Rime: Xbox Live rejection was a mistake, Spencer admits

Thursday, 20th February 2014 10:53 GMT By Dave Cook

PS4 exclusive Rime was rejected by Microsoft after developer Tequila Works pitched the project to the Xbox Live platform. Now, Microsoft’s Phil Spencer has responded to the game’s rejection, admitting it was a mistake.

It follows our report on leaked Microsoft documents that show the Rime submission process, and a request for a $3 million budget.

Microsoft’s Phil Spencer has since responded to fans on Twitter regarding the matter:

What did you make of yesterday’s leaked documents? Let us know below.

Via IGN.



  1. NinjaMidget

    Interesting to see they passed on guitar hero as well. Admirable to admit when they’ve made mistakes, kudos for him!

    #1 10 months ago
  2. fearmonkey

    Spencer has been winning points with me for his attitude lately, keep it up!

    #2 10 months ago

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