Metroid Prime gets unofficial Oculus Rift compatibility – video

Wednesday, 5th March 2014 10:05 GMT By Dave Cook

Metroid Prime can now be played using Oculus Rift VR devices, thanks to the efforts of developer Chadtronic.

Chadtronic explained that he got the Metroid Prime Oculus mod to work using a combination of Dolphin Emulator, TriDef3D and XPadder, and flagged up a few technical issues.

Part from that, what do you think?

Via Polygon.



  1. TheWulf

    I want an Oculus Rift so bad at this point, honestly. The things people are doing with it is amazing, and the fluidity of head movement is serving as a constant reminder of how incredibly artificial and static first person games handle view. Those little head movements — the swivels, the cocking to the side, the slight roll into looking left or right…

    I admit, it’s subtle, but if you look for it you can very clearly see it. I’m just very sensitively observant to this sort of thing. I’ve had people point out to me before that I do have a bizarrely heightened sense of visual awareness, which is peculiar because I have really bad sight. I think that the conclusion we ultimately came to was that most people just take sight for granted — they’re lazy, and put no effort into actually looking at the world around them.

    By comparison, I really have to focus on things and make that effort, and as such I tend to pick up on little details that pass other people by. Usually because they tend to ‘filter out’ this stuff, it just becomes subconscious recognition, rather than conscious awareness.

    This is one of those things that’s going to make prior forms of gaming entirely obsolete. And it’ll be something really special, too, as opposed to just a fidelity upgrade. I’d also really love for developers of first person games to watch Oculus Rift footage and to consciously try to see how human vision (along with head movements) actually works. I’d hope that from that they’d learn how to create a believable first person experience.

    I’ve mentioned before that first-person games don’t have the organic qualities of human vision. They, instead, feel like a camera mounted on a rotational roving tripod. I always tend to feel a certain degree of disconnect from my character because of this, because they’re not actually robots — if they were, I’d have less of an issue.

    The movements are way, way too accurate and mechanical.

    So, yeah, I always find Oculus Rift footage to be telling. It’s what I tend to wish first person games would actually look like. I don’t think it would be that hard to algorithmically replicate, either, but… you know, creative thinking isn’t exactly welcomed by the masses, so what can you do?

    #1 10 months ago

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