill.”
    Really?

    #6 4 months ago
  7. Panthro

    @Dragon

    Couldn’t help myself :/

    …Sorry.

    #7 4 months ago
  8. Eregol

    The hardware is basically baked?
    What is it if it isn’t fully baked?

    #8 4 months ago
  9. Panthro

    @Eregol

    Baking.

    #9 4 months ago
  10. bobnice

    I don’t wish any game to be a slave to resolution. Visualy, resolution is not as important as texture quality. As a pc gamer, if I saw an opportunity to lower resolution from 1080p down to 900 or 720 to make it possible to up the texture quality to high or ultra, I would sacrifice that 1080p resolution in a heartbeat. Makes me wonder if all those 1080p games out there in the market could have achieved better graphics and effects if they downgraded the resolution a bit.

    #10 4 months ago
  11. Fethennour

    Native 1080p on Xbox 720 ? What a joke.

    #11 4 months ago
  12. The_Red

    This is simply meaningless. You could have a 1080p at 60fps game on PS2 if there were only 3 polygons. PS3 and Wii U have 1080p games. The question is: Can Xbox One have a stunning next-gen game like The Division play at 1080p?

    #12 4 months ago
  13. Llewelyn_MT

    Meanwhile I “fully expect” to see silly marketing statements like that. Games like the Windows port of Deus Ex: The Fall show us clearly, that resolution alone doesn’t mean jack if you have a choice of miniscule levels, abysmal model and texture quality, poor effects design, short draw distance, or a sub-par framerate.

    #13 4 months ago

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