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The Elder Scrolls Online: hitting level 50 takes up to 150 hours, say play-testers

Tuesday, 18 February 2014 12:24 GMT By Dave Cook

The Elder Scrolls Online play-testers reckon it’ll take anywhere between 50 to 150 hours to hit the MMORPG’s level-50 cap.

It follows my beta impressions of The Elder Scrolls Online PvE and PvP components.

Now; in a Reddit thread a Tamriel Foundry writer revealed that it took them about 144 hours to hit the level 50 cap over three weeks of ‘casual’ play.

Another player stated that it took them about 70-80 hours with plenty of skipped dialogue to speed things up, while another reckons they did it in about 54 hours.

Play-testers have suggested that experience gain speeds up after hitting level 30, and from my own experience it gets pretty slow around about the level ten mark, so that’s a slight relief.

Hit the Reddit thread to see what more testers thought, and give us your feedback below.

Via PCGamesN.

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9 Comments

  1. TheWulf

    Still too long. Can we all agree that we’re sick of levels by this point? Having a system of customisation based upon horizontal progression, sans levels, is the best way to go about it. Something that’s somewhere between Guild Wars 1 and The Secret World.

    Going by the reaction to ESO, though, I think more people agree with me on that than I ever realised.

    #1 1 year ago
  2. TheWulf

    My mind always keeps coming back to Zelda, honestly, in how it was an open world RPG that never felt the need to tack something as arbitrary on the player as a level. You had a system of horizontal progression, and mechanics where X worked best against Y.

    I remember how amazing Link to the Past was, because I could go anywhere, to any temple, but I knew I wouldn’t do as well if I hadn’t found the special tool or weapon that I’d need. I could still go there, though, and I wouldn’t be taken down in a single shot by a Lynx just because the Lynx was arbitrary number 42 and I was arbitrary number 12.

    It just feels weird to defeat a boss in an RPG and know that you can then be one-shotted by a forest animal. Why are we not gathering up these forest animals and flooding said boss’s lair with them? Honestly, a lynx could do the job of forty men! Let’s just show a few angry lynxes down there!

    I’d like a system where you don’t level, where you have mobs that are either easy or hard because they are, or because you can exploit their weaknesses. For example, have a powerful mob that has a potent elemental weakness. So he’s able to one-shot you unless you found a weapon (from a number of different places) that exploits his elemental weakness.

    I just think that we need to be done with levels. They’re the most contrived, convoluted notion of growth ever. I think that a trained warrior doesn’t ever really get any better in that regard, they just get more tools for the job. Look at a spectacle fighter — someone is never less capable with less moves unlocked, they can just do more stuff in different ways.

    You can complete Metal Gear Rising: Revengeance without unlocking anything, but unlocking stuff gives you different ways of tackling problems. This is how RPGs should be, frankly.

    #2 1 year ago
  3. Meatball

    150 hours? In MMO terms, that’s nothing. They’ll probably have people complaining about lack of content within a month of release. As long-winded as TheWulf is, I think I’m with him on horizontal progression on this one ;)

    #3 1 year ago
  4. Hcw87

    Stop comparing MMO’s to RPG’s/other genres. Without levels, MMO’s have NO longterm life whatsoever. People need to have something to work towards, a character to progress. With no levels to pursue, no gear to aquire, why keep playing for hundreds of hours? The only reason MMO’s are so popular is because people allways have something to do, which wouldn’t be the case if you didn’t have levels, gear or reputation systems for example.

    It seems to me that you want a multiplayer/co-op RPG, which is not what an MMO is. It’s much more complex than that, and it needs to be, in order to have a big playerbase.

    It’s a reason TSW/GW2 etc weren’t popular for long. There was nothing to pursue end-game wise. You’d experienced pretty much everything on offer way before you hit the max level.

    Proper MMO’s start their life when you reach endgame. The journey to get there is just an added bonus.

    #4 1 year ago
  5. fearmonkey

    I don’t really care how long it takes, Im there to see the land of Tamriel and enjoy the mass PVP battles. I’m really looking forward to this game and year ago I was pretty meh on it.

    #5 1 year ago
  6. Darkfield

    @1 There will always be vertical progression in MMORPGs, if they remove levels they’d definately have a substitute in place, like what The Secret World did, you think you don’t have that vertical progression, but you do, instead of dinging every few thousands XPs, you have to grind for skillpoints in order to be able to move on to the next and tougher zones.

    removing levels doesn’t even work with Sandbox RPGs, as they might not have PC levels, but you have to train skills and level those in order to be able to build more advance things, pilot more advanced ships, operate more advanced weaponry and etc.

    #6 1 year ago
  7. orren

    Huge review from a beta tester that’s been playing in the beta for a very long time (level 50):

    http://tamrielfoundry.com/2014/02/eso-isariis-comprehensive-review/

    #7 1 year ago
  8. Meatball

    @Hcw87 How is leveling important if so many MMOs with leveling are built so you can race to endgame? So that leveling becomes a minor annoyance on your way to ‘teh epoc lootzzz’? So that WoW is considering selling boosts to max level to let you skip leveling altogether?
    I agree that TSW could have done with more endgame content, but how is it a bad thing that you’ve seen most of the game by the time you get there? If it had levels, the same thing as in WoW happens: you race through using as few zones as you can and once at max level you never go back to all the zones you’ve missed because there’s no point (unless you’re a completionist).
    No, I think an MMO without levels could work. Progress would be measured not with an arbitrary number, but with the amount of skills you have, the enemies you learn to take on as you and your character get better at the game and the better gear you can get as a result of that. Maybe I’ve been playing too much Monster Hunter, but I don’t see a reason why it couldn’t work in an MMO setting.

    #8 1 year ago
  9. narukamiyu1000

    Elder Scrolls Online is leaked and available to public now… Grab yourself a copy now from this site because I’m pretty sure this website will be taken down very soon! http://elderscrollsonlinedownload.com

    #9 1 year ago

Comments are now closed on this article.

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    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]