Titanfall: prepare for the revolution

Monday, 10 March 2014 16:00 GMT By Sam Clay

It may have a throwaway story and and a few technical issues, but Titanfall is still a first-person shooter that pushes the genre forward.

Titanfall Screen 4

Ejecting from a giant Titan, flying up into the air and hurtling back down towards the ground is one of Titanfall’s greatest achievements. Wall-running across an entire map, bouncing off structures and lifting yourself up to a higher ledge to take out an enemy pilot – that’s another. Crushing foes like squeezing tomatoes, stamping your feet like a 3-year old child being pulled out of play-school – it’s a feeling that only comes from Titanfall. If first-person shooters have felt stale for some time, the team at Respawn has done its damnedest to freshen them up.

“Titanfall’s campaign is so drowned out by the gameplay that I have no clue what was happening in the top right of the HUD where the game feeds you mini-cutscenes.”

It’s hard to write an article about a new shooter without mentioning Call of Duty, and Titanfall is as fine-tuned as a once-famous captain’s moustache. Playing it, you soon realise the agonizing hours that have been put into balancing this behemoth. With all the attention put into this game, the studio deserves as many medals as have already been pinned to its chest since the game first began winning over the press. You can feel the crafting that has gone into the game; from the man versus machine gameplay of pilots fighting Titans, to the burn card perks, the wall running, wall-hanging and even vertical gameplay. The game is so well balanced that its as though these guys have been doing this sort of thing for years…

Multiplayer is the new campaign

You can’t play Titanfall without an internet connection. At the time of release, if you’ve got no internet, Titanfall is just an intro video on a blu-ray disc. This is a multiplayer game, don’t buy it if you want a single-player experience because it’s not here. And that applies even more so when it comes to a notable story campaign.

Titanfall Screen 5

Campaign Multiplayer hooks you up into online matches of 6 versus 6 in which the IMC and Militia battle it out. Each side gets its own story. But what that story is, well, I couldn’t give you the foggiest idea of what happened during my time with it. I just remember a lot of bangs and explosions, which is exactly what I came to the game for. Titanfall’s campaign is so drowned out by the gameplay and high-paced action that I have no clue what was happening in the top right of the HUD where the game feeds you mini-cutscenes. It’s like a blur in your vision.

There’s mention of leviathans (monsters/dinosaurs/whatever we’re calling them now) – these are simply a colourful addition to the game. You can gain points for shooting terrordactyl-type creatures but you won’t be fighting off a 3000 foot Torvosaurus. You can’t choose to play single missions either, you just jump into a lobby and have to deal with it. At this point the game will do its best to create a lobby for the mission you’ve gotten up to in the campaign. This is an issue that I’ve been told will be fixed post-launch.

Titanfall Screen 2

Capture the Flag 2.0

Capture the flag is a crowd favourite; the old timer. It’s a game mode that over the years has barely changed in shooters. It has always been a flat playground to run and jump your way back to home. The rules haven’t changed yet, but what Titanfall offers is something that truly makes the game worthwhile once more. You can use your Titan to get away with the flag. You can wall-run, you can use your abilities to assist you with your getaway and zipline your way to safety. Putting all this together, Titanfall manages to reboot Capture the Flag and make it exciting again because it all comes together – the flag grab, the jump into a Stryder (the fastest of the Titans), the dart back across the map under fire. Ejecting from a doomed Titan last minute, through the air and straight into through the roof of your base. Flag captured, game over. You win.


Titans are huge, they’re something to behold and definitely not to be messed with. Dropping your Titan on top of another doesn’t get old. But as smooth as the game can be, some of Titanfall’s smaller maps can feel restrictive when the game struggles to cope with confined spaces. The sense of scale that the game so successfully created elsewhere begins to break.

“There are situations where the game completely throws a hissy fit and jarring technical issues slap you around the face.”

Ninety percent of the time you’ll suffer no issues with Titanfall on the Xbox One. But there are situations where the game completely throws a hissy fit and jarring technical issues slap you around the face. It might not screw up the overall match – and the fights carry on with all the usual intensity – but the framerate drops and the screen tears for around 4-5 seconds. This happened at least ten times during the two days we were playing the game in EA’s controlled environment, and we’ve noticed it happening online since then.

If that’s what happens on the Xbox One, I dread to see what happens during those rare moments on the Xbox 360.

Titanfall Screen 8

But despite these technical issues, Titanfall will undoubtedly become the shooter that changed the first-person shooter for a new generation. The mechanics under the hood of Titanfall are phenomenal. Hopefully we’ll see Xbox’s new Xbox Live Compute infrastructure thrive off the traffic – eating it for breakfast and asking for more, but we can never be 100 percent certain during these early days. As with all online games, there’s a certain amount of faith the player has to put into it and patience in the early weeks as Respawn and EA rolls out updates to strengthen the service.

In short? Get involved. You’ll look back on the day where you first played Titanfall. You’ll remember the first time you ejected over your Titan and crashed back into the battlefield. Titanfall is a game that inspires stories and you’ll shortly have your own to tell.


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  1. Erthazus

    It’s not a revolution. So far it is a good concept with poor execution and 6v6 multiplayer.

    “Wall-running across an entire map, bouncing off structures”

    Unreal Tournament 2004.

    #1 12 months ago
  2. Sam Clay

    @Erthazus What has been poorly executed? What team sizes do you want?

    #2 12 months ago
  3. OlderGamer

    Sorry Sam, but Erth +1

    In the limited pool of experiences that represent the console world…maybe, but so many people play PC now. I can’t find a console only gamer at any of my local video game stores. The expected feats and expectations are greater then they used to be.

    Want Mechs?

    I love Mechs.

    I play Hawken. For free. On my PC.

    There are so many lists, so many games…

    All I ever see is glowing love for this game from the media combined with a sickening marketing blitz.

    I just don’t see the magic.

    Destiny on the other hand, I can easily see the draw to that games concept at this point. TF just looks shallow.

    #3 12 months ago
  4. Sylrissa

    @OlderGamer I agree

    I don’t think it’s a bad game by any stretch, but I do believe it’s been way over hyped and it’s most certainly not some second coming of gaming revolution that it’s touted to be.

    #4 12 months ago
  5. OlderGamer


    #5 12 months ago
  6. fearmonkey

    What is with the really high scores if there is this issue where it acts up? I understand the game might be great, but no single player and some performance issues means it shouldnt be this ultra high scoring game.

    I am starting to wonder about the game journalism industry. I started playing Knack recently and I avoided buying it at launch because of all the bad reviews, but love this type of game.
    I rented it from gamefly and it’s actually a very polished and fun game. The graphics are almost pixar movie like, and the controls and gameplay is very fun and satisfying. It’s not a 9 or 10 but it’s a solid 8 in my opinion. Metacritic has only 9 positive reviews for the game and After actually playing over halfway through the game, I find it hard to believe.

    I remember GTA4 and how it got such awesome reviews and I thought the game was just ok,
    I realize game choices are subjective but every reviewer loved GTA 4. I am starting to really believe that only user reviews are worthwhile anymore, and even those you have to sift though because fanboys give a game a low score simply because they hate the platform or company.

    I like VG247′s no score reviews and usually you guys are fair, but I question pretty much every other website these days. After playing Knack, even more so. Knack is a better game than Killzone:SF, which got better scores.

    #6 12 months ago
  7. KAP

    This is another instance were the gaming press wants this game to succeed way to much it’s become a little awkward and creepy now.. It’s funny the way things work out that this games flaws are getting glossed over when other games lynched for the very same thing.

    I don’t doubt that this game is fun, but this is a FPS with mechs.. how on earth is this a “revolution”?! I might never ever know.

    All it takes then this November is Activision to announce Call Of Duty Modern Warefare 4 set in the future with mechs and the gaming media will lose there minds the same way..

    It’s getting forced kinda forced now.

    #7 12 months ago
  8. Hcw87

    People continuously forget that the game is loved by the gamers as well, not just the gaming press.

    It’s fine if you don’t like the game personally, but to insinuate that the press is in some way ”paid” to come with these kinds of reviews is just dumb. People have been loving what they’ve played so far in the Alpha/Beta.

    It’s a _FUN_ game to play, there’s no way around that.

    As for the FPS issue, just get it on PC. I had no issues whatsoever when playing it there. And from what i’ve seen, the issue is most notable when you’re getting INTO the mech, not exactly game-breaking, but whatever. People need to have something to complain about, especially since it’s on the wrong platform for them.

    #8 12 months ago
  9. Erthazus

    @Sam Clay AI for example. AI in this game is the worst in the industry and AI in this game so far is a poor execution for farming just to get a Titan faster.

    This game so far have really good maps and really big maps compared to any Call Of Duty for example but at the same time there are not enough players for these maps. They are too big for 6vs6 multiplayer.

    Everything else that Titanfall offers was before it. Mecha’s? Hawken/Mechwarrior. Fast-paced twitch based shooter with wall-running across the entire map? Unreal Tournament 2004 and with vehicles and levels that are changing in real-time. Cliff Blezinski personal masterpiece.

    #9 12 months ago
  10. Sam Clay

    @Erthazus AI is the worst yet? Give examples of bad AI traits you’ve seen? I’m not seeing them. The grunts and spectres are there to showcase an ongoing war between two factions. It adds to the action in the game.

    What maps have you played? How do you know that they’re too small? Maps like Boneyard are big and there’s no problem with player count. You imagining seeing 20 titans on a map? Could you imagine how atrocious that’d be?

    Unreal Tournament at times was very very quiet.

    #10 12 months ago
  11. the Bridgeburner

    It may be fun for some folk, but Titanfall looks trite to me. I’ve had enough of run ‘n’ gun combat out of shooters to last me a lifetime… I want something truly new and innovative.

    And if you want mech combat, there’s better options out there.

    #11 12 months ago
  12. VTchitcherine

    I finally committed to registering to clear up some risible assumptions.

    To use H.L. Mencken’s quote about Puritanism being ‘the haunting fear that someone, somewhere, may be happy’, there’s a disappointing number of people seemingly taking umbrage that others are enjoying Titanfall. The latter actually having, you know, played the game.

    I had virtually no interest in it myself and when I heard about decisions such as the ’6v6′ player limit, my initial reaction was at best, uncertainty. Then I actually played the beta on PC and in a stunningly short period of time everything revealed itself to be an exacting, exhilarating piece in something that coalesces into something truly unique and sensational.

    One is extremely powerful as a pilot, in speed, movement freedom and lethality in a way that even UT2k4 doesn’t achieve (You could only ‘wall-dodge’ in that unless you had mods to reset the jump counter but neither the levels nor supporting mechanics were remotely as thoroughly designed as the spectacularly well-executed parkour system of Titanfall). To have more players in already impressively large maps would prohibitively shorten everyone’s life not to mention the chaos in the possibility of having more than 12 Titans in a single battle trying to fire around one another.

    The random idiocy of CoD, where you run around repetitiously in circular maps hoping to exploit a kill differential of milliseconds at choke-points to start a chain-reaction of overpowered killstreak rewards one can’t counter is just non-existent.

    As for complaints about the A.I., they’re as hollow as complaining about the creeps in a MOBA, which is the correct analogue and their utility is different than if they were enemies in single-player shooter. A good player in Attrition will be constantly killing both Pilots and A.I. while managing enemy Titans, however they’re a distraction that other opposing players can seize upon (you appear on the minimap when firing but also when you’re seen by the A.I.) The challenge is not any one engagement with A.I., which pose only a nominal threat but how many you can seamlessly kill while managing more significant threats.

    Finally, I was really excited for Hawken, it looked beautiful though the gameplay revealed itself to be remarkably bare. Let me say emphatically, I played Hawken… it has nothing on this. The animation, the locomotion, the sound design, the wonderful rounds of ‘vortex shield tennis’ where increasingly larger amount of munitions are thrown back and forth in a tense timing game of hot potato… crushing dozens of helpless A.I. in a dash to rip out a pilot from the innards of a weakened enemy Titan was more fun in a single moment than the several hours I spent with the already foundationally distasteful “free”-to-play model of Hawken.

    It really is that good but what do I know, I probably have some unseen character failing that leads me to my opinion, I’m on the take from pernicious corporations, I colluded with oppressive governments, I’ve committed crimes against humanity and I dare to be enthusiastic about a game I played.

    #12 12 months ago
  13. fihar

    This idea of taking some points off a game just because it has no singleplayer is so 20th century it’s borderline ridiculous.
    Judge the game for what it is, not for what it isn’t.

    Haven’t played the game, I doubt I ever will, but the vertical nature of the game seems to be more fun than the mechs itself.

    #13 12 months ago
  14. antraxsuicide

    @VTchitcherine *Applauds*

    Jesus, this is so spot-on. Every single comment I’ve read is so shallow, it’s mind-numbing. Anyone who actually plays shooters can see how revolutionary this game is. The original Halo caught the exact same flak from non-fans.

    Sorry to break it to you, but Destiny’s got as much hype as my grandfather’s *bleep.* I love Bungie to death, but they’ve done everything wrong with Destiny. Console gamers have a different mindset than PC gamers, so if you’re bringing an MMO to console gamers, you have to analyze why the console players don’t play MMOs.

    And Bungie screwed the pooch on that. Destiny looks like any other MMO, just in 1st person. And that’s not going to work for sales. It just won’t. Respawn looked at MOBA’s, and brought that style of play in a great fashion to consoles. They took the parts that work (creeps, “ults,” and roles) and ditched the parts that wouldn’t translate (keyboard-heavy controls, laning, over-customization). It’s brilliant.

    If Bungie wants Destiny to succeed, they certainly don’t show it.

    #14 12 months ago
  15. Solist

    @VTchitcherine /applause sir.

    One of the few voices of reason found around here. I only sign in under rare circumstances, and you sir deserve a kudos. Wish vg247 didn’t have the vitriol it does, but alas I don’t see that changing. Good to know there are still some sensible and sane people around.

    #15 12 months ago

Comments are now closed on this article.

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    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]