GOG has announced “after much deliberation” to add Linux support to its service.
There firm said while it is not ready to launch Linux titles just yet, as it’s only been working on it “for a few months,” users shoulw expect it in the fall.
Last year in September, the firm stated it didn’t have plans to add Linux for the “foreseeable future” due to the system’s architecture and the various “common distributions.”
At the time, GOG’s head of marketing and PR Trevor Longino, said Linux was “incredibly challenging for any digital distribution company.”
“The architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release–all of which our users are accustomed to,” he said at the time.
“Sure, we could probably release a client and sell the games and let Linux users worry about the rest. We don’t consider it, however, a viable option for the business model we have followed so far. Apparently our model has its drawbacks, as we cannot make everyone happy, but, as of now, we don’t plan on introducing Linux support in the foreseeable future.”
Today, GOG said it will initially launch support on GOG with the “full GOG.com treatment for Ubuntu and Mint.”
The team is currently “hammering away at testing games on a variety of configurations, training up our teams on Linux-speak,” and at launch this fall, there will be around 100 Linux games available.
“This is, of course, going to include games that we sell which already have Linux clients, but we’ll also be bringing Linux gamers a variety of classics that are, for the first time, officially supported and maintained by a storefront like ours,” said GOG.
This is something that we’re in the early stages of, so we can’t talk about what games will be a part of our GOG.com on Linux gaming launch–in part because we, ourselves, don’t know what those games are–but we hope that you’re excited.”