Sections

Proven Lands is a rogue-like, sci-fi sandbox title in need of funding on Kickstarter

Saturday, 15th March 2014 20:17 GMT By Stephany Nunneley

Proven Lands, a sci-fi sandbox game in development at Berlin-based studio thesetales, has landed on Kickstarter and Steam Greenlight.

proven lands

The game will contain “real mysteries of physics, biology and chemistry, and science-fiction influenced by Star Trek, Don’t Starve, Project Zomboid and Starbound.

You can try out a pre-alpha tech demo, but note before you do that it is more of a proof-of-concept.

Players will need to compile resources, kill enemies, explore a procedural terrain with over 30 different types of biomes yet – all the while trying to stave off hunger, thirst and diseases.

If you want to know more about it, there’s a rather comprehensive list of key concepts and game mechanics posted on the Kickstarter page. There’s a couple videos and some audios clips posted as well, along with quite a bit of concept art.

Currently, Proven Lands is slated for a spring 2015 release on PC, after which iOS and OSX versions are planned. Once those are out the door, the team plans to release Android and Linux versions.

Additional release dates will be announced after the Windows release, and while PS4 or Xbox One versions would be “interesting,” the team said “we’ll see about it.”

So far, with 27 days left for funding, 734 backers have pledged £14,385 toward the £299,000 goal.

Latest

2 Comments

  1. TheWulf

    This is so lovely. I think, though, it’s lessened by the presence of the spacesuit person with the axe (of all things), as that slaughters the aesthetic cohesion. It ends up looking very confused, and that just really puts me off it, it’s like they don’t know what they want to do with it. It really makes me wish that more developers could be all the more brave with their settings. Kind of like how Oddworld was.

    I recently came upon something called The Origins of Malu and it blew me away. Check out the EP video, and San’s Journey (I think it’s called), then look at some of their art assets around the site and in blog posts. This is very early on in development, but it’s a testament to artistic cohesion, even in its earliest stages. It’s really evocative. I mean, the San video? It was a clumsy in-engine piece, but it actually gave me chills.

    I can’t remember the last time a game gave me chills like that. And not the usual creepy-shivery chills of shlock horror, but more… the sort you get when you experience something haunting and beautiful. Looking at that trailer objectively, I shouldn’t have had them, maybe. But there was something about how it all came together — the story, the voice-acting, the music, the sense of wonder and discovery of it all…

    It gave me chills.

    I could see how this game could have been something like Malu, but instead it’s a cheap Minecraft knock-off, with poor creative direction. That makes me sad because that underwater screenshot is lovely and instils longing. This is the sort of thing where I can honestly say that the artists should break away from this group and do their own thing. The rest of the team is holding them back with bad, generic ideas.

    #1 9 months ago
  2. TheWulf

    It’s a shame that so few feel the way that I do about things. I think that for the vast, vast majority, the manifestation of their novelty has been buried under thousands of layers of cloying, glue-like conformity.

    That doesn’t stop it, though. It shrieks, it kicks, it claws, it digs to get out. It doesn’t know which way is up, or whether it’s going in circles, but it wants out. I think that’s true of every person. Mine escaped its prison years ago. Right now, I’m at a point of my life where conformity has no hold over me, it has no power over me, and no importance to me. The lesser mind sees this as vanity (something I have and will continue to make fun of), but it’s not.

    It’s just that with all that conformity and that desire for sameness out of the way, I want my own things, now. I have desires which extend beyond the homogeneity, I want things, my things that are mine to want. I have the generic wants that everyone wants — to have access to the kind of money where I’d never have to worry about bills again, and I’d always be a good provider — but who am I if those consume me?

    I see those as the relief to existing burdens, not desires. When you think past that, to maybe a point where we have no burdens in a post-scarcity society, what then? Everyone kind of mills around and has nothing to do because they have no burdens, at the moment, burdens almost exist to give the majority something to do. It is something to do, innit?

    Once you get past that, though, you end up in soulsick territory. You long for impossible, incredible, novel things, and the manifestation of novelty is so hard to sate simply because this is a world of burdens and mundane desires that exist because of burdens.

    I’d like to be able to pay the bills, but I’d more like to explore fantastic new places and be interesting new things. I guess the manifestation of novelty is nothing more than the freeing of the inner child. As youngsters, we have no burdens, so we’re free to dream of ridiculous, impossible things, with no one to tell us that they could not be, would not be.

    I think that’s why those who come close to that kind of wonder really speak to me. Grant Morrison is a lovely example, especially his ‘Danny the World’ creation, which is the very embodiment of the escape from the mundane into pure wonder. It’s interesting in Morrison’s story, Danny was seen as something of a soul healer, a keeper of those who were sick with mundanity (rather than sick of mundanity). And, interestingly, there were just those in that story who couldn’t let the mundane, burden-filled world go. It was all they knew, the extent of themselves.

    They had to go there, they had to be burdened, they couldn’t imagine a world of wonder without burdens. And that’s incredibly fascinating to me, because there is a very… popularly conformist belief that such a world cannot exist, that such a world without burdens can never be. It also leads people to make hilarious comparisons between stolen cars and stolen songs, because they don’t understand scarcity.

    So, yes. I’d like to pay the bills. But if I were offered tomorrow an option to either be able to pay the bills and provide forever, or to just leave it all behind and do something radically brave and stupid, which involved being something new in a place that’s only on the edge of my understanding, welp… I’d choose B.

    Until then, I have my own imagination and the imagination of others to sate my unrepentant, non-conformist desire for novelty. I want novel things, novel things keep me sane. Mostly.

    #2 9 months ago

Comments are now closed on this article.