Watch Dogs story will take 35-40 hours to finish, says creative director

Monday, 17th March 2014 08:14 GMT By Dave Cook

Watch Dogs creative director Jonathan Morin has claimed that the game’s story will take somewhere between 35-40 hours to finish, with a completionist run taking up to 100 hours.

It follows confirmation that the Watch Dogs delay has seen new content added to the sandbox title. Hit the link for details.

Now; as spotted by Gamespot, Morin took to Twitter to discuss the game’s running time:

It’s not hard to fathom, seeing as Ubisoft’s Assassin’s Creed and Far Cry titles are heavy with sandbox content and side distractions.

Watch Dogs launches from May 27.



  1. Tech-N9ne

    One thing about Ubisoft games is they always deliver on content, every single AC game took me at least 24 hours to complete, I always feel over satisfied and burned out by the time am done, no strength to even try the DLCs :).

    The thing is how much repetition kinda missions are they gonna have in there to achieve that much content, I feel that’s how AC feels at times.

    Really looking forward to Watch Dogs.

    #1 9 months ago
  2. TheWulf

    That’s going to mean a lot of generic, samey, repetitive content then. It’s going to have about eight hours of enjoyable, unique gameplay most likely, then the rest of it is going to be overly generic copy-pasted stuff. I think people forget how prevalent that is with these big games.

    I’m no longer really interested in big games. I can be more than happy with a game being three hours long; so long as it’s three glorious, sublime hours with all the fat trimmed out. The first Portal game did that, and Quantum Conundrum too — they were both sublime.

    I’m becoming more and more disenfranchised with time being a metric of worth, I don’t believe it ever was, but we were programmed to believe it is so that developers can stuff generic, copy-pasted content in and then say that the game is better than another game for it. And a lot of people believe it, too, because cor, a 60 hour long game is worth more than a three hour long game, innit?

    Even the LEGO games pull these shenanigans and it annoys me. They have the original normal play, then there’s free-mode play. If you could take whatever characters you wanted with you into missions the first time around, and swapped them out as you liked, you wouldn’t need to revisit missions. And, honestly, the games would be much more fun. This is the only flaw with LEGO games.

    This is why, sometimes, I’ll use a hacked save where free play is available for everything. It does actually make the games more enjoyable.

    What I want developers to start telling us is how many hours of completely unique, non-repeated content the game has. You can’t count grinding things like kill missions, either. Just completely unique content. How many hours of that? If they had to tell us that, I think the results would be revealing.

    #2 9 months ago

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