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Namco Bandai teams up with indies to distribute three new games – trailers inside

Wednesday, 5 March 2014 12:53 GMT By Dave Cook

Namco Bandai is on something of an indie drive right now, pairing up with three indie studios to bring their projects to PC, mobile and other devices. Say hello to GoD Factory: Wingmen, Beware Planet Earth! and Platformines.

god_factory_wingmen

In a press release sent to VG247 today, Namco confirmed that all three titles will launch in 2014, starting with GoD Factory: Wingmen from Nine Dots Studio, which is described as, “a ferocious team-based space combat simulator.” It throws players into 4v4 battles to destroy the enemy’s space carrier while earning credits to buy new upgrades for their gunships. It’s coming to PC, Mac and Linux.

Here’s a trailer:

Next up is Platformines from Magiko Soft, which mixes 16-bit platforming with RPG and shooter mechanics. It’s geared towards retro fans and is coming to Steam PC on March 28. It sees players traversing a large network of randomly-generated mines filled with traps, enemies and – if you’re lucky – treasure. You can also customise your avatar with gear obtained from chests, as well as new weapons.

Watch the trailer here:

Lastly; Beware Planet Earth! from Lightmare Studio blends tower defence and time management on iPhone, iPad and Steam. In it, you need to save cows from invading Martian ships by creating better defencesm traps and more. It came out on PC initially in 2012, but the new version will feature new levels inspired by Valve’s games and more.

Trailer time:

What do you think?

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2 Comments

  1. TheWulf

    In order…

    Wingmen

    At first, this had me captivated. It was aesthetically interesting and I actually wanted to see more. Some of the ship designs were endemic of ‘fighter planes in space,’ but others were genuinely weird. I was optimistic, it looked quite lovely. Then the ship’s internal HUD had to go and ruin it for me.

    We already have heads-up displays today with Google glasses. By the time we’re in space, we’re going to have eye-implants which allow us to perceive situationally placed and contextual floating screens. If not even actual holography, it will look like it. Deus Ex: Human Revolution wasn’t even in space, but it understood that.

    Seeing the equivalent of CRT monitors in ships layouts just because stuff like Wing Commander was doing this back in the ’80s and ’90s is an immersion killer for me. I keep hoping to see people do interesting, creative things with contextual HUDs based upon the realisation that, hey, we won’t actually even need CRT monitors by that point.

    It reduces the experience to fighter planes in space, and kills the feeling of being in space, for me.

    If it had some lovely, quaint retro sci-fi aesthetic, I could maybe understand. But those big, chunky, ugly monitors look terrible, so it’s not even that. It’s just doing it because everyone else did it and being too afraid to buck the trend. So… just another space combat game about fighter planes in space.

    I’d love to see a game with a genuinely interesting ship design that’s more about exploration than combat. Perhaps something with a techno-organic ship that can morph itself and neural-link with the player. So it could literally be the eyes and the ears of the player, and morph itself to suit the player’s needs. Sort of like Iron Man’s bleeding edge armour.

    It would also be really rad if such a game had to have combat, it could have something more akin to spectacle fighters. I can’t stop thinking that having a ship like Outlaw Star, which could spew out camera drones that could be toggled between — and one that has some kind of equivalent of arms. And when dealing with enemy ships, you could spare them by specifically targeting their power cores and weapons systems.

    It would be fun if the ship were wrapped around the player, too, in a vaguely bipedal shape. Allowing for interesting forms of spatial agility.

    I dunno, I crave a space game that’s set in the future.

    My views are probably going to infuriate someone again, just because I have opinions and personal preferences, but that always happens. I always find it so bizarre that ‘fighter planes in space’ game fans are, quite bizarrely, neo-luddites who attack those who would like to see anything other than ‘fighter planes in space.’ I mean, we have so many games which are just that! Can’t we have just one game that isn’t ‘fighter planes in space.’ Please? Is that so much to ask?

    The new Elite game is the only thing that’s coming close to feeling futuristic at the moment, and that’s a little depressing.

    And I don’t want to rain on anyone’s parade. I’m sure that Wingmen will be a lovely game for those who’re into that sort of thing. But we’re so oversaturated with the familiar, with the known, with the already done that I can’t help but ask myself if we even need another game like that? I just wish that the majority of humanity didn’t despise the creative process so much.

    And that’s actually a thing. It’s worth reading this to understand the problem. It’s also sad because creative people will be labelled incorrectly as narcissists (something I can’t roll my eyes at hard enough) just because they don’t hate creativity, they don’t want to live in a hole of stagnant smelling familiarity. Creativity itself is kind of a mutation, but it’s being strangled by those who can’t ever move outside of their comfort zone.

    So as much as I want to like new games, I can’t avoid the feeling that, hey, yes yes, it’s another clone of X, or another clone of Y. It’s like with the MMO field and how everyone keeps cloning WoW rather than trying anything even remotely new and unique.

    I just… I don’t understand. How do you even? How do you live like that? How do you do the same thing — day in, day out — without getting sick of it, without craving novelty? I’m creative myself in that I love writing, and philosophy is important for me, as is the very nature of wonder itself. Sometimes I like just spinning in my chair and losing myself in my imagination, asking myself what a post-scarcity, post-Singularity human future would be like.

    And interesting things happen.

    * Humans choose to be informational life by abandoning their old form and existing in a mainframe which simulates their existence with 100 per cent accuracy, allowing them to control many kinds of ‘frames,’ for different tasks. Why have just one body?

    * Human clones become legal. Marrying human clones becomes legal. Genetic diversity is handled through labs where people can request DNA samples, which are then edited to form designer DNA to create new children. It might not happen often because everyone would be technically immortal by this point, so spamming new life may actually become unnecessary.

    * Humans express themselves through form and function. If you can change your body as easily as you can change your clothes, why would you stick with the same form? Everyone is going to want to have some basic upgrades. A regressive cult may exist, pushing for ‘species purity,’ but that would be a minority thing.

    * Space travel is handled by humans using frames. A central mindship is sent out containing a mainframe-person, it’s a carrier of frames which can break off of the mindship and form into whatever functions are necessary to fit the tasks at hand.

    * Diplomacy is handled through highly advanced artificial intelligences which are linked to all human minds. These allow people to remain connected over great distances, and manage data flow so that no one gets overwhelmed. The extended flow of emotional data also means that everyone has a good grasp of the feelings of anyone they need to, and thus is created a form of super-empathy. Furthermore, everyone has a counsellor on hand should they need one, which takes up only a small per centage of an AI’s processing time. This implies that pretty much any person eloquent enough could make a good diplomat with any new species they encounter.

    * The core of humanity becomes ‘the pattern,’ derived from your neural network. Essentially, the baseline of you. In that a person is based upon the sum of their mind’s parts — aspirations, ideologies, romantic inclinations, and so on. There are constant backups occurring to keep in-line with changing patterns — this occurs with every clone, as well.

    * Expression can be as important as function when function isn’t required. So if you want your mindship to look like a cephalopod in space? You can. (I imagine this would be possible via a LEGO-like system, similar to Kerbal, linked into some Spore-based technology. It could result in a lot of very interesting looking ships.)

    (Yes, I was leading up to that last one so that the background and Universe-building could explain how that sort of technology could exist and be utilised. I really want to see a shipbuilding system that works like that. …could you imagine how much fun a procedurally generated system using those tools would be, too, for stuff you could encounter?)

    Though, honestly, I don’t expect anyone to really go that far, because I know that people hate being removed from familiarity and their comfort zones. But… couldn’t we just go a bit further than fighter planes in space? After all, video games seem to be the perfect way to explore a really interesting, exotic, unusual future.

    Well, this got too long… I’ll talk about other things in a new post. And sorry, the hatred of creativity and the lack of ability to think beyond today is a bugbear of mine. It gives me very few people to talk to aside from a small minority of transhumanists. People, by and large, are disappointingly boring.

    #1 1 year ago
  2. TheWulf

    And yes, that was an effort to inspire someone.

    I mean, if that’s not my goal, then why even bother? I do this sort of thing to get the creative juices flowing. And people need to be inspired all the damn time! If I can just get one person fired up on ideas, then that’s completely awesome, and all I want. I want people to be inspired enough to take baby steps out of their comfort zones, even if only for a little while.

    To see how much more interesting things can be when you don’t limit yourself. When you don’t hold yourself back.

    I mean, right now, I’m sitting here trying to figure out how game mechanics for mindships and the frames could work — maybe you could hop into specific frames to control them directly, and use basic commands to issue contextual orders to others in a very organic, intuitive way. Such as only seeing the ability to repair other ships if they actually need it — and then being able to order those repairs, or switch over to a repair frame so you could do it yourself. Frames you’re not controlling would be controlled by your computer, of course.

    When I get started, it’s hard to stop. I love ideas. It doesn’t matter if they’re good or bad, at least they’re there.

    (And I admit, a little bit of it was because I want a cephalopodship. But mostly I just want to inspire people to want their own stuff which happens to not be exactly the same as what every other familiarity-loving person wants. No one has to agree with me or like my ideas, to the contrary, I want to encourage people to have their own ideas. It’s just that talking with other people would be so much more pleasant if they weren’t so… boring, I guess? Usually, a person wants more of the same and hates creativity. I wish the inverse were true.)

    So, moving on!

    Platformines

    This one looks like a roguelite platformer with lots of customisation. I’m not sure what the pitch is beyond that, but if it is just that, that’s been done lots of times before. I’d be interested in seeing what this does to differentiate itself to other roguelites. Hopefully it’s not just customisation.

    Beware Planet Earth

    Aesthetically it’s very interesting. The thing is though is that it just seems to be a tower defence with Plants vs. Zombies vibes. I’m not sure what it’s doing different beyond that.

    Conclusion

    These indies just seem to be doing what everyone else is doing — these are very, very, very safe projects. I’m guessing that’s why they found it so easy to get in with a publisher. None of them are actually doing anything radically different. Lovely looking games, all of them, definitely. But there’s absolutely nothing new about them, nothing that gives them their own personality beyond what they’re cloning.

    #2 1 year ago

Comments are now closed on this article.

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    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]