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World of Warcraft level 90 boost pops up on live servers for $60 — possible error

Tuesday, 18 February 2014 20:37 GMT By Phil Owen

While those who pre-purchase World of Warcraft’s Warlords of Draenor expansion will get one level 90 boost — which can be applied to any characte rto take it to max level — for free, additional boosts were always going to be available to players to buy. That time may have come, as WoW Insider has spotted the boosts in the game market for a whopping $60.

However, the site notes that since the boosts for pre-orders — which are to go out before the expansion hits — haven’t been made available and this week’s patch notes don’t mention the boost, the listing may be an accident with an inaccurate placeholder pricing. So who knows?

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7 Comments

  1. Panthro

    I never understand why people pay for this crap even in weird circumstances…

    Isn’t it all the fun to trek about, grinding to level up your character?

    It’s like paying for a save file; or even worse paying for a GOD MODE cheat to just breeze through the game, pointless imo.

    #1 1 year ago
  2. Darkfield

    The price probably is due to the fact that it is just there for test, it probably will be on par with other character services like faction change, realm change, name change…

    @1 well WoW soon will be having 100 levels, it’s a lot to grind specially for returning characters who might not even have a lvl 70, if they were interested in the dated content they’d have been there when those content were current. It’s the problem with WoW, everything content becomes irrelevant once the next expansion arrives. Not to mention there are no side attractions or distractions while leveling. You quest or queue for an instance, nothing more to be done, it gets tedious and boring at the speed of light.

    #2 1 year ago
  3. TheWulf

    @1

    Is grinding levels in MMOs ever fun? And it all depends on how it works.

    If the system is designed to be broken, then it works in their favour. See, consider the end-game as gated. To reach that gate, you have to progress through content that isn’t fun. When the next campaign begins, the prior content that was fun is no longer fun, now it’s just ‘part of the grind.’

    So people pay their monthly subscription to get to ‘where the fun is,’ or supposedly is. The behavioural control systems in place (reward schedules, et cetera) keep them going for a little while. Along the way, they meet people and get involved in guilds and social cycles (yes, cycles, not circles). They pick up obligations to do things as a group. Roleplay together. Hit the end-game together. Raid together.

    So, let’s say that the beginning of the game is getting less appealing to the point where profits are dropping off, but the marketing and social engineering is still going strong? Then you take a risk. $60 is equal to about four or five months of subscription, I believe, which is what it would take a person to get there, anyway.

    So you offer the option.

    Skip directly to the fun stuff! Raid TODAY! Play the end-game NOW!

    The problem is is that you wouldn’t get so many people hooked because people might decide that it’s a good idea to just skip the grind anyway, so you have to price it so that it would be undesirable to purchase it alongside the rest of the game. $60 would be a good price for that. It’s still a risk, though. But it’s also clever.

    It means that a lot of your customers would be willing to pay $60 and continue paying their subscriptions just to get a new character up to 90. So if someone wanted to reroll, for $60 they can. And for the richer folks that like to play MMOs, $60 is pittance. So you could be bringing in hundreds of dollars from a small group of raiding players.

    But it’s still a risk. And it makes me wonder if perhaps this is a sign that Blizzard realises that people are catching on to their predatory tactics, so they’re trying new ones to bring in extra surges of money. That they were adding a cash shop initially had me thinking that, but with the inclusion of this, too, I’d imagine that there are some economists/marketing types at Blizzard who’re sweating right now.

    It’s fun being perceptive.

    But, yes. The reason people would pay for this is to skip the grind to get to where marketing tells them is the ‘fun stuff.’ It’s the fault of marketing for making people believe that the end-game is where the fun is. And it turns into this mess of grinding and power creep, and so on, and so on.

    This is why I support games that have horizontal progression. You can just walk on over to ‘the fun stuff’ and play it, without gates. That, to me, isn’t predatory. That’s why I’m more interested in systems that don’t have a vertical barrier to arduously climb over before you can supposedly start having fun.

    So, yeah, it’s obvious to me why they’re doing this. I pity the poor saps who’re going to put out hundreds, maybe thousands of dollars on new level 90 characters before they realise that WoW just isn’t fun any more.

    Or maybe never was.

    #3 1 year ago
  4. TheWulf

    @2

    Exactly. And that’s great to monetise on. The star of WoW is falling, so Blizzard is using extra forms of predatory income-seeking to wring whatever little money they can from the wallets of their unaware players before the profits just don’t satisfy them any more.

    You have to look at this from a shareholder’s point of view, too. They’ve likely been on Blizzard about why they’ve been losing millions of subscribers, and that the money just isn’t what it was. A publically owned company is all about appeasing the shareholders, keeping them satiated, and serving their needs. That’s all it is. All it will ever be.

    So this is just the next phase of the slowfall. I’m wondering what they’ll try next. You know, not being a WoW fan, I find this genuinely fascinating to watch. I’d actually love to see a DFA-style documentary of Blizzard’s board room meetings, because I can’t even begin to imagine the drama.

    And with other challengers always seeking their crown, the heat is always on.

    It’s just a shame that so many people are unaware of predatory business tactics. I mean, up until King started screwing people over with patent and trademark nonsense, no one believed that they could do any wrong. Despite how their major IP (Candy Crush Saga) was so obviously exploitative to someone who’s able to sit back and analyse it, rather than playing it mindless and spewing money in their direction. (Then trying to defend that with cognitive dissonance.)

    It’s one of my personal crusades, I guess, to get people to wake up. There are few things I truly hate, but predatory business activities and homogenised Aryan nonsense are near the top.

    Why I’m one of the few so actively speaking out about this amazes me.

    Do people just sleepwalk through their lives?

    #4 1 year ago
  5. Djoenz

    @TheWulf
    No you are not the only one who realises this. Unfortunately there are a lot of ppl willing to pay up and even waste their lifes on useless virtual crap.

    This is not only on WoW but a lot of MMO’s. At least for those that preordered get it for free aye?

    #5 1 year ago
  6. Djoenz

    @TheWulf
    It happened to me too. I used to play a mobile trading card game Rage Of Bahamut, f2p but once you are hooked you will pay mad money for great cards and premium nonsense.

    The trick is make an addictive game and make it very competitive and also make it social. ( I used to play a browser mmo too but never paid anything there so it can be done properly)

    You join you get one or 2 great cards and you will be like nice. (the tease)
    Then you will join a guild or league etc. communicate with ppl and they will show off.
    You are still playing for free not spending a dime.
    As you make progress you will always feel like you are left behind. You want better stuff or show off or you want to aid your fellows.

    BAM it has been done. You are willing to pay for virtual crap because you like the people you met etc. That happened to me. I bolted and thought fuck you devs. My league had awesome people (android game) we even discussed tactics on apps outside the game. Hilarious.

    I got a message yesterday or so from one of the team members and he is still playing and said to me you need to get back on Rage of Bahamut. I was like seriously dude pff.

    Its a devil’s practice. Money scheme.

    That browser mmo though was amazing. RTS with knights and farms and battles against eachother. Ingame forum where we discussed strategy attacks,spying. Amazing haha I loved it. FREE. Ofcourse you could buy premium items to speed the process, but never did I have the feeling I needed to do so.

    I worked my ass off in that game and gained friendship and comrades in a battle game and did not spent a penny. With games like that we should spend money just to support the devs for making a super game.

    #6 1 year ago
  7. Darkfield

    @TheWulf Well I can’t say I disagree with you on the business side of things and I agree that WoW’s age has started to show. But as a raider (albeit not as hardcore as I used to be before MoP) I still enjoy the content. This last tier had the hardest normal encounters since the almighty Lich King, I still go and spend hours with pugs on a realm like Kazzak-EU and people fail on killing him. So it still has some of the best end-game content in the genre. But seeing as next-gen MMOs like WildStar are on the horizon I can see WoW would need to dig deep and take extreme measures of survival. I don’t agree with all of the things they do but I’d play as long as it is convenient for me to do so. But I can see myself jumping ships to WildStar cause I can see it has potentials.

    But end-game is the fun and it is a subjective term, it’s not enough for you, I can see that and I can understand that. Look at it like this, I raid 3 nights a week for about 3 hours. As someone who has real life responsibilities that sums up the time I can allocate to WoW, and the convenient part for me is it’s satisfying and I am not force to do dailies and shit to have resources and currencies required to get things I want, like Valor Points for gear upgrades, I get those from boss kills. I log in, go raid, meet up my guildies and have a jolly good time doing so.

    See, everything doesn’t have to be so grim all the time.

    #7 1 year ago

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    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]