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Habitat space building sim is latest from Node.Hack developer

Thursday, 27th February 2014 01:36 GMT By Brenna Hillier

Habitat is a sandbox space-building game for Linux, Mac and PC from 4gency. the team that brought us mobile strategy title Node.Hack.

habitat

The Unity-based title has players scavenging space detritus to build a base capable of saving the human race. Gameplay takes place in zero gravity, and physics engine implementation means everything should blow up nicely – and also go rocketing off into space if you’re not careful.

You’re not alone up there, and players will need to fend off various enemies – raiders are definitely in, although there’s no word on aliens yet – using orbital weapons constructed from scrap.

Because your base is built from whatever you find floating about, including asteroids, rockets, and other stellar junk, it should be unique, and 4gency boasts of “dynamic” habitats coming about as a result.

Check out the game’s website and the trailer below for more info. No release date as yet.

Thanks, Blue’s News.

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2 Comments

  1. TheWulf

    Hm. Seems like there might be warfare in this one.

    You know, I’d actually love to see a story-heavy game where you’re tasked with building something like Iain M. Banks’ Culture. You’re trying to overcome human nature — primarily the needs of dominant control, possession through greed, and violent response — and build something that’ll last.

    It would be at a point where humanity was on the cusp of the Singularity — taken to space and already modifying ourselves, and thus tasking us with what it means to be human. What part of us, precisely, do we call human? Is it what the religious institutions believe to be our soul? Is the Aryan construct of the body, the physically perfect human species? Or is it a more ephemeral concept built upon the backs of our ideals and creative works?

    I think games are in that special place which books occupy, where something like this could be developed by a small team on a shoestring budget to appeal to the niche who’re actually interested in where humans might actually be going, extrapolating from where we currently are.

    It’s interesting, because even today, Kurzweil is obsessed with building the equivalent of the first Mind at Google. He’s about as transhumanist as anyone could be, honestly. His daughter, a lovely person, had said that growing up with her father was like living in the future, and that it was so strange seeing so many of his concepts actually being accepted into the mainstream. Kurzweil always seems two steps ahead in that regard. He’s a genuinely intense, interesting person to listen to or read.

    So it could be extrapolated from these modern notions, at a time when we’ve created the first AI that’s more intelligent than all of humanity combined, and how we deal with that. And whether our species, as a whole, can find a way to leave behind the rules of nature in favour of something much more exciting and exotic. But that’s just me dreaming, after far too many space games about war. I’d love to see one about philosophy, instead.

    #1 7 months ago
  2. TheWulf

    I will admit that I’m a huge Kurzweil fanboy. He wears a Mickey Mouse watch and a 3D printed ring because he wants to stay in touch with the whimsical and the fantastic, as he believes that things like humour, wonder, and imagination are absolutely linked to the highest parts of human thinking.

    And it’s fun to think big, really. I comprehend that the obsession with familiarity is comfortable, and seeing familiar humans in familiarly warlike situations is the ideological equivalent for some people of sitting down with a big bowl of chocolate ice cream. And devouring.

    I’d love to see more things explore the more fantastic elements of where we could end up, though, without that obsessive-possessive attachment to familiarity. To me, it’s a romantic thing, and it’s about growing up.

    I’ve often thought to myself that the galactic stage, if indeed there is one, is going to be rife with artificial intelligences. And that it becomes a necessity to create a mind which is so superior to our own. So galactic diplomacy would instead be much more tame than we might realise, since instead of small-minded organic creatures, no different than cells on that level, trying to vie for their own superiority, we have macrocosms acting on their behalf.

    The fact that we haven’t encountered any alien life yet is that they’re probably that smart that it’s easy to hide from us, at this point, and the first interactions will occur when we create something that’s bigger than all of us.

    #2 7 months ago

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