The Legend of Zelda VR clone allows you to see the world through Link’s eyes

Saturday, 22nd February 2014 18:10 GMT By Stephany Nunneley

It’s Saturday, and you need something fun to watch. How about a video of The Legend of Zelda being played with Oculus Rift? Thought so. The project is called The Legend of ZeldaVR and was developed by Ubiquitron. Granted, it is not the actual game, but a VR clone with the gameplay and artwork in it “virtually identical to the original NES classic”. It is currently in beta, and contains the overworld and first dungeon. A full version will release next month at the earliest for Mac and PC. It’s below. Thanks, D’toid.



  1. TheWulf

    I did need something fun to watch, thank you! I spent a portion of this morning helping a friend through some stuff, which is never so good for me since I suffer with anxiety pretty bad.

    On a less personal note, there’s one thing I love about Oculus Rift footage that normal first person games never capture — the natural way in which a person tilts their head. Very few people actually walk around with their head in a perfectly mechanical upright position. There’s always some tilt and roll, because that’s how the neck works. So playing games in first person feels like being a robot, anyway. (Which often makes me wish for more robotic protagonists, but I digress.)

    It gives things a much more natural feel, and often has me considering an Oculus Rift, because it would add that natural feel to it. I’d still use a mouse for body-spinning, but for the head itself, I feel that we need a better controller. I believe Razer almost came up with something, but it was way too giant and clunky to be reasonably used on most desks or surfaces.

    But yeah, it does much to highlight a common flaw in first person experiences. They’re good, but they’re often too mechanical. If you threw in some algorithmic headtilting/rolling which didn’t detract from the player’s control, then it might actually feel more believable. Or it might make people nauseous! Who knows? I don’t! But it’d still be a fun experiment.

    And after all of these walking simulator tags, I’m almost tempted to actually put together just that. A walking simulator with algorithms to provide believable head movement that don’t detract from player control. It wouldn’t be that hard. But the tricky part is is returning the control to the player without making the neck snap back into position in a way that would make the player wince.

    It’s an interesting topic to think on.

    #1 10 months ago
  2. Gekidami

    ^ If you can actually see “some tilt and roll” in your every day life, i suggest you consult a doctor. In real life, an always up-right image is normal thanks to our Vestibular system. Not one that tilts and rolls with head movement.

    #2 10 months ago
  3. TheWulf


    I think your imagination is being heavy-handed, here, as I was suggesting something much more subtle in regards to how those movements work, which is why I also said that ‘snap movements’ would further break the immersion. To suggest that our heads are always perfectly mechanically upright with no subtle movements is ridiculous.

    I remember Data trying to mimic the sorts of movements that we make subconsciously without even realising it, but he was also rather heavy-handed in his duplication of those motions. I’m sure that’s what you were thinking of.


    This always happens. You’ll have someone who says something interesting, then you’ll have a brown-noser who’ll be out to one-up them in order to make themselves seem better. It’s a basic, primal struggle for dominance that always amuses me. And it’s tremendously obvious because there was a snide insult rolled into the counter-statement, so that can’t really be denied.

    Essentially Gek? Your hormones are showing.

    #3 10 months ago
  4. TheWulf

    And I have, honestly, no interest in having a chest-pounding man argument with you about this. Go and watch a few videos of people who have head mounted camers, or even observe yourself staring directly at a grid.

    Nothing about us is mechanical, let alone mechanically perfect.

    #4 10 months ago
  5. Stardog

    @1 You’ve got some issues there.

    There’s no roll in this video – the horizon is always horizontal. The Oculus software does a little bit of head movement compensation already when rotating, instead of just rotating on the spot. The next prototype has proper head tracking.

    #5 10 months ago
  6. Gekidami

    Ah, TheWulf. He really hates it when people prove him wrong, with his long boring diatribes generally about how much consoles suck. He really is one of the most retarded PC fanboys on the site.

    You have nothing interesting to say Wulf, you never do, its also funny that you say, right after a post with nothing but insults and chest-pounding that you… Well, dont want a “chest-pounding man argument”?

    Oh dear, how Wulf is oppressed by the interwebs, not letting his flawed, wrong ideas be. Cant a man just say something stupid on the internet any more and not have his idiocy pointed out? Damn these people and their apparent “hormones”. Though you can always count on Wulf to respond with a emotional, whinny wall of text. No “hormones” showing there, nope.

    BTW Dr. Wulf, head mounted cameras arent human eyes. As for looking at a grid, okay… So what? Tilting my head and i still see an upright image. Thanks human autonomy! If only Wulf paid more attention in biology class and less in keyboard warrior training.

    #6 10 months ago
  7. polygem

    ah the geki. in a more fairer world, perma-internet bullies like you would be banned for the constant crap they are posting. i have rarely, if ever, seen you contributing something to the site.

    i appreciate the wulfs content and i like to read it. no need to constantly throw shit at everyone who has a different opinion than you and your sony bros.

    now longer fellow forumites posts are something to complain about and worthy a decent insult – all the time- every fucking day? let me tell you something. B U L L S H I T.

    maybe the guy just types and thinks three times faster than you. probably reads faster too.

    the wulf is at least an honest guy not too shy to post something personal once in a while and does not shy away to be controversial and, yeah, sometimes emotional, probably knowing that a bunch of kids are lurking somewhere using that against him one day.

    i have seen him taking a step back when he thought someone had a better argument several times.

    some of you clowns just behave like a bunch of dudebro college students, who put aftershave on their cocks and think that it just made them even more irresistible while in reality they are still stinkers.

    that is the sad truth unfortunately.

    #7 10 months ago
  8. Joe Musashi

    Think three times faster means nothing if the thinking is so flawed and contradictory it is nonsensical.

    Likewise, don’t confuse a massive wall of narcissistic, slyly antagonistic text as worthwhile commentary.

    So fucking transparent. Shameless.


    #8 10 months ago
  9. polygem

    @Joe Musashi

    “Likewise, don’t confuse a massive wall of narcissistic, slyly antagonistic text as worthwhile commentary.”

    can you explain? have you finally learned something about your own posting bahaviour here? i would call that a huge personal achievement. congratulations!

    #9 10 months ago
  10. Gekidami

    In a fairer world, attention whoring, hypocrite trolls like you would be banned. But we dont live in a perfect world, so rather then see you banned everyone will just continue to laugh at how ridiculous you are.

    Though i understand you’d like Wluf’s comments; he much like you, aims to be a professional victim on the internet. Oh when will the “bullies” just stop? Why cant people be fanboys and be wrong without people pointing it out?

    …OK, NO I’M NOT.

    #10 10 months ago
  11. polygem

    see, that post just proved my point exactly. another note. a perfect victim on the internet? people who have strong opinions will always crash into other people, on the internet and everywhere else. that´s not making them victims. in fact, the opposite is true. your logic is flawed man, deeply, deeply flawed.
    from a psychological point of view, it´s much more likely that you try to compensate some real life experiences by playing the internet bully.
    what you do is weak and a waste of time and energy.
    think about it geki, it´s never too late for change.

    #11 10 months ago

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