Metal Gear Solid 5: Ground Zeroes PS4 screens show Psycho Mantis, map device & more

Thursday, 6th March 2014 08:50 GMT By Dave Cook

Metal Gear Solid 5: Ground Zeroes has received a fresh batch of PS4 screens out of Kojima Productions, showing Psycho Mantis in the game’s Deja Vu mission, Snake’s map device and much more.

If this sounds familiar, it’s because the Psycho Mantis image and a few more were released by Famitsu recently, but they were tiny and grainy as hell. These are the real ones.

It follows Kojima finally explaining why he chose the codename ‘Snake’ for his protagonists.

It’s out March 18 in the States and March 20 across Europe on PS3, PS4, Xbox 360 and Xbox One.



  1. dsr×87.jpg

    Wow this one looks like a game for 360. And not the very latest game.

    #1 10 months ago
  2. Dave Cook

    @dsr No, it doesnt’

    #2 10 months ago
  3. The_Red

    @dsr Ummm, not sure of joking or serious but you actually chose one of the better and more next-gen looking screens.

    If you had chosen this one, then sure:

    Then again, you could chose screens from even the best looking PS3 games that might look like a PS2 title.

    #3 10 months ago
  4. Fin


    No bro, that image is just at Xbox One native resolution.

    weh weh weh

    #4 10 months ago
  5. dsr

    I was talking about annoying bloom, pixelated shadows, poor textures(Look at the seat behind snake) and no modern effects like SSAO. Just look at the car’s wheels. They look like they came straight from original Operation Flashpoint.

    #5 10 months ago
  6. dsr

    I know I’m nitpicking and I will probably buy the game anyway, since I’ve played other games from this series long after they’ve been “pretty”, with no problems.

    Just jarring to see all this while “nextgen” should be here already.

    #6 10 months ago
  7. Panthro


    Welcome to console gaming.

    If the game ever see’s the light of day on PC (fingers crossed it does) we will get those nice features…

    #7 10 months ago
  8. Fin


    All that GPU power, SSAO, ain’t able to fix your spelling of “see’s”.

    #8 10 months ago
  9. CycloneFox

    @dsr: you can’t generalize it like that. There’s also been comparisons between MGS4 and MGSV because of this. Most people forget, that this is an open world game and there is no other open world game, that brings the graphic quality of something like MGS4.
    Also, look at the comparison screens on Konamis page of MGS ground Zeroes. There, actually is a Xbox360/PS3 version of this game. When you compare the PS4 version, you will see that shadows, for example, look a lot smoother.

    @Panthro: You are generalizing too much as well. No matter how strong your PC is, most tripple A games still have those pixelated shadows. It’s mostly costly user-made graphics mods, which bring smooth shadows to triple-A games ported from consoles (By layering multiple shadows, which is, as said, very costly). And without the consoles, triple-A games would just die. Publishers would stop developing triple-A games and completely move to smartphone free-to-play games, instead. So, console bashes like “Welcome to console gaming.” don’t serve anyone. I can understand your frustration. But there is no point.

    #9 10 months ago
  10. Panthro


    Without consoles AAA would die?
    Don’t be so silly dude. If in a weird scenario consoles weren’t around the people who want to play games would all have PC’s and the crowd would only be bigger than it is already.

    Consoles are great because they bring gaming to a wider ‘living room’ audience… but if a console had never seen the light of day do you honestly believe AAA games wouldn’t be developed for it?

    The only reason those AAA games have pixelated shadows, crappy textures etc is because they have been ported from consoles because they cannot handle it so yes I blame the consoles for that, luckily we have a modding community to fix the problems the consoles cause…

    Consoles aren’t all bad, but in that department they are.

    #10 10 months ago

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