Microsoft’s ID@Xbox initiative will see indie games brought to the Xbox One platform, but developers opted-in to the scheme have raised concerns regarding a parity clause, which states titles must launch on Xbox One first, or at the same time as other formats. This has proven to be a problem for smaller teams without the manpower or funds to achieve launch parity. Microsoft has now responded to these concerns.
It follows my no-holds barred interview with Ridiculous Fishing developer Rami Ismail of Vlambeer, who told us all about how Microsoft and Sony work with indies, and why the ID@Xbox parity clause is potentially damaging for indies.
Then in February; MouseCraft developer Tomasz Tomaszewski repeated Ismail’s concerns in a new interview, stating that the parity clause is still an issue.
In a statement to Edge, a Microsoft rep said of the parity clause, “Our goal is not to limit developers who are interested in Xbox One. In instances where games have signed a timed exclusive with another platform, we’ll work with them on a case by case basis. We encourage them to get in touch at firstname.lastname@example.org.”
Do you feel this case-by-case method is best, or should the parity clause be done aay with in its entirety? Let us know what you think below.
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