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Battlefield 4: DICE outlines upcoming multiplayer fixes

Monday, 3rd March 2014 19:36 GMT By Sherif Saed

DICE is working on a number of variables that intervene with the player’s enjoyment of the multiplayer of Battlefield 4. The developer has outlined what it’s doing regarding several of the issues reported by players.

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In a lengthy update on Battlelog, the developer explained that the multiplayer issues, commonly referred to as ‘netcode’, are their top priority and that these issues are complex and contains things like faulty networking latency compensation and glitches in the gameplay simulation itself.

The studio made a list of things they’re currently fixing or investigating, find it below.

  • Rubber banding: We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.
  • Kill camera delay / Player death sync: On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.
  • Tickrate: Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.
  • No registered damage: We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.
  • Instant death while sprinting: At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.
  • Various items: In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.
  • Network Troubleshooting Icons: With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.

You can head over to the link to read the rest of the post, which contains a list of things the developer claims have been fixed.

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