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Amnesia: A Machine for Pigs team received hate mail over sequel changes

Thursday, 27th February 2014 10:01 GMT By Dave Cook

Amnesia: A Machine for Pigs creator Dan Pinchbeck has revealed that the changes made to the series template between the first and second game resulted in hate mail that – he says – would make the horror game “look like Sesame Street.”

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Speaking with GI.biz, Pinchbeck explained that he felt the game’s teaser images – which showed a pig nailed to a cross – would garner a negative reaction, but in the end mechanical changes to the Amnesia format saw the studio hit by hate mail. Fans were dismayed over several changes, such as not being able to throw objects around rooms, the lack of an insanity meter and more.

“I thought what we sort of had a screenshots going out, of a pig nailed to a cross, that we were likely to get a couple of phone calls,” Pinchbeck recalled, “but amazingly people just went yeah, whatever.”

On the hate over the game’s changes he added, “We got some really… the worst kind of hate mail we’ve ever got as a studio, some really very, very nasty stuff. That made the actual content of Pigs look like Sesame Street really.”

“The stuff I found most difficult was the idea that people wouldn’t even kind of engage with the ideas or the content of the game because they seem so incensed by the way in which it was packaged,” he went on. “In terms of going, ‘I just don’t like the way in which this… this kind of game play is structured on quite a mechanical level.’ And that’s kind of… I still, I struggle a little bit with that in terms of understanding it.”

What’s your view on the changes between Amnesia: The Dark Descent and A Machine for Pigs? Let us know below.

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4 Comments

  1. Stardog

    He doesn’t understand that people care more about gameplay than graphics? Bodes well…

    #1 7 months ago
  2. Sylrissa

    The problem was that The Chinese Room took all the gameplay out of the game.

    But people are going way too far by sending such hate an threats because of their dislike of a piece of entertainment such as a video game, I just didn’t spend my money on the product like a rational adult.

    #2 7 months ago
  3. dymax

    The original Amnesia was a horror adventure game while AMFP was a walking simulator.

    #3 7 months ago
  4. TheWulf

    Hatemail is dumb. I mean, I don’t like the new Thief, and I’ve heard enough from friends to have convinced me to not even buy it. It seems terrible according contextually to my subjective tastes. It’s not a game about thievery. It’s a game about a rogue. If they’d named it Rogue and had named the main character Garriott (or something else entirely), I would have had less of a problem with it. It would have been Rogue.

    Regardless of how I feel, I wouldn’t go sending them hatemail. That’s dumb. I can have an opinion, which I do, but that doesn’t mean that I get to personally harass developers with how I feel. I mean, this level of sociopathy is why the two heads of BioWare quit their jobs after Mass Effect 3, because it was just too much to handle. They couldn’t take all the hatemail and death threats.

    And, ultimately, it’s unethical to do that. And it shows a distinct lack of empathy. Yes, Machine for Pigs might have been a bad game (and I didn’t think it was nearly as good as Amnesia, either), but that’s no grounds to actually send them mail telling them that you hate them for making a game.

    With every day that passes, I become more convinced that antisocial personality disorder is way more common than it’s believed to be.

    #4 7 months ago

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