Pavilion, the “fourth person” isometric “exploratory experience” in development for PlayStation 4 and Vita, has been detailed a bit more by the developer, Visiontrick Media. There’s also a new video of it below.
According to Henrik Flink, the firm’s co-founder and creative director, the character in the game is not an avatar nor will the player control him.
Instead, the player will use various environmental interactions to “guide, influence or even force” the character to explore the game world and fulfill its purpose.
“This indirect control is essentially what we refer to when we use the term ‘fourth person’,” said Flink. “Using the term ‘forth person’ has also resulted in some interesting reactions. Some people feel it is just a buzz word while others are rather intrigued by it.
“But in the end we are happy to see people giving it a thought and talking about it.”
Flink said Pavilion will be an experience “best played without knowing too much about what lies ahead,” so while the team plans on releasing more details on the game, it also doesn’t want to give too much away.
The game is slated for a release later this year.